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Stats-Based CPU Sliders [MLB 17 Version]

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Old 04-05-2017, 04:09 AM   #9
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Re: Stats-Based CPU Sliders [MLB 17 Version]

Quote:
Originally Posted by Armor and Sword
Nomo you always bring great information every year to The Show Nation. Your efforts are very appreciated.
Quote:
Originally Posted by Teleo
Excited for these!
Thanks for your kind words, guys. It's my pleasure if the shared info helps people enjoy the game more.

I'm doing this in part to help improve our overall simulation baseball experience by appreciating how great the game actually plays in many areas already, but also pointing out where it still falls short, to offer some explanation as to why some areas of the game isn't quite right yet...

I believe discussing all these things constructively in the community is a great way to give the developers feedback for bringing even more authenticity to The Show.


Quote:
Originally Posted by tgreer
As an MoM only guy I wait for these every year. Glad you are doing this again Nomo thank you. I ran approx 35 test games before I saw you were back. Main things that have stuck out to me are too many K's and WP's on default along with the low batting avg. Let me know if there are any side tests you need ran. I can get in 8-12/day as I work at home. Looking forward to these as always. My stats are not as in depth as yours (whos are lol). But I do keep up with R,H,E,2B,3B,HR,SB,CS,BB,K,WP,BA AVG
Nice to see you again, tgreer. I value MoM very much... I strongly think good AI should always be able to play realistically against another AI, and in baseball game that tends to be in MoM. Hope this year's game plays well in the mode.
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Old 04-05-2017, 04:14 AM   #10
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Re: Stats-Based CPU Sliders [MLB 17 Version]

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Originally Posted by floydpinkster
Great to have you back Nomo... I have "Borrowed" your Spreadsheet and have been Inputting stats as you do. If you need any help running games let me know!
Feel free to use the spreadsheet anyway you want. I don't gain anything by keeping anything secret here.

Quote:
Originally Posted by floydpinkster
So far the worst problem I have seen is the crazy amount of Wild Pitches... The are having a big impact on the games, and by aces. have you see this aswell Nomo?
Yeah, I think those monster HRs is fairly an issue people are already talking about loudly, but I do agree that rampant wild pitches appears likely to be an even bigger issue... I sayy bigger since I don't know if Pitcher Consistency slider is sensitive enough to curb them down enough to a realistic level.

I'm currently using Pitcher Consistency 7 to hopefully see a reduced WPs, but so far it doesn't seem to be doing much. I wonder the slider is effective enough to affect WPs this year...
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Old 04-05-2017, 04:42 AM   #11
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Re: Stats-Based CPU Sliders [MLB 17 Version]

Just a quick update of what I'm testing now away from the default sliders, the 4/4 tab in the Google sheet:
  • Contact: 6 - This is primarily for making CPU swing & miss less, and also increase batting average a bit.
  • Power: 4 - A rather conservative nerfing of power to reduce HRs a bit.
  • Starter Stamina: 7 - Trying to see if giving starting pitchers a little more stamina helps reducing quick hooks
  • Pitcher Control: 3 - Making pitchers a little more hittable by giving them less command of their pitches
  • Pitcher Consistency: 7 - I want to reduce wild pitches by making pitchers throw less errant pitches.
  • Manager Hook: 3 - To help starters stay longer in the game. This unfortunately has a side effect of CPU managers leaving relievers a bit too long though
  • Pitch Speed: 10 - For more true-to-life pitch speed
  • Fielding Errors In: 0 - I tested at 8 briefly (25 games or so in 4/3 tab) and surprisingly only saw a tiny amount of errors... just checking if this slider is somehow reversed or not.
  • Fielding Errors Out: 6 - Just a tiny adjustment for more realistic value
  • Throwing Errors Out: 8 - Just a tiny adjustment for more realistic value
  • Fielder Run Speed: 4 - Trying to increase doubles a little
  • BR Steal Ability: 10 - This adjustment is in conjunction with the max pitch speed, which makes stealing harder.
  • Wind: 0 - I don't want to typically do this since I like having variety, but I'm totally turning off wind effects to see what effect it has on the HR numbers. In the past, stronger winds tended to increase HRs.
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Old 04-05-2017, 08:57 AM   #12
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Re: Stats-Based CPU Sliders [MLB 17 Version]

Loving that your back at Nomo.Definately agree WP are an issue no game killer but it'd be nice to get it lower for sure.Been working set and getting good results but i will definately do some testing with your's to see how they compare.


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Old 04-05-2017, 09:32 AM   #13
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Re: Stats-Based CPU Sliders [MLB 17 Version]

I notice that a lot of the WP's are just balls in the dirt in front of the catcher or balls that don't roll very far and in real life a base runner would not run try to advance on... or be gunned down if they tried but, in this game, the runners are attempting to advance on almost all balls blocked in front of or around the catcher and are easily successful.

I know It would probably have effects on other aspects of the game but would base runner speed affect this problem area of the game???
Lower base runner spread my make the runner less apt to attempt to advance on these types of close to the catcher situation perhaps???
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Old 04-05-2017, 09:49 AM   #14
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Re: Stats-Based CPU Sliders [MLB 17 Version]

Looking back at the first set I ran through I used your error sliders from last year.

Fld Errors In: 9
Fld Errors Out: 3
Thr Errors In: 5
Thr Errors Out :8

23 Games in committed 24 Errors (0.52) not bad. I did not check the replay vault on all of these but I did on a bunch. Most were of the infield ground ball variety which is good. Anyway just wanted to throw this your way if you hadn't checked the fielding sliders from last year on this years game.
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Old 04-05-2017, 02:39 PM   #15
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Re: Stats-Based CPU Sliders [MLB 17 Version]

Hey Nomo, I used your sliders last year in my MoM franchise for all 162 games. I put together a spreadsheet with all the stats that my players had over the season if you want it. No idea how relevant it would be, but I'd thought I'd offer it.

One thing that I noticed throughout the entire season in 2016 was an over reliance on Fastballs if a pitcher had it as their "X" pitch. This problem was compound even further when they would have a 4SFB as their "X" and a 2SFB as their "O". This would lead to pitchers essentially not wanting to throw their breaking balls and off speed pitches. I noticed this the most with Sonny Gray where he would not want to throw his CB or SL. Gray would throw his FB (4SFB and 2SFB) over 75% of all pitches.

I may have negated this effect a bit by swapping their "X" and "O" pitches to make sure a breaking pitch was their "X" pitch. I didn't do it for Gray, but I did for Kluber who had a similar problem. I made his "X" pitch a Slurve and "O" pitch a 4SFB. This led to Kluber relying on his Slurve more often, but not too much. There were games where he threw more Slurves than 4SFB, but Kluber made it up by throwing 2SFB as well. Essentially, it upped Kluber's Slurve up to real life usage %. It did not do it for every breaking ball and off speed pitch, but it did curb the high usage % of FBs.

Just some thoughts.
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Old 04-05-2017, 03:17 PM   #16
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Re: Stats-Based CPU Sliders [MLB 17 Version]

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Originally Posted by statdude
Hey Nomo, I used your sliders last year in my MoM franchise for all 162 games. I put together a spreadsheet with all the stats that my players had over the season if you want it. No idea how relevant it would be, but I'd thought I'd offer it.



One thing that I noticed throughout the entire season in 2016 was an over reliance on Fastballs if a pitcher had it as their "X" pitch. This problem was compound even further when they would have a 4SFB as their "X" and a 2SFB as their "O". This would lead to pitchers essentially not wanting to throw their breaking balls and off speed pitches. I noticed this the most with Sonny Gray where he would not want to throw his CB or SL. Gray would throw his FB (4SFB and 2SFB) over 75% of all pitches.



I may have negated this effect a bit by swapping their "X" and "O" pitches to make sure a breaking pitch was their "X" pitch. I didn't do it for Gray, but I did for Kluber who had a similar problem. I made his "X" pitch a Slurve and "O" pitch a 4SFB. This led to Kluber relying on his Slurve more often, but not too much. There were games where he threw more Slurves than 4SFB, but Kluber made it up by throwing 2SFB as well. Essentially, it upped Kluber's Slurve up to real life usage %. It did not do it for every breaking ball and off speed pitch, but it did curb the high usage % of FBs.



Just some thoughts.


Big stat geek here lol!I would love to see your numbers for that season.


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