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The Takeaway From EA College Football 25

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Old 07-23-2024, 02:09 PM   #17
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Re: The Takeaway From EA College Football 25

Part of the reason why things such as Single A level, international free agency, etc aren't in the game yet is due to the years of Y2Y saves. The difficulty of adding significant changes that effected the roster logic and finances were extremely difficult to pair with existing franchises from previous versions.

With Y2Y saves removed, we've seen the draft be overhauled and more realistic in how the process works, and the addition of Prospect Performance Index, which is tied to the draft. I'm extremely confident in saying that we would've never seen these types of upgrades/improvements if Y2Y saves still existed.

And for the record, SDS didn't voluntarily expand to Xbox and Nintendo in an effort to make more money, they were instructed to by MLB as part of the licensing deal.
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Old 07-24-2024, 08:22 AM   #18
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Re: The Takeaway From EA College Football 25

Quote:
Originally Posted by countryboy
Part of the reason why things such as Single A level, international free agency, etc aren't in the game yet is due to the years of Y2Y saves. The difficulty of adding significant changes that effected the roster logic and finances were extremely difficult to pair with existing franchises from previous versions.

With Y2Y saves removed, we've seen the draft be overhauled and more realistic in how the process works, and the addition of Prospect Performance Index, which is tied to the draft. I'm extremely confident in saying that we would've never seen these types of upgrades/improvements if Y2Y saves still existed.

And for the record, SDS didn't voluntarily expand to Xbox and Nintendo in an effort to make more money, they were instructed to by MLB as part of the licensing deal.

Didn’t I hear or read somewhere that they were going to patch in some feature additions to franchise this year? Do you know if that is still happening ?
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Old 07-24-2024, 08:26 AM   #19
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Re: The Takeaway From EA College Football 25

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Originally Posted by baseballguy99
Didn’t I hear or read somewhere that they were going to patch in some feature additions to franchise this year? Do you know if that is still happening ?
I don't remember anything about them patching in feature additions to franchise this year. I remember talking about patching things into the draft last year, but nothing for this year.

If something is happening, I am not aware.
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Old 07-24-2024, 01:29 PM   #20
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Re: The Takeaway From EA College Football 25

I guess what is frustrating to me is things like your first base and 3rd base coaches mattering were in the game over 10 years ago. It might have been Allstar Baseball? I remember they would have aggressive levels that you can choose from. So if they could do it 10-15 years ago, they should be able to do it with this technology. So that tells me, they don't feel there is a big enough need to add that.
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Old 07-25-2024, 12:14 PM   #21
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Re: The Takeaway From EA College Football 25

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Originally Posted by ricket
By no means am I saying College Football 25 is superior to The Show 24. Where I was going is that basics such as presentation and gameplay are still what matter to the core and mass audience. It feels like SDS has gotten away from that core focus.

So instead of the second installment of the Derek Jeter Storyline, allocate those resources to enhanced presentation features like a relevant on-field reporter, more stadium specific sights and sounds like the Presidents Race with the Nationals, closer-specific entrances for all relevant teams, or exterior ballpark scenes for all MLB clubs. Make me feel like I'm at the ballpark.

I 100% agree that NBA 2K is absolutely the blueprint I would love to see with all Franchise modes across all sports games. It keeps me interested year-round as a result. To be honest it had been a while since I used Franchise mode in the Show, but when I did a few weeks ago it didn't seem as user-friendly as I recall.
While I too would love to see a more polished presentation that enhances the immersion effects, I completely disagree with diverting funds from the Storylines budget of the game to do so. Storylines, both the Negro League and Jeter ones, have been fantastic and I argue that more funds should be given to that part of the game.

Baseball is in the unique position of holding a popular place in American sports and cultural histories for well over a century. The fact that San Diego Studios has decided to showcase a tiny fraction of that vibrant history in a video game that it markets mainly to a younger(ish) consumer group, with no ancillary monetary inducements (i.e. micro transactions) other than the initial purchase of the game, is a credit to them. They deserve as much adulation for implementing this wonderfully fun, and at the same time educational, mode as can be given.

Again, I would love to see as much money thrown at presentation and immersion aspects of the game, but not at the cost of something as valuable as the Storyline modes.
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Old 07-26-2024, 12:54 PM   #22
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Re: The Takeaway From EA College Football 25

Quote:
Originally Posted by countryboy
Part of the reason why things such as Single A level, international free agency, etc aren't in the game yet is due to the years of Y2Y saves. The difficulty of adding significant changes that effected the roster logic and finances were extremely difficult to pair with existing franchises from previous versions.

With Y2Y saves removed, we've seen the draft be overhauled and more realistic in how the process works, and the addition of Prospect Performance Index, which is tied to the draft. I'm extremely confident in saying that we would've never seen these types of upgrades/improvements if Y2Y saves still existed.

And for the record, SDS didn't voluntarily expand to Xbox and Nintendo in an effort to make more money, they were instructed to by MLB as part of the licensing deal.
This is a really fair point and I guess I can see how Y2Y saves would affect this. The question I would then ask is, did they try building A-ball and international FA before when Y2Y saves existed and realized it didn't work? How much longer will it be before this gets added into the game? The draft improvements are much needed after many years of the old system. More players in the draft is very necessary. I'm sure Y2Y saves also effected ratings expansion but after a few releases since they have gotten rid of them it's about time we got a more robust rating system or additional rating or the addition of tendencies. This is just my opinion, maybe the rest of the community can care less though, which I'd completely understand.

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Old 07-26-2024, 01:08 PM   #23
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Re: The Takeaway From EA College Football 25

Quote:
Originally Posted by countryboy
Part of the reason why things such as Single A level, international free agency, etc aren't in the game yet is due to the years of Y2Y saves. The difficulty of adding significant changes that effected the roster logic and finances were extremely difficult to pair with existing franchises from previous versions.

With Y2Y saves removed, we've seen the draft be overhauled and more realistic in how the process works, and the addition of Prospect Performance Index, which is tied to the draft. I'm extremely confident in saying that we would've never seen these types of upgrades/improvements if Y2Y saves still existed.
Franchise files, yes

Rosters... no
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Old 07-26-2024, 02:38 PM   #24
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Re: The Takeaway From EA College Football 25

Quote:
Originally Posted by JSK1979
This is a really fair point and I guess I can see how Y2Y saves would affect this. The question I would then ask is, did they try building A-ball and international FA before when Y2Y saves existed and realized it didn't work? How much longer will it be before this gets added into the game? The draft improvements are much needed after many years of the old system. More players in the draft is very necessary. I'm sure Y2Y saves also effected ratings expansion but after a few releases since they have gotten rid of them it's about time we got a more robust rating system or additional rating or the addition of tendencies. This is just my opinion, maybe the rest of the community can care less though, which I'd completely understand.

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I don't know what they did or did not try to add to the game when Y2Y saves existed only to realize they wouldn't be feasible for one reason or another. Nor do I have any idea on a timeframe as to when stuff may be added.
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