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We need a new injury system

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Old 03-03-2025, 04:10 PM   #25
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Re: We need a new injury system

Quote:
Originally Posted by cch99
What happens if you turn injuries all the way up? Is there a cap like Madden?


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You can only manually injure 5 players on each team per level, so I imagine automatic injuries would never exceed that.


If anything, they need to adjust some of the injury times. I think a the max time they have available for a strained Oblique is 10 days and that's usually at least a 2 week injury before they even resume baseball activities.
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Old 03-03-2025, 05:07 PM   #26
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Re: We need a new injury system

I wish they would give us a choice like Madden and keep them in the game with an added risk for more serious injury or take them out.
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Old 03-03-2025, 05:07 PM   #27
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Re: We need a new injury system

The problem with this is the lack of reality in minor league depth and quality of players in the very limited amateur draft.
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Old 03-03-2025, 08:14 PM   #28
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Re: We need a new injury system

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Originally Posted by tessl
The problem with this is the lack of reality in minor league depth and quality of players in the very limited amateur draft.
I can work around the quality of the draft with quick editing the top sixty picks, so I don't mind that too much.
Its the very limited draft that bugs the heck out of me.

C'mon Sony, you know you want to go fifteen rounds like a true heavyweight.
Just dooo it already.
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Old 03-03-2025, 09:42 PM   #29
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Re: We need a new injury system

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Originally Posted by Ghost Of The Year
I can work around the quality of the draft with quick editing the top sixty picks, so I don't mind that too much.
Its the very limited draft that bugs the heck out of me.

C'mon Sony, you know you want to go fifteen rounds like a true heavyweight.
Just dooo it already.
It would be nice and would help small market franchises compete.

Another issue with "realistic" injuries is the cpu engine and game engine are not the same so the user controlled team will likely getting more injures than the cpu teams.
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Old 03-04-2025, 10:30 AM   #30
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Re: We need a new injury system

Quote:
Originally Posted by tessl
The problem with this is the lack of reality in minor league depth and quality of players in the very limited amateur draft.
So myself and others have shown that there is talent in the draft. If you sim out 10 years. I know you don't sim but run a test franchise and try it. Look at the talent distribution. Sim out 20 years and you will see that as well. It could be argued that there is too much talent and that the top end of rosters are too inflated. The exact opposite of what you repeatedly state and assume.

I agree that we need a deeper draft. A roster size increase has to happen at the same time for it to be effective and to maintain a balance.

The draft needs improved. No doubt. But you keep referring to a completely broken draft system that isn't completely broken. I have been studying the draft and progression/regression in this game for 8 years now. It is a lot better than it was in MLB 17 or even MLB 20 that many (myself included) tout as an all time great iteration of this game.

Both the draft and progression and regression need worked on still. No doubt.

So I suggest you do this. Run a test sim out 15 years, for an in between and assess the rosters then. Then make your observations on the draft.
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Old 03-04-2025, 12:19 PM   #31
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Re: We need a new injury system

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Originally Posted by Funkycorm
So myself and others have shown that there is talent in the draft. If you sim out 10 years. I know you don't sim but run a test franchise and try it. Look at the talent distribution. Sim out 20 years and you will see that as well. It could be argued that there is too much talent and that the top end of rosters are too inflated. The exact opposite of what you repeatedly state and assume.

I agree that we need a deeper draft. A roster size increase has to happen at the same time for it to be effective and to maintain a balance.

The draft needs improved. No doubt. But you keep referring to a completely broken draft system that isn't completely broken. I have been studying the draft and progression/regression in this game for 8 years now. It is a lot better than it was in MLB 17 or even MLB 20 that many (myself included) tout as an all time great iteration of this game.

Both the draft and progression and regression need worked on still. No doubt.

So I suggest you do this. Run a test sim out 15 years, for an in between and assess the rosters then. Then make your observations on the draft.
I might do that and I don't want to dismiss your work but I have a couple questions. Are you using sim stats or attributes to conclude everything is fine?

If you are using attributes what contact/vision/power do you consider MLB level? What SP stamina do you consider MLB level? What h/9 bb/9 k/9 do you consider MLB level?
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Old 03-04-2025, 01:03 PM   #32
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We need a new injury system

Cycloniac put me onto this thread.

When I get home later, I’m going to put together a tool that users can use to manually injure players that includes more realistic injuries and time the player is out.


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