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MLB 14: The Show Fact Sheet What's Hot/Not

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Old 03-01-2014, 11:10 AM   #49
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MLB 14: The Show Fact Sheet What's Hot/Not

Now the next step I would like is different colour/ring options for under the player that is selected to make the play
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Old 03-01-2014, 10:49 PM   #50
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I've always found the salary issue rather easy to manage. Any word on if that will be part of the Franchise improvements?
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Old 03-02-2014, 12:49 PM   #51
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PS Move controller compatibility? That would only enhance player lock for me.
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Old 03-04-2014, 11:08 AM   #52
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Re: MLB 14: The Show Fact Sheet What's Hot/Not

Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
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Old 03-04-2014, 11:27 AM   #53
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Re: MLB 14: The Show Fact Sheet What's Hot/Not

Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.


Only 1-2 hours in development time? I would of guessed it would taken a lot longer than that but I guess that is what makes you guys the best. Now knowing that lefthanded infielders will not be generated in the game and didn't take long to develop makes me feel better about it. Thanks for sharing Woodweaver.
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Old 03-04-2014, 12:40 PM   #54
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Re: MLB 14: The Show Fact Sheet What's Hot/Not

What about those new catcher animations where the little dinkers are hits ??

So excited this is improved !!
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Old 03-04-2014, 01:48 PM   #55
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Re: MLB 14: The Show Fact Sheet What's Hot/Not

Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
Maybe you can add Left handed catchers for MLB 15 The Show
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Old 03-04-2014, 02:13 PM   #56
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Re: MLB 14: The Show Fact Sheet What's Hot/Not

Quote:
Originally Posted by Woodweaver
Why would you not want the game to have left-handers play left-handed @3B, SS, & 2B? If you make a bad decision and/or your bench is exhausted, it certainly would require more strategic play if you wanted to avoid the negatives of a left-handed fielder in this position. It was not realistic or fair to have left-handers play right-handed in these positions. And if you wanted to tilt at windmills in RTTS, wouldn't you want that choice?

There are no generated left-handers, and development time invested was probably @1-2 hours.
Because it's not realistic. For a game who wants realism I don't understand it. If a created player throws LH he shouldn't even have the option of playing 3B or MIF. And this is about a left hand throwing CF put in at 2b for whatever reason. Hopefully not in place. Maybe I misunderstand..

Last edited by Mitchrapp; 03-04-2014 at 02:17 PM.
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