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Old 04-27-2014, 01:29 PM   #9
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Re: Midnight Release

There is always digital downloads.
Digital Downloads will be the death of midnight releases for GameStop.

Sure you cannot trade the game in later, but a game like MLB, which has little trade in value anyway, might be worth it.
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Old 04-27-2014, 02:34 PM   #10
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Re: Midnight Release

Quote:
Originally Posted by El_MaYiMbE
There is always digital downloads.
Digital Downloads will be the death of midnight releases for GameStop.

Sure you cannot trade the game in later, but a game like MLB, which has little trade in value anyway, might be worth it.
Just cancelled my gamestop preorder to go digital after being told that there would be no midnight release. Especially since there's a high probability of being able to pre-load it and start playing at midnight.
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Old 04-27-2014, 02:37 PM   #11
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Re: Midnight Release

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Originally Posted by eaw913
Just cancelled my gamestop preorder to go digital after being told that there would be no midnight release. Especially since there's a high probability of being able to pre-load it and start playing at midnight.

The thought of a possible pre-load has me seriously thinking about holding out for Digital. Couple that with the fact I have about $40 sitting in my PSN acct. Now add to the fact I'm not off again until next Sunday. Looks like a no-brainer. Finding it early would almost be a waste of $$$ especially if it's gonna cost extra to get it a few days early.


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Old 04-27-2014, 03:30 PM   #12
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Re: Midnight Release

The pre order $20 in game credit seems good enough to wait for Gamestop. We will be into the season a month already and another few hrs is not going to kill me.

Im interested to see where they are going with the stubs.

And no Midnight release here near Seattle.
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Old 04-27-2014, 03:52 PM   #13
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Re: Midnight Release

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Originally Posted by BlingBlaine
The pre order $20 in game credit seems good enough to wait for Gamestop. We will be into the season a month already and another few hrs is not going to kill me.

Im interested to see where they are going with the stubs.

And no Midnight release here near Seattle.
What's in-game credit for?
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Old 04-27-2014, 04:11 PM   #14
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Re: Midnight Release

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What's in-game credit for?
You can use it to pay for training points in RTTS and for a bigger budget in franchise I believe.

My thing is, $20 of it is hardly anything. And with how much it takes in training points now (to boost up aspects) the $20 is nothing. Especially since you can earn stubs throughout all game modes that can be used to purchase stuff anyway. I also prefer to earn all my points in RTTS, but that's just me.

I'm happily switching to digital. I've bought a few other games this way before and love just being able to choose it from the menu and play whenever, even with another game in the console.
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Old 04-27-2014, 04:15 PM   #15
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Re: Midnight Release

Stubs can also be used in Diamond Dynasty if you play that. That was where they were of the most value to me, since I'd never want to use them for RTTS and Franchise (doubly so for Franchise because budgets grow too large even normally )
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Old 04-27-2014, 04:21 PM   #16
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Re: Midnight Release

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Originally Posted by eaw913
You can use it to pay for training points in RTTS and for a bigger budget in franchise I believe.

My thing is, $20 of it is hardly anything. And with how much it takes in training points now (to boost up aspects) the $20 is nothing. Especially since you can earn stubs throughout all game modes that can be used to purchase stuff anyway. I also prefer to earn all my points in RTTS, but that's just me.

I'm happily switching to digital. I've bought a few other games this way before and love just being able to choose it from the menu and play whenever, even with another game in the console.
If the economy of 14 is the same or similar to 13, $20 is a TON of points for RTTS. Maybe not enough to max your guy to a 99, but I think a few times last year I slapped down $5 for training points and that was enough to make a big impact. I used it to increase my physical attributes since I don't think it's realistic for a player to come in at 65 speed or whatever and end up with speed in the 90's. An athlete's speed is something he has already by the time he is 18-19 years old. Nobody shaves a second off their 40 time. So I would buy the training points and put them into speed and arm strength and other innate physical attributes that I think player's should either have or not have from the beginning. Anyways, $5 worth of training points was enough to significantly increase multiple attributes by 30+ points, so I imagine $20 worth would be enough to put your guy in the 80's overall from day 1.
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