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Originally Posted by rjackson |
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Alright, I have more time now. First, I would recommend against using pure analog batting. It is not horrible or anything, actually kinda fun, but I think it is a tweener. If you decide on playing on an even playing field with the CPU and having ratings matter the most, then timing hitting and classic pitching with Nomo's sliders. If you want to be more involved in the hitting which adds its own sense of realism (concentrating on a part of the strike zone) or meter/pulse pitching, then TNK's is a good start but you will have to play around and be prepared to adjust them to your skill level.
Next, rosters. In the roster vault, you'll find OSFM v3. It is a fine roster if you want to get started right away. It uses the games default ratings for players which is not really scientific but not horrible. It goes on the last 3 years 50-25-25 so like Konerko is rated too high based on the earlier two years. It also has pitch edits that make it more realistic. The rosters OFSM Hybrid is built off of that roster and then uses ZiPS as a predictor of true talent levels. It is better as far as hitting & pitching but I find the fielding and running ratings a bit questionable here and there. I'd recommend one of these. I've been using a 1994 historic roster while I wait for the latest hybrid and also the new SBFM rosters to come out and I'm going to use one of them for years to come since you can transfer franchises from year to year now.
Finally, use 30 team control. It sounds like a behemoth task but it really is not if you don't want it to be. I only use it to reverse really bad trades that the CPU will have a tendency to make.
http://www.operationsports.com/forum...ustlinowl.html
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Nice, thank you for those suggestions, I am going to check it all out for sure. Do you use the quick pitch option (I think it called) where each batter comes up with pitches already happened, I like that feature.
This game is outstanding so far, been wanting to try it out for a long time now.