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MLB 15 The Show Screenshots Captured From Trailer

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Old 12-12-2014, 09:57 AM   #57
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by rudyjuly2
Madden had a short development cycle last year too releasing the next gen game 3 months later than normal but still saw a big improvement in graphics.
yea and about 5 times the budget and dev team
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Old 12-12-2014, 10:29 AM   #58
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by Sayheykid01

As for graphics, I'm going to go with the wait and see approach. Even though I would love new player models, I think that lighting can make a HUGE difference.
When you say player model are you talking about skeletal proportions? Or is it skin tones, uniforms or their art interpretation as a whole? Just curious because I see people mention this a lot without specifics.
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Old 12-12-2014, 10:48 AM   #59
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by nemesis04
When you say player model are you talking about skeletal proportions? Or is it skin tones, uniforms or their art interpretation as a whole? Just curious because I see people mention this a lot without specifics.
I always mean skeletal proportions when I say that. But it also has largely to do with how the body scales and animates with it.

Since the PSX days of 989 developing this game, increasing the body weight has always felt like the player just gets stretched wide. It's hard to explain, but that's just what it feels like.

Arms aren't as stubby anymore (surely everyone knows my JP reference), but the upper body is still so stocky that the arms can't wrap around naturally still.

Heads are too big, legs are too small.

Somebody a very good interpretation using Freddie Freeman and re-molding his skeletal system. I'll do some digging.

New player models is a huge undertaking, though. Every animation is tied into their current skeletal system. Every animation would have to be redone, this includes batting stances and pitching motions.
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Old 12-12-2014, 11:21 AM   #60
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by nemesis04
When you say player model are you talking about skeletal proportions? Or is it skin tones, uniforms or their art interpretation as a whole? Just curious because I see people mention this a lot without specifics.

When I say it I mostly mean uniforms followed by skeletal proportions. The two probably go hand in hand though.

If they were just to make the uniforms better (better textures, better cloth physics, open/ closed buttons, logo scale on caps/sleeves) I think it would make a massive difference to the look of the game.
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Old 12-12-2014, 11:48 AM   #61
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by Blzer
Since the PSX days of 989 developing this game, increasing the body weight has always felt like the player just gets stretched wide. It's hard to explain, but that's just what it feels like.
Totally feel what you're saying here. Take Panda for instance, his model looks like they used a horizontal scaling tool to increase his girth.
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Old 12-12-2014, 01:31 PM   #62
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by nemesis04
When you say player model are you talking about skeletal proportions? Or is it skin tones, uniforms or their art interpretation as a whole? Just curious because I see people mention this a lot without specifics.

For me personally, I'm talking about the skeleton of a player. Like some others have said, it seems like the heavier players just have a larger torso which could be a big reason proportions look a little off.

I do think A LOT of this has to do with how the jerseys are interacting with the body. If the jerseys just "fell" a little more, I think it could make a huge difference in how the body types look.
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Old 12-12-2014, 03:23 PM   #63
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by HustlinOwl
yea and about 5 times the budget and dev team
Didn't stop the Show from looking 2000x better on last gen, that's just an excuse.

Quote:
Originally Posted by nemesis04
When you say player model are you talking about skeletal proportions? Or is it skin tones, uniforms or their art interpretation as a whole? Just curious because I see people mention this a lot without specifics.
The main thing is giving players better body types (skeletal proportions) that match their real life selves better. It seems like they have three body types. There needs to be a lot more. Players like Sandoval (big belly), Darvish (long neck), Freeman and Heyward (long legs ands arms), and many many many more players body's don't like real life.

And the uniforms need to be a lot better too, different sizes, button options, and better "cloth physics."
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Old 12-12-2014, 03:26 PM   #64
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Re: MLB 15 The Show Screenshots Captured From Trailer

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Originally Posted by HustlinOwl
yea and about 5 times the budget and dev team
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