I understand the above two paragraphs. And I can also say the same to a certain extent.
I wouldn't go so far as to say dudes/dudettes that say this game looks 'the same' are nuts. Honestly, it's a valid statement because there are some truths behind it. Lighting wise, there is definite noticeable improvement when looking at the MLB14 and MLB15 images stacked side by side. Skin tone, facial details, and shadows has a more life like effect. The stadium looks beautiful (side note: the bleacher seat legs seems to be missing a shadow element).
Increase in polygons isn't going to help with animations. Personally, it has more to do with overall animations is why I may say the game looks the same. Albeit more animations have been captured and implemented as mentioned by the developers, keeping poor outfielder throwing animation (and various other animations that sticks out) unfortunately reminds me that improvements can still be made.
If you look at the other baseball game (no ... the other one, the one from Japan; Professional Baseball Spirits) you'll see elements from that game, namely animations, that seems to fit how a real human moves, throws, run, and swing the bat better. Those who are hardcore, extremely hardcore, MLB The Show fan will still claim MLBtheShow as THE GAME. But if you are willing to examine both games to real baseball footage and how players move on the field, you'll see the Show still falls short in certain animation areas.
Note: I got back into video gaming because of MLBtheShow09. Bought the PS4 because it was the console that carries MLB the Show. But there are still plenty of improvements, predominantly animations, that I would like to see.
Baseball is not suppose to look or play any different. But "how" it is executed can drastically change the way the game feels, plays and looks.
The classic argument for any sports game is that the fundamental of the sport doesn't change. You pitch the ball, you hit the ball, you field the ball, etc. Of course it's going to look the same. But the important thing is "how" it is executed.
Have a 5 year old, 10 year old, 15 year old, 20 year old, 25 year old run down the line from home plate to first base for a single; from home plate to second base for a double; from home plate to third base for a triple; from home plate around the bases for an inside the park home run. The concept is still the same but the way each of these individuals "run" (or get animated in a game) will drastically differ from one another. All of this extends to other "animations" in the field of play.
I would like to see improvements in outfielder and infielder animations. I would like the development team to remove poor animations rather than keep them in the game.
There are still poor and awkward outfield and infield throwing animations that are visible in the stream. They simply stick out and throws the whole "life like" immersion out of the window.
There are coaches to teach a ball player the mechanics of swinging, pitching etc. An 18 year old can
throw the ball to home plate and strike out a batter. But if the 18 year old can learn how to effectively
pitch the ball to home plate by tweaking his mechanics, it'll be more effective.
The same goes with the animations in the game. Baseball is the same and will always fundamentally be the same game. Why do you think the development team motion captures brand new animations yearly?
My first impression of the stream was that the outfielder throwing animation still has that awkward look to it.
My biggest concern with the motion capture sessions is the lack of the "in-game adrenaline effort" that happens on the field during a real baseball game.
I also doubt the development team has a real baseball field devoted specifically for motion capture. Attempting to throw a runner out at home or to the cut off man is completely different during a suited up motion capture session with limited space versus what happens during a real baseball game when the outfielder is 390 yards from home plate. There is "in game adrenaline effort" that is clearly visible during a real baseball game that is absent during a motion capture session in a confined space.