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Lacking Infield Shifts - Wheel Plays

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Old 04-05-2015, 11:39 PM   #25
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Re: Lacking Infield Shifts - Wheel Plays

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Originally Posted by Russell_SCEA
Put together a list of all the shifts you'd like to see in MLB 16 then have get with Nemesis and email them to me.
That was my bad.

You guys have all the shifts and depth's taken care of. I just didn't know some of them weren't in the quick menu and had to be accessed from the pause menu.
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Old 04-06-2015, 12:27 AM   #26
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Re: Lacking Infield Shifts - Wheel Plays

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Originally Posted by Russell_SCEA
Put together a list of all the shifts you'd like to see in MLB 16 then have get with Nemesis and email them to me.
Awesome.

I really hope you can find a way for the CPU to do them automatically on their end too.
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Old 04-06-2015, 12:52 AM   #27
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Re: Lacking Infield Shifts - Wheel Plays

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Originally Posted by Heroesandvillains
Awesome.

I really hope you can find a way for the CPU to do them automatically on their end too.

The cpu will only use the shifts that were used for players in the previous year based in real life data.
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Old 04-06-2015, 01:24 AM   #28
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Re: Lacking Infield Shifts - Wheel Plays

Quote:
Originally Posted by Russell_SCEA
The cpu will only use the shifts that were used for players in the previous year based in real life data.
I wish for this:


* the ability to create our own custom defensive shifts outside of in-game action, and save them as our own custom defensive quick shift. With 5-7 custom quick shifts option slots to save custom quick shifts.


* the ability to have five-infielders and two-outfielders in desperate situations.


and


* the ability to move any fielder, anywhere (limitations for first baseman). This could be done using a cursor that we control with ps-4 controller, ala Ted William's Extreme Shift.


thanks for listening, Russell : )


Happy Easter.
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