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Starting Pitcher stamina in playoffs

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Old 05-21-2015, 03:24 AM   #73
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Re: Starting Pitcher stamina in playoffs

Is this true for online franchise too?
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Old 05-21-2015, 04:51 AM   #74
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Re: Starting Pitcher stamina in playoffs

Currently what penalties/disadvantages are given to a pitcher with no or very low energy?

Just curious.
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Old 05-21-2015, 06:01 AM   #75
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Re: Starting Pitcher stamina in playoffs

Quote:
Originally Posted by Steven78
Currently what penalties/disadvantages are given to a pitcher with no or very low energy?

Just curious.
Loss of speed/control on fastballs. Loss of control/break on breaking pitches, and off-speed pitches.
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Old 05-21-2015, 07:59 AM   #76
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Re: Starting Pitcher stamina in playoffs

Thank you.
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Old 05-21-2015, 10:25 AM   #77
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Re: Starting Pitcher stamina in playoffs

Quote:
Originally Posted by Fours
4 days off is only to prevent the kind of damage that happens over years, not days or weeks. Tomohiro Anraku threw 772 pitches over five games in nine days, including 232 in one game(A lot of Japanese pitchers get abused like that, that's why they break down before they turn 30).
Bingo.

This is the root of the problem. The five-man rotation has evolved not because pitchers don't have the energy to pitch more innings, but in order to protect their arms.

The game developers have designed the game based on a flawed premise in contradiction to this reality. By linking innings thrown with energy/stamina, they're now backed into a corner where they've had to resort to a fix to prevent too many innings by starters in the playoffs.

This whole problem is the best example we have that the durability rating fails in reproducing accurate results because it's controlling two things at once - a player's "energy" as well as his tendency to get injured.

IMO, the best way to fix this is to have two ratings instead of one. Combined with a pitcher's stamina rating, it would solve the playoff issue without breaking the rotation scheme during the season.

Three ratings:

1) Durability - a player's tendency to get injured and his recovery rate.
2) Fatigue - a player's overall energy level. Would control the impact of playing/pitching time on his energy bar and govern attribute fluctuations accordingly as the durability rating does at present.
3) Stamina - how quickly a player loses his effectiveness in game.

Injuries would be controlled by #1 and #2 working in tandem. Continually pitching a fatigued player should have a detrimental affect, but more durable players can get away with it more.

So if a pitcher throws eight innings, his energy drops and recovers according to his fatigue rating.

A hidden, dynamic injury value would also drop and recover based on his durability rating and current energy level. Continually pitching a guy when he is fatigued would thus increase his chance of injury over the long haul.

Doing it this way would force you to protect arms during the course of the season to prevent injury and adjust rotations accordingly, which works better than the one-size-fits-all method of reducing innings by manipulating the energy bar directly.

The potential problem of overusing pitchers in the playoffs can be addressed in two ways: 1) Sever any link between fatigue and stamina. Instead, leave the stamina rating alone while reducing other attributes. (Or, at least reduce the impact of energy levels on stamina). And 2) for the cpu, adjust manager hook tendencies and implement a more realistic rotational strategy based on what others have already pointed out in this thread (extra bullpen arms, for example).

A separate fatigue rating may not be necessary if you think all players should recover from playing time at the same rate. This may be true for position players. I'm not sure about pitchers, though.

But the durability ratings influence should be on injuries, and nothing but.
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Old 05-21-2015, 06:12 PM   #78
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Re: Starting Pitcher stamina in playoffs

Quote:
Originally Posted by Fours
Day 3: Throw bullpen, 80% effort, throw 40-50% of how many pitches you threw last start(So essentially this is exactly what Bumgarner did in game 7, he threw his bullpen session in a live game, not quite as amazing now, is it?)
Still pretty impressive since he wasn't throwing 80% and he threw 6 IP against hitters. Bullpens are very different from game throwing.
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Old 05-21-2015, 06:46 PM   #79
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Re: Starting Pitcher stamina in playoffs

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Still pretty impressive since he wasn't throwing 80% and he threw 6 IP against hitters. Bullpens are very different from game throwing.
He went 5 innings, 68 pitches.

He threw 117 pitches in game 5, so his bullpen would have been around 50-60 pitches.

Ya, a throw day bullpen is way different than game 7 of the world series, lol..

My point was it's not like his "stamina bar" was at 25% and he was supposed to be in bed resting, he was scheduled to throw 50+ pitches that day.

There's some cutting edge development guys that think MLB starters should be available for relief duty on their throw day all season(Not for 5 IP, 68PC).
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Old 05-21-2015, 07:25 PM   #80
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Re: Starting Pitcher stamina in playoffs

Quote:
Originally Posted by Fours
He went 5 innings, 68 pitches.



He threw 117 pitches in game 5, so his bullpen would have been around 50-60 pitches.



Ya, a throw day bullpen is way different than game 7 of the world series, lol..



My point was it's not like his "stamina bar" was at 25% and he was supposed to be in bed resting, he was scheduled to throw 50+ pitches that day.



There's some cutting edge development guys that think MLB starters should be available for relief duty on their throw day all season(Not for 5 IP, 68PC).

You're not accounting for his warm up for the start and his in between inning pitches. He probably throws 20-30 in the pen then another 30 on the mound in between innings. Those aren't 100% effort but some are close.

As a former pitcher there is no way I could regularly do what was done. I couldn't throw an inning here or there either.

He just had adrenaline I guess. What he did is crazy.

I think there's a happy medium between what the system is right now and what some want.



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