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Old 02-28-2017, 04:03 PM   #25
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Re: Inaccurate Statcast Data

I understand the desire for the game to be 100% reality based but I want a game that works - in manage mode. I'll give an example. Two or three years ago someone discovered the number of cpu chased pitches in the game wasn't as high as IRL. The developers "fixed" the problem by changing it so batters had less of an idea where pitch location was. There were more chased pitches. There were also more called third strikes. More chased pitches and more called third strikes = fewer runs scored. They "fixed" one thing but in manage mode suddenly there were too few runs scored. People joysticking the game probably loved it because cpu hitters were less competent but I hated it.

It's too early to tell for this game but in one video they showed a split screen of the new infielder AI in which Billy Hamilton hit a ground ball to shortstop which bounced 3 times and he was out by 10 feet and the fielder "realistically" sped up his animation due to the fast runner. I'm wondering if infield hits are gone from the game.

Nothing they tinker with happens in a vacuum. When they change one thing it impacts other things. If they strengthen throwing arms then they have to change base runner speed and base runner AI.

I want the game to work. If that means Elroy McFadden IRL throws 85 mph but in the show throws 79 mph as long as the game works I'm fine with it.
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Old 02-28-2017, 06:01 PM   #26
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Re: Inaccurate Statcast Data

Quote:
Originally Posted by tessl
I understand the desire for the game to be 100% reality based but I want a game that works - in manage mode. I'll give an example. Two or three years ago someone discovered the number of cpu chased pitches in the game wasn't as high as IRL. The developers "fixed" the problem by changing it so batters had less of an idea where pitch location was. There were more chased pitches. There were also more called third strikes. More chased pitches and more called third strikes = fewer runs scored. They "fixed" one thing but in manage mode suddenly there were too few runs scored. People joysticking the game probably loved it because cpu hitters were less competent but I hated it.

It's too early to tell for this game but in one video they showed a split screen of the new infielder AI in which Billy Hamilton hit a ground ball to shortstop which bounced 3 times and he was out by 10 feet and the fielder "realistically" sped up his animation due to the fast runner. I'm wondering if infield hits are gone from the game.

Nothing they tinker with happens in a vacuum. When they change one thing it impacts other things. If they strengthen throwing arms then they have to change base runner speed and base runner AI.

I want the game to work. If that means Elroy McFadden IRL throws 85 mph but in the show throws 79 mph as long as the game works I'm fine with it.
My guess, as it can only be a guess at this point, is that infield hits will be harder to come by as they should. If Hamilton hits a routine ground ball and it bounces 3 times (at a very fast rate which it did in that video), he should be thrown out. If it were to do that deep in the hole between SS and 3B, my guess is no matter how quickly they throw he is probably safe. While the video maybe had him out by too many feet, it was still an out like it probably would have been in real life. Like you said, if the game plays right then who cares if he is thrown out by half a step or 10 feet?

Slow choppers to 3rd and a fast runner, my hope is, would be a guess in that sometimes they are out and sometimes not depending on the jump the 3rd baseman has and if he fields it cleanly.

Hits to the hole that a player dives for but can't field it cleanly will likely result in hits as they should. Hits in the hole that a player dives for AND fields it cleanly will also, hopefully, still have a chance to be safe depending on multiple factors.

Those are my guesses/hopes anyway. Doesn't help much since I don't work for SCEA nor do I have the game. Just some thoughts.
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Last edited by PhantomPain; 02-28-2017 at 06:04 PM.
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