Better lineup and roster management. The CPU logic is really bad and leads to a lot of really funky lineups. Even if you manage all the lineups yourself (I know I did because to keep stuff like JD Martinez leading off, Shohei never DHing, and Francisco Lindor only playing against lefties from happening), they'll completely rearrange the batting order to give the #8 hitter a day off. The CPU is way more into having completely different lineups against lefties and righties. Some teams (like the Giants) change it up every day, most teams try and keep at least the top of the order consistent. And no team carries 4 catchers (I've seen multiple teams do this in franchise.
Positions. RP/CP shouldn't be two different positions. And I'd argue the same should go for Outfield. If you can play one outfield position, you have the ability to at least play the others. You may not have the ideal range for CF or arm for RF, but your hands don't turn to stone because you only play LF.
I'd like to see more ratings. Instead of just break, there should be vertical and horizontal break ratings. And secondary positions should be on a scale rather than just being binary.
Borrowing from NBA 2k (and irrc, MLB 2k had this too), Game Logs on the player card. If I want to see how a player has done lately, that should be more available without having to just go through the box scores.
Pinpoint pitching. First, change the splitter gesture so that it's doable on an Xbox controller. Second, make it much more difficult. They're doing this for "competitive" but it's way too easy on "simulation" too. Even with control and consistency at 0 on legend, there still aren't enough walks. And fix the stamina online.
Base stealing. I think it just needs a rework. It's way too easy for good base stealers to steal, but way too hard for bad base stealers. The game doesn't allow for all the players who get 5-15 steals a game. You're either getting a really prolific base stealer or someone who can't do it at all. There needs to be a middle ground there.
Running in general, honestly. Runners are way too fast, both on the basepaths and in the OT. It can be remedied with sliders, but that can only do too much.
Bunting. Sacrifice bunting is way too inconsistent. And it is WAY too easy to put down a perfect drag bunt between the pitcher and the first baseman. There's a reason the 2B isn't playing in on bunt defense, because irl it's very difficult to lay down a bunt the 2B has to field.
I probably wouldn't hold my breath on the chop getting in on release. I think that's set to get even more controversial come one of the playoff games in Atlanta. The crowd was doing it very loudly towards the end of September, and I think a national spotlight is going to draw a lot more attention to it. I doubt SDS is going to want to touch that. I'm surprised the motion was still in the game this year.
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