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SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

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Old 06-10-2016, 09:40 PM   #1001
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

FICTIONAL DRAFT CLASS 5 SCOUTING REPORT CAN BE FOUND HERE

Check it out and let me know what you think. I'll let Dreece confirm it but I would say we are about two days away from releasing DC5 but I have some more interesting things to talk with you guys about soon. I'll get back to you a little later tonight with more info.
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Old 06-11-2016, 02:15 AM   #1002
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

Quote:
Originally Posted by CWSapp757
FICTIONAL DRAFT CLASS 5 SCOUTING REPORT CAN BE FOUND HERE

Check it out and let me know what you think. I'll let Dreece confirm it but I would say we are about two days away from releasing DC5 but I have some more interesting things to talk with you guys about soon. I'll get back to you a little later tonight with more info.
Man I am so damn excited for Sapp to tell you what's coming. It's something I think is gonna be pretty special.

Id aso just like to add a little extra to do with the scouting report. So for the "Fill a Need" sections I added two new columns which are a players draft rankings. The first column is their overall draft ranking which comes straight from sapps big board. The second number is their ranking among their position.

Perhaps it wasn't entirely neccesary but what I wanted to do was showcase the fact that you can get a specific player type at almost any position in the draft. Your team doesn't need to be loaded with high picks. Perhaps you need something that a second rounder can give you, trade down and acquire someone else at the same time. It'll make your decisions a bunch easier later when it comes to deciding who gets an extension or who leaves your team.

Happy scouting

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Old 06-11-2016, 08:10 PM   #1003
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

Long time no talk guys been very busy. I am glad to see that the draft classes are getting pumped out and I hope all of your personal lives are going more smoothly now.

I'm loving the scouting reports, I actually prefer the more abbreviated versions that you guys have been doing. The only critique I have is the the DC5 scouting report doesn't have the incoming high school player rankings, that's actually one of my favorite parts of the report! I love seeing when Boston College gets a top recruit!

It's nice to see the SimWorld crew again, hope everything is well
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Old 06-11-2016, 11:48 PM   #1004
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

So me and the guys have been testing a little theory of mine over the past few days and we have decided that we are finally ready to implement. Before we do that though, let me give you a little more information on what I am referring to.

Over the last month or so however, I was starting to get irritated with how easy it was to load your team up with promising talent. See, the whole reason that we starting implementing the different versions of each class was to not only give variety but increase the likelihood that you draft a “bust”. The issue here is that no matter how many versions of classes we make, the chance that you will “blow it” in the draft is significantly low. Why is that? Because no matter how much I try to throw you off the game will let you know if that player is really worth a top pick. If I am telling you this guy is a potential superstar and should go number 1, but in all actuality he’s a 67 overall with a 69 potential, the game is going to rank him no where near the top of the big board and you or the CPU won’t draft him that high. The computer ranks players based on a combination of overall rating and potential rating. Of course there can be some slight randomness at the top but there is no way that an Adam Morrison, Kwame Brown or Hasheem Thabeet is going in the top 3. You can’t fool 2k….. .or can you?

For serious game editors like myself and the rest of the SimWorld crew, you are aware that this year we were given the option to edit “peak start” and “peak end”. For those of you that have no idea what that is allow me to BRIEFLY explain:

Peak start represents the age where a player will stop progressing. Yes, he can increase and decrease slightly (1 point here and there) but for the most part, when they reach this age they will not progress towards their potential anymore. This player has “reached his peak”.

Peak end represents the age where a player will start his decline. At this point the player generally gets worse every year until he retires from the league. Of course you can control how dramatic the decrease is with the MyLeague sliders but as stated, once the player reaches this age, it is downhill for the remainder of the career.


WHAT I WANTED TO DO
After having some conversations with Dreece and Blindside, I decided that I wanted to do whatever we could to mimic a real draft experience. The truth is that the draft should actually be very very difficult. I think we do a good job with that but the extra resources provided to you by the game make the draft much easier than it is in real life. This is one of the few things that Madden has done well for the past few years. You can draft a player in the first round that is a complete waste of a draft pick. Now I know some of you may be thinking that it doesn’t happen that often but it happens ALL the time… .especially in basketball. Let’s look at the top ten picks for a few real life draft classes and classify those guys as either a “worthy of pick”, a “bust” or “debatable”.

Let’s travel back seven years to 2009 first and look at the first ten picks.

1) Blake Griffin – WORTHY OF PICK
2) Hasheem Thabeet - BUST
3) James Harden – WORTHY OF PICK
4) Tyreke Evans – DEBATABLE
5) Ricky Rubio – DEBATABLE (but for the record I think worthy)
6) Jonny Flynn - BUST
7) Stephen Curry – WORTHY OF PICK
8) Jordan Hill - BUST
9) Demar Derozan – WORTHY OF PICK
10) Brandon Jennings – WORTHY OF PICK

So in the 2009 draft there are three guys that were absolutely not worth the pick. Of the ten teams that picked there, 30% just completely blew it. Let’s look at another draft. How about three years prior…. 2006.

1) Andrea Bargnani – Ehhh, let’s say DEBATABLE
2) LaMarcus Aldridge – WORTHY OF PICK
3) Adam Morrison - BUSTTTTTT
4) Tyrus Thomas – BUST
5) Shelden Williams - BUST
6) Brandon Roy – WORTHY OF PICK (Injuries aside)
7) Randy Foye - DEBATABLE
8) Rudy Gay – WORTHY OF PICK
9) Patrick O’Bryant - BUST
10) Mouhamed Sene – BUST

So in the 2006 draft, of the ten picks HALF of them were absolute busts with some of them not even hanging around the league for more than four or five years. Now I know a lot of you are saying “You’re just picking out classes to make your point”. Ok, well let’s go back another three years to what many consider to be one of the best draft classes of all time… 2003.

1) LeBron James – WORTHY OF PICK
2) Darko Milicic - BUST
3) Carmelo Anthony – WORTHY OF PICK
4) Chris Bosh – WORTHY OF PICK
5) Dwayne Wade – WORTHY OF PICK
6) Chris Kaman – WORTHY OF PICK
7) Kirk Hinrich – DEBATABLE
8) T.J. Ford – DEBATABLE
9) Michael Sweetney - BUST
10) Jarvis Hayes – DEBATABLE

So even in one of the best classes of all time (let’s say that our DC3 is the equivalent of this class), there are still two COLOSSAL busts. So after a ton of talking that leads me to my point…. We want to make it so that you can actually FAIL at the draft. We want to make it so that you can draft a guy that gives you hope one day and is not even on your roster or possibly in the league after four or five years.


HOW WE ARE GOING TO DO IT
Remember that peak start and peak end we were talking about earlier? That is the ultimate key to tricking the CPU in to recommending a guy at the top of the draft that is actually a bust waiting to happen. The key is allowing certain players to still have the potential that we have assigned him but to give the “busts” a very early peak start and a very early peak end. The game sees that player with a high overall/potential and disregards the peak start/end and continues to rate him very highly when you are looking at the big boards. For the first time, this will allow for actual busts to be drafted. In addition to that, increasing the peak start and peak end age just slightly can actually lead to player’s getting “bad contracts”.

WHEN WILL THIS BE IMPLEMENTED
DC5! I’m really looking forward to hearing your thoughts about this. Give me some feedback guys.




P.S. What up Jumpoff! The reason that I didn’t include the top 100 high school recruits is in the DC5 scouting report is because it requires me to have the template done four classes ahead and I’m still working on the DC9 template. As soon as I have finished it I will re-release the scouting report with the top 100 freshmen.
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Old 06-12-2016, 11:20 AM   #1005
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Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

Amazing amazing amazing, I cannot express how much I love that you guys are trying to combat this
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Old 06-12-2016, 12:17 PM   #1006
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

This is the type of outside of the box thinking that makes simworld so great.
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Old 06-12-2016, 12:20 PM   #1007
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Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

Quote:
Originally Posted by CWSapp757
So me and the guys have been testing a little theory of mine over the past few days and we have decided that we are finally ready to implement. Before we do that though, let me give you a little more information on what I am referring to.

Over the last month or so however, I was starting to get irritated with how easy it was to load your team up with promising talent. See, the whole reason that we starting implementing the different versions of each class was to not only give variety but increase the likelihood that you draft a “bust”. The issue here is that no matter how many versions of classes we make, the chance that you will “blow it” in the draft is significantly low. Why is that? Because no matter how much I try to throw you off the game will let you know if that player is really worth a top pick. If I am telling you this guy is a potential superstar and should go number 1, but in all actuality he’s a 67 overall with a 69 potential, the game is going to rank him no where near the top of the big board and you or the CPU won’t draft him that high. The computer ranks players based on a combination of overall rating and potential rating. Of course there can be some slight randomness at the top but there is no way that an Adam Morrison, Kwame Brown or Hasheem Thabeet is going in the top 3. You can’t fool 2k….. .or can you?

For serious game editors like myself and the rest of the SimWorld crew, you are aware that this year we were given the option to edit “peak start” and “peak end”. For those of you that have no idea what that is allow me to BRIEFLY explain:

Peak start represents the age where a player will stop progressing. Yes, he can increase and decrease slightly (1 point here and there) but for the most part, when they reach this age they will not progress towards their potential anymore. This player has “reached his peak”.

Peak end represents the age where a player will start his decline. At this point the player generally gets worse every year until he retires from the league. Of course you can control how dramatic the decrease is with the MyLeague sliders but as stated, once the player reaches this age, it is downhill for the remainder of the career.


WHAT I WANTED TO DO
After having some conversations with Dreece and Blindside, I decided that I wanted to do whatever we could to mimic a real draft experience. The truth is that the draft should actually be very very difficult. I think we do a good job with that but the extra resources provided to you by the game make the draft much easier than it is in real life. This is one of the few things that Madden has done well for the past few years. You can draft a player in the first round that is a complete waste of a draft pick. Now I know some of you may be thinking that it doesn’t happen that often but it happens ALL the time… .especially in basketball. Let’s look at the top ten picks for a few real life draft classes and classify those guys as either a “worthy of pick”, a “bust” or “debatable”.

Let’s travel back seven years to 2009 first and look at the first ten picks.

1) Blake Griffin – WORTHY OF PICK
2) Hasheem Thabeet - BUST
3) James Harden – WORTHY OF PICK
4) Tyreke Evans – DEBATABLE
5) Ricky Rubio – DEBATABLE (but for the record I think worthy)
6) Jonny Flynn - BUST
7) Stephen Curry – WORTHY OF PICK
8) Jordan Hill - BUST
9) Demar Derozan – WORTHY OF PICK
10) Brandon Jennings – WORTHY OF PICK

So in the 2009 draft there are three guys that were absolutely not worth the pick. Of the ten teams that picked there, 30% just completely blew it. Let’s look at another draft. How about three years prior…. 2006.

1) Andrea Bargnani – Ehhh, let’s say DEBATABLE
2) LaMarcus Aldridge – WORTHY OF PICK
3) Adam Morrison - BUSTTTTTT
4) Tyrus Thomas – BUST
5) Shelden Williams - BUST
6) Brandon Roy – WORTHY OF PICK (Injuries aside)
7) Randy Foye - DEBATABLE
8) Rudy Gay – WORTHY OF PICK
9) Patrick O’Bryant - BUST
10) Mouhamed Sene – BUST

So in the 2006 draft, of the ten picks HALF of them were absolute busts with some of them not even hanging around the league for more than four or five years. Now I know a lot of you are saying “You’re just picking out classes to make your point”. Ok, well let’s go back another three years to what many consider to be one of the best draft classes of all time… 2003.

1) LeBron James – WORTHY OF PICK
2) Darko Milicic - BUST
3) Carmelo Anthony – WORTHY OF PICK
4) Chris Bosh – WORTHY OF PICK
5) Dwayne Wade – WORTHY OF PICK
6) Chris Kaman – WORTHY OF PICK
7) Kirk Hinrich – DEBATABLE
8) T.J. Ford – DEBATABLE
9) Michael Sweetney - BUST
10) Jarvis Hayes – DEBATABLE

So even in one of the best classes of all time (let’s say that our DC3 is the equivalent of this class), there are still two COLOSSAL busts. So after a ton of talking that leads me to my point…. We want to make it so that you can actually FAIL at the draft. We want to make it so that you can draft a guy that gives you hope one day and is not even on your roster or possibly in the league after four or five years.


HOW WE ARE GOING TO DO IT
Remember that peak start and peak end we were talking about earlier? That is the ultimate key to tricking the CPU in to recommending a guy at the top of the draft that is actually a bust waiting to happen. The key is allowing certain players to still have the potential that we have assigned him but to give the “busts” a very early peak start and a very early peak end. The game sees that player with a high overall/potential and disregards the peak start/end and continues to rate him very highly when you are looking at the big boards. For the first time, this will allow for actual busts to be drafted. In addition to that, increasing the peak start and peak end age just slightly can actually lead to player’s getting “bad contracts”.

WHEN WILL THIS BE IMPLEMENTED
DC5! I’m really looking forward to hearing your thoughts about this. Give me some feedback guys.




P.S. What up Jumpoff! The reason that I didn’t include the top 100 high school recruits is in the DC5 scouting report is because it requires me to have the template done four classes ahead and I’m still working on the DC9 template. As soon as I have finished it I will re-release the scouting report with the top 100 freshmen.
That is brilliant!
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Old 06-12-2016, 01:38 PM   #1008
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Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

Love the idea!

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