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NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

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Old 03-07-2018, 03:11 PM   #409
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

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Originally Posted by teknofilo
ok, then, if i start a new myleague with one team (with this roster) i can't made every trade????correct?
there will be also a file with the roster updated at the trade deadline??
If you start a MyLeague with the Opening Day roster, the google doc will advise you to start with 30 team control so you can follow the timeline with all injuries, trades, and other things as you simulate up to the current day. After you can turn on all automation except for the team you want to control and go from there. There will also be a trade deadline roster (or just an updated roster) that can be used for play now, but they advise that it should not be used for MyLeague.

Another possible option is to use the Start Today option and then, once in MyLeague, copy every edit that was made into your MyLeague (since you cant use custom rosters) and then go from there, however it will take longer to set up and there MIGHT be some things you cant edit, but all injuries and stats, etc. will match. Your best bet is to use the Opening Day roster will 30 team control and follow the timeline.
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Old 03-07-2018, 03:23 PM   #410
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

Quote:
Originally Posted by itsmb8
If you start a MyLeague with the Opening Day roster, the google doc will advise you to start with 30 team control so you can follow the timeline with all injuries, trades, and other things as you simulate up to the current day. After you can turn on all automation except for the team you want to control and go from there. There will also be a trade deadline roster (or just an updated roster) that can be used for play now, but they advise that it should not be used for MyLeague.

Another possible option is to use the Start Today option and then, once in MyLeague, copy every edit that was made into your MyLeague (since you cant use custom rosters) and then go from there, however it will take longer to set up and there MIGHT be some things you cant edit, but all injuries and stats, etc. will match. Your best bet is to use the Opening Day roster will 30 team control and follow the timeline.
Excuse me....why i can't use updated roster file in myleague???? I start a new myleague and select the file (updated)...
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Old 03-07-2018, 04:49 PM   #411
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

Quick question, because I am at the point where I am ready to put this game down for the year because it is unplayable. Does this edit help reduce the ease at which any player can use the signature crossover to easily blow by any defender pretty much at will?
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Old 03-07-2018, 05:55 PM   #412
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

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Originally Posted by XtremeDunkz
Quick question, because I am at the point where I am ready to put this game down for the year because it is unplayable. Does this edit help reduce the ease at which any player can use the signature crossover to easily blow by any defender pretty much at will?


Yes it will all be worth it again for this game once it releases. It is the closest thing to real life basketball you’ll get.


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Old 03-07-2018, 06:26 PM   #413
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

The level of entitlement from some people in this thread is unreal!!!

The Simworld guys put together this in their own time for free for YOUR benefit and still people find a way to complain.

If you want it done quicker why don't you just do it yourselves?

I've been using their roster/draft class set since it first came to Xbox and I'll tell you if you just let them do their thing you won't be disappointed.

Patience will go a long way...
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Old 03-07-2018, 06:37 PM   #414
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

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Originally Posted by Qargo
The level of entitlement from some people in this thread is unreal!!!



The Simworld guys put together this in their own time for free for YOUR benefit and still people find a way to complain.



If you want it done quicker why don't you just do it yourselves?



I've been using their roster/draft class set since it first came to Xbox and I'll tell you if you just let them do their thing you won't be disappointed.



Patience will go a long way...


Amen !


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Old 03-07-2018, 07:12 PM   #415
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

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Originally Posted by STLRams
Yeah man, the classic teams were the main reason I was waiting on this roster. Hopefully they will still post the google doc spreadsheet this weekend with the classic players attributes/tendency settings so that some of us can get started editing those teams for ourselves.

if they meant that the edits on the "physical" roster wouldn't be done, but the numbers would be available on the spreadsheet, that would be great. i'm fine with inputting the numbers myself if they provide 'em.

wasn't my intention to come off sounding entitled - i was just disappointed.

Last edited by jclazaris84; 03-07-2018 at 07:19 PM.
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Old 03-07-2018, 10:45 PM   #416
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Re: NBA2KGOAT: A SimWorld - Hyperballer - DC Collaboration (NBA 2K18 for Xbox One)

Quick question.

If I have the PS4 can I do everything that the Xbox owners can do with this project? Just has to be done manually right? I just want to make sure how this works for ps4 owners.
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