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POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

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Old 07-16-2014, 03:00 AM   #97
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Thanks but I knew already all that...

I lowered the CPU DA to 35 and they are less pressuring, at least for the first half and then it's time for the magical 3rd quarter.

In any case, except for the first 5 minutes, it doesn't fix the mid-range and 3point issue. Either too early or too late alone or not, and if by miracle you get an excellent and A+ well of course you miss... shot timing is definitely broken.

The only way to score is to get next to the basket and hope to be ahead by 20 point at the first half so that it's a 10 point game after the magical 3rd quarter and a tie game in the last 2 minutes.
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Old 07-16-2014, 07:32 AM   #98
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by Hadrilion
Thanks but I knew already all that...

I lowered the CPU DA to 35 and they are less pressuring, at least for the first half and then it's time for the magical 3rd quarter.

In any case, except for the first 5 minutes, it doesn't fix the mid-range and 3point issue. Either too early or too late alone or not, and if by miracle you get an excellent and A+ well of course you miss... shot timing is definitely broken.

The only way to score is to get next to the basket and hope to be ahead by 20 point at the first half so that it's a 10 point game after the magical 3rd quarter and a tie game in the last 2 minutes.
Hmm.. I don't have those issues at all. If the defense collapses on me and I can kick it out to an open shooter, the shot goes in more often than not
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Old 07-21-2014, 06:54 PM   #99
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by Hadrilion
I wish those who post sliders ( and please understand that I know it's a hard work and you could just use not share them ) .. but I wish they would post videos of how they play.

Your screenshots looks great.. but whatever the **** I do, good D, changing sliders, deny passing lanes, my idiots teamates always come on help D for no reason leaving a 3pt shooter open.

And I end up every game with my opponents having a 40 assist in the game !!!!!

Man if you go back and look at my previous posts. I said that if anyone ever wanted to see how I play let me know and I will stream it live for you. I been away for a minute. I'll be back on next week. I will either stream it for you or record it no problemo.
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Old 07-21-2014, 06:56 PM   #100
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by nunogomes
Im about to try these sliders, still couldn´t find "the one" set (have the game since last tuesday)

One question:

What roster did you use for these? The official 2k roster or other?

Thanks!
Regular rosters. Keep your eyes peeled for next week when I return. Before I went on vacation I was working on some tweaks that were promising.
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Old 07-21-2014, 06:59 PM   #101
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Quote:
Originally Posted by Hadrilion
Thanks EccentricMeat

But if this was the only thing... This game is so beautiful and so broken at the same time. You could do so many things if the IA defense were not set on Play Physical ALL THE TIME !!!! : You can't pass cause all the Passing Lanes are denied ALL THE TIME- You can't shoot cause the IA defender is glued to you BUT you can drive cause (except if you really set the sliders OBD down so that it become to easy) you can't pass the defender, even if you're the fastest PG vs the slowest Center.

No matter what sliders, what rosters.. it's either too easy if you play all star or under or too difficult / Rigged / unrealistic if you play Superstar and HOF.

I just give up for this year. I'll buy the next one hoping for improvements and like every time I'll spent the year trying to find decent sliders for an other broken game.
I can't wait to get back to post a vid now. I have none of the issues you are stating. I'm not saying that you aren't but my games are really good games. I don't have tons of passes intercepted. I can shoot the ball and definitely can pass the defender.
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Old 07-21-2014, 07:16 PM   #102
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

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Originally Posted by littleboi
I might have missed the answer for it but can I use this sliders for a local game between player vs player?
I would imagine so. You will never know unless you try.
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Old 07-22-2014, 08:39 AM   #103
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

Hey

I need to ask, why so high fatigue rate. I understand when they are tierd they miss more. But do you play em when they have the gatorad icon and are tierd? Cus if you have this high fatigue rate, they gona be tierd very quick.

So if you can tell me or some one els can tell me how they do when you play. I wold be thankfull.... =)

Srry english, just my second laungues =P

Thanks, and greatful you put time in those things to help us all out
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Old 07-22-2014, 03:55 PM   #104
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Re: POKE’S REALISTIC HOF 12 MIN SLIDERS VERSION 1.

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Originally Posted by wigio
Hey

I need to ask, why so high fatigue rate. I understand when they are tierd they miss more. But do you play em when they have the gatorad icon and are tierd? Cus if you have this high fatigue rate, they gona be tierd very quick.

So if you can tell me or some one els can tell me how they do when you play. I wold be thankfull.... =)

Srry english, just my second laungues =P

Thanks, and greatful you put time in those things to help us all out
The high fatigue rate is so that players actually get tired for playing almost a quarter. In real life some players raise their hand to have the coach take them out. The way it was previously players would still be in low 80's after a whole quarter almost played. I thought this would add to more realistic substitutions and not make it easy for star players to easily score high 30 pts every single game.

The players still do okay but you can tell they need to come out just like in real life.
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