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GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Old 11-18-2015, 01:26 PM   #25
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Originally Posted by gdumatol
Thanks for the feedback! Will definitely look into the points you highlighted. I think since the newest patch, the game got a little bit more difficult. I've been experimenting with some tweaks. Mainly the vertical, fatigue rate, block, and ball handling sliders. Nothing concrete yet as I'm still in the testing stage, I wouldn't wanna tweak too much 'cause it might change the feel and flow of the game.

This is not yet final:

I put vertical at 75 because I noticed that it helps with rebounding, getting fouls while driving, more realistic looking contact shots and AND1 baskets, and more athletic looking dunks. I also think it eliminates the cpu offensive rebounding cheese, wherein you see possesions where you get the rebound already, then it ends up with the cpu instead. Also, this really provides players with height to get rebounds easier than those with less height. They don't necessarily get every rebound, they just have a slight advantage. For example, Mozgov in the right position get get the rebound over Faried at times because he is taller. However, with Faried's athleticism, he gets those rebounds more aggressively and off the bounce. There's this sense of balance.

I put blocking at 65 because it eliminates those petty blocks wherein the player just jumps up and waves his hand in the air randomly then gets the block. Putting it at 65 also gives some blocks which are really believable to see. Players now block at the apex of the opponent's jump, not while the opponent gathers and the ball is still in his hands. I also think this provides believable rim protection and shot challenges in the paint.

I dunno what value to put the ball handling and fatigue rate sliders yet. I might increase the first and decrease the other, not sure yet. I noticed that whenever a player runs a fastbreak or runs after getting a rebound, when he runs into 2 or 3 opposing guys, he fumbles the ball, almost every time, leading to a steal. As for fatigue rate, planning to decrease it by 5 points. Just a theory, tweaking these sliders might help address the points you highlighted, I dunno yet.
You are going go find that 65 is way too for blocks.
I was using a set that had it at 60 and it was a block fest. I would get 15 blocks a game.
Anything over 35 is too high IMO.
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Old 11-18-2015, 01:35 PM   #26
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Originally Posted by jake44np
You are going go find that 65 is way too for blocks.
I was using a set that had it at 60 and it was a block fest. I would get 15 blocks a game.
Anything over 35 is too high IMO.
I'll test it out. The vertical, offensive awareness, and defensive awareness sliders might balance it all out even if it is at 65.
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Old 11-18-2015, 10:57 PM   #27
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

Im also finding many layups being missed specifically me. Otherwise the fg% was great and facing the bulls felt just like real life. Great work. So does anyone else have an issue with the layups or do i need to play more games?


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Old 11-18-2015, 11:11 PM   #28
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Im also finding many layups being missed specifically me. Otherwise the fg% was great and facing the bulls felt just like real life. Great work. So does anyone else have an issue with the layups or do i need to play more games?


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Maybe try a game or two and see if missed layups are still a problem.
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Old 11-19-2015, 01:13 AM   #29
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Originally Posted by xx2khazard
Im also finding many layups being missed specifically me. Otherwise the fg% was great and facing the bulls felt just like real life. Great work. So does anyone else have an issue with the layups or do i need to play more games?
Yes, I noticed the same problem.
Harden, Rose, Westbrook often miss layups and contact shots.
I've tried :
vertical at 75
blocking at 65 (good 4-7 blocks in games)
close shot tendency to 0
fatigue rate at 55.
and the problem a lot of stupid loss dribbling, the ball just falls out of the hands!
I lost against Boston for Houston -28 points!
because Boston made 22 steals.
I will try to play more.
feedback will be evening...
Question gdumatol
speed 58 the game might be too high? players quickly run across the arena.

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Old 11-19-2015, 03:59 AM   #30
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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Originally Posted by jake44np
Played a game with the exact settings on the first page and on SS level.
The game was played in my Cavs season at the Mavs.
I lost 115-103 but the game was closer than that. I was actually ahead by 3 with 9 minutes left.
I love the flow of the game with this set! The CPU is just a tad too tough in my opinion.
The CPU went on about 3 runs in the game in which I just couldn't stop them.
Dirk was unstoppable the whole game.
The Mavs shot 58%! I shot 47.
The CPU is also an offensive rebounding machine. Also my players were wore out the whole game, they were constantly below 70 for stamina. Way too may steals on both sides. I cannot drive the lane without the CPU stealing the ball from me.
My take is the following changes need to be looked at.
CPU rebounding, CPU fg%, played fatigue, and steals.

Are most of u playing on SS with this set? Should i try all star?
Again great start on this set, games feels like real NBA bball.
Just needs to tone down the CPU in a few areas.
I agree

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Old 11-19-2015, 04:05 AM   #31
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

UPDATE 1.0 is up!!! Check it!
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Old 11-19-2015, 04:31 AM   #32
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Re: GioPlaysGames94 "NBA Worthy" Superstar Slider Set

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UPDATE 1.0 is up!!! Check it!
Is it uploaded on ps4 to download?

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