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NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

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Old 09-25-2016, 02:58 PM   #81
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by Chmielu9123
It help your team but not cpu team...

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It doesn't work on the cpu defense, but on All-Star default this doesn't happen as much with the cpu. I rarely am able to find myself just left wide open. But the my teammates leave cpu wide open
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Old 09-25-2016, 05:59 PM   #82
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

What do you recommend for defensive assistant? What is better for contest shot? Intense-D or Always ?


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Old 09-26-2016, 12:10 AM   #83
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by jbmagic
What do you recommend for defensive assistant? What is better for contest shot? Intense-D or Always ?


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I have Defensive Assist at 35, and Intense D.
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Old 09-26-2016, 06:55 AM   #84
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

Good to know, I will try def assist at 35
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Old 09-26-2016, 10:21 AM   #85
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

So I've been trying to play around with my sliders but I can't get rid of the clipping. Which specific sliders do I have to tweak to minimize or completely get rid of clipping?
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Old 09-26-2016, 10:55 AM   #86
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by EccentricMeat
I have Defensive Assist at 35, and Intense D.

Thanks

What do you have block out at?

Are you going to post an update to your all star sliders?


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Old 09-26-2016, 11:03 AM   #87
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

What can be done to prevent the CPU from fouling in the paint so much? Unless it's a fadeaway or a hook shot I can rarely do a post move without being fouled.
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Old 09-26-2016, 11:50 AM   #88
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Re: NBA 2K17 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by EccentricMeat
Just wanted to post something to see your guys' thoughts:

It seems like the CPU has a +3 advantage when it comes to speed. By giving the USER sliders a +3 advantage in Acceleration, Speed, and Lateral Quickness, it seems to have fixed the constant warping and ridiculous recovery speed of the CPU on defense. I also think I've settled on Body-Up Sensitivity being set to 0 for both User and CPU.

These settings have made the game much more even and fluid IMO. What do you guys think?


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Think the speed, acceleration and quickness advantage helps alot with winning some battles in open ball situations. Before that change user controlled players did not have the same chance of winning a battle for an open ball or not getting caught in fastbreaks. The reaction time is more equal. I like that. But I will try an advantage of 2 clicks. Maybe its enough.
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