Right now I have Trade Difficulty at 85, Frequency at 100 with approval On.
The most important settings for better CPU building of teams is Team Style Importance and Player Fame Importance. These I have at 23 and 4 respectively, which effectively renders the "base OVR" or Overall Rating Importance to 73 (the one setting in this section that changes with those two).
When you set it like this, teams will rather build to what they need (ex. getting role and prospect players) instead of just stacking up players with higher OVR. Try it out.
Another important thing is Player Type Discounts. I had this last year:
This year they did a reset to default setting making it 100 everything, so I adjusted some back. I know I figured Playmaking needs to go to 99, but will check other values later.
Also, slightly adjusting these help:
And this is very important:
Now, the last but not the least, the "market regulation hack"
I have set contract sliders like this:
What I do is - during the free agency Day 7 I start raising Min slider by increments of 10 each next day until it gets to 80 (3 days) and Day 11 I start moving it by 5 so by the last day of FA I have it at 100. (will post day by day values later to be precise)
Result is that the remaining good FA vets all get signed on a 1 year minimum to teams once you get past the FA (proceed from last day). Then, Day 1 of the season I put it back to 50.
All of this worked wonders for my CPU controled teams.
Try it out and see how it feels for you.
Hope you can use this for your sliders.