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NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

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Old 11-04-2020, 01:19 PM   #217
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Re: NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

hey is "Inside Contact Shot Frequency - 100" why 95% of all close range hook shots are going in?
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Old 11-06-2020, 12:06 PM   #218
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Re: NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by SacharNabai
hey is "Inside Contact Shot Frequency - 100" why 95% of all close range hook shots are going in?

Are you asking about 2k20 or 2k21? Haven’t played 21 so no comment there, but in 20 the answer would be no. Inside Contact Shot frequency just controls how often contact shot animations are triggered when taking inside shots. Setting it low makes the game ignore nearby defenders when it chooses the shot animation, setting it high makes the game trigger contact shot animations when a defender is nearby.

I hate the awkward way the game can ignore nearby players when choosing what animation to play out, so I set this to 100. Supposedly next gen 21 has a different animation engine so this all might change.
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Old 11-08-2020, 12:03 PM   #219
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Re: NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

Do you plan on switching to 21 anytime soon ?

These sliders looked solid on 20 anyone tried them on 21 ? 🙃
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Old 11-08-2020, 08:33 PM   #220
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Re: NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by coachmac75
Do you plan on switching to 21 anytime soon ?

These sliders looked solid on 20 anyone tried them on 21 ?

I will on Next-Gen, so shouldn’t be too much longer!
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Old 11-10-2020, 12:28 PM   #221
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Re: NBA 2K20 "The Eccentric Edition" - Realistic Slider Set

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Originally Posted by EccentricMeat
Are you asking about 2k20 or 2k21? Haven’t played 21 so no comment there, but in 20 the answer would be no. Inside Contact Shot frequency just controls how often contact shot animations are triggered when taking inside shots. Setting it low makes the game ignore nearby defenders when it chooses the shot animation, setting it high makes the game trigger contact shot animations when a defender is nearby.

I hate the awkward way the game can ignore nearby players when choosing what animation to play out, so I set this to 100. Supposedly next gen 21 has a different animation engine so this all might change.
yeah im talking about 20. any suggestions I can do beyond inside contact shot frequency? my sliders/difficulty would be fine if the hook shots werent so easy to get/score. hopefully without making fade-aways harder cus they are already kinda pointless for me... could I get them to double the post or something?

and thanks for the help man
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