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Old 09-17-2022, 12:43 AM   #81
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Re: NBA2k23 Shooting

Quote:
Originally Posted by AIRJ23
Lower your “shot timing impact” slider which may help with the annoying “swish” issue too (which is my least favorite part of 2K23). You can do it for both you and cpu even.

Raise your shooting sliders.

And most importantly, lower each “jumpshot defensive strength” sliders to 10-20 for both sides (because I don’t know what side affects you, so I always do both cpu and user sides and if cpu makes shots too easily I’ll just lower their shooting sliders).

Those will help.

Thanks for this. Only been playing vs cpu so far, and I either shoot the lights out on pro, or struggle to hit anything on all star. Anything “full white” is an automatic miss. I’d like to get a couple more of those to go in, do you think starting with the shot impact slider would work best?


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Old 09-17-2022, 03:15 AM   #82
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Re: NBA2k23 Shooting

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Originally Posted by EccentricMeat
I get that the online PvP modes need this "green or miss" mechanic in the game, but I really wish that crap was removed from offline. Or hell, just give us a "green or Real Player %" option so that we can still have that control on our shot in clutch moments, but if we miss the green timing then it's up to the player's ratings instead of being a guaranteed miss on higher difficulty settings.

I get that User Timing is more engaging, and I get that you want that kind of control where no matter what the shot you have a chance to guarantee a make if you time it well. But it's also ridiculous that I can shoot 60+% from three with Ben Simmons if I just learn his shot animation.

I think they just need to make greens INCREDIBLY difficult to time, like down to the 0.00001 millisecond, that way greens can be a guaranteed make without it being so easy to learn a bad shooter's animation and turn them into Steph Curry in-game. This way players with high 3PT shot ratings can still make more of those "slightly early/late" shots while the Simmons-es of the world basically need a green or its a miss.


100% agree. I’m sticking with real player FG this year


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Old 09-17-2022, 10:26 AM   #83
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Re: NBA2k23 Shooting

Here’s the biggest issue with the fact shooting is so hard. If you don’t perfect release it doesn’t go in. In reality attributes mean nothing. All that matters is strictly if you perfect release or not. The sim aspect of this game is a mess as a result. Shooting can be tough but having it either be…a perfect release and go in no matter what…or having you be slightly mistiming and it being an airball regardless of player rating is CRAZY.
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Old 09-17-2022, 11:02 AM   #84
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NBA2k23 Shooting

Ratings definitely matter, The higher your rating, the bigger your window. Splashing with your Curry’s and Klays is easy $. I’m doing it with my index finger while typing this lol

My philosophy on shooting is simple.

First pick your preferred shot timing.

Then, You can break shooting motions down into a couple categories. For example:

Top of the jump releases: A. Davis, Jamal Murray

One motion: George, Leonard

Two motion: Curry, Klay

Turn off the meter off for more leeway and understand which players have which releases.

That’s what has worked for me, and I’m able to shoot well picking even picking random teams in PNO.
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Old 09-17-2022, 11:45 AM   #85
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Re: NBA2k23 Shooting

Funny cause i use the celtics. And alot of them are lights out three point guys (ratings wise) and unless i get a perfect release the shot misses. I’m playing now…just had robert williams in the paint against a guard maybe 2 feet from the hoop i pull up to lay it in…mistime it AIRBALL FROM TWO FEET OVER A MUNCHKIN GUARD….so you tell me how ratings matter
Quote:
Originally Posted by The 24th Letter
Ratings definitely matter, The higher your rating, the bigger your window. Splashing with your Curry’s and Klays is easy $. I’m doing it with my index finger while typing this lol

My philosophy on shooting is simple.

First pick your preferred shot timing.

Then, You can break shooting motions down into a couple categories. For example:

Top of the jump releases: A. Davis, Jamal Murray

One motion: George, Leonard

Two motion: Curry, Klay

Turn off the meter off for more leeway and understand which players have which releases.

That’s what has worked for me, and I’m able to shoot well picking even picking random teams in PNO.
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Old 09-17-2022, 02:33 PM   #86
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Re: NBA2k23 Shooting

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Originally Posted by thesportsartist
Here’s the biggest issue with the fact shooting is so hard. If you don’t perfect release it doesn’t go in. In reality attributes mean nothing. All that matters is strictly if you perfect release or not. The sim aspect of this game is a mess as a result. Shooting can be tough but having it either be…a perfect release and go in no matter what…or having you be slightly mistiming and it being an airball regardless of player rating is CRAZY.
This ... it’s absolutely ridiculous this year
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Old 09-17-2022, 06:24 PM   #87
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Re: NBA2k23 Shooting

I know others have said it but im going to repeat it.

I shot like garbage 2 years ago and the beginning of last year and was so frustrated.

Last year i finally listened to people who said turn off the shot meter and just use the animation as a guide. It has made the world of difference to not only my shooting ability but enjoyment of the game. Once it clicks it feels right. Like i can just feel like i made a good shot and not rely on a meter to tell me i did. I turned off the green release feedback so i have no idea if it has to be green to go in or not. Lol

The only thing different i did this year was turned on shot feedback to see if i was early or late until i got a feel for my players shooting animations.
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Old 09-17-2022, 06:31 PM   #88
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Re: NBA2k23 Shooting

The point of is…you should be able to play as you want…but the shot meter and shot timing forgiveness is so broken you are almost forced to turn it off or use real player shooting.
Quote:
Originally Posted by CujoMatty
I know others have said it but im going to repeat it.

I shot like garbage 2 years ago and the beginning of last year and was so frustrated.

Last year i finally listened to people who said turn off the shot meter and just use the animation as a guide. It has made the world of difference to not only my shooting ability but enjoyment of the game. Once it clicks it feels right. Like i can just feel like i made a good shot and not rely on a meter to tell me i did. I turned off the green release feedback so i have no idea if it has to be green to go in or not. Lol

The only thing different i did this year was turned on shot feedback to see if i was early or late until i got a feel for my players shooting animations.
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