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MyGM is getting boring.

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Old 06-23-2014, 10:49 AM   #9
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Re: MyGM is getting boring.

Yeah if your playing with generated draft classes thats your biggest issue.



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Old 06-23-2014, 06:34 PM   #10
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Re: MyGM is getting boring.

I find the mode boring because it's too easy to build a good team. I could take a team like the Jazz, Magic, Bucks, or 76ers and bring them from being the worst rated team in the league to at least in the top 15 without playing a single game. The ease of making blockbuster trades to add pieces ruins the immersion factor.

I always hated the addition of the trade finder feature. It's too much temptation to resist just throwing a player out there and seeing what I can get back from him, usually receiving offers from all 29 teams. The more realistic approach of having to painstakingly approach each GM individually would greatly improve this aspect of the mode.

Also, if starting off with one of the lower rated teams that I mentioned previously, you can also just as easily sign some key free agents at any position and instantly upgrade at that position. There is a reason why these free agents aren't on NBA rosters in real life, and that should be reflected to some degree in the game. A player like Terrence Williams, for instance, is very talented, but he's already been bounced around the league a bunch of times and didn't garner any interest this past season. Why? Because his attitude and (lack of) work ethic scared teams away. Yet, in NBA 2K14, I can sign him and be instantly rewarded because of his superior athleticism in the game compared to other starting SFs. It ruins the willingness to rebuild teams slowly.
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Old 06-24-2014, 03:24 AM   #11
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Re: MyGM is getting boring.

Quote:
Originally Posted by Mos1ted
I find the mode boring because it's too easy to build a good team. I could take a team like the Jazz, Magic, Bucks, or 76ers and bring them from being the worst rated team in the league to at least in the top 15 without playing a single game. The ease of making blockbuster trades to add pieces ruins the immersion factor.

I always hated the addition of the trade finder feature. It's too much temptation to resist just throwing a player out there and seeing what I can get back from him, usually receiving offers from all 29 teams. The more realistic approach of having to painstakingly approach each GM individually would greatly improve this aspect of the mode.

Also, if starting off with one of the lower rated teams that I mentioned previously, you can also just as easily sign some key free agents at any position and instantly upgrade at that position. There is a reason why these free agents aren't on NBA rosters in real life, and that should be reflected to some degree in the game. A player like Terrence Williams, for instance, is very talented, but he's already been bounced around the league a bunch of times and didn't garner any interest this past season. Why? Because his attitude and (lack of) work ethic scared teams away. Yet, in NBA 2K14, I can sign him and be instantly rewarded because of his superior athleticism in the game compared to other starting SFs. It ruins the willingness to rebuild teams slowly.
For the most part that's why I set house rules. I jot down a couple rules and just stick by them for the sake of playing the game. I know it shouldn't be like that, but if I stick to them I can play the game without problems; well major ones that is lol

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Old 06-26-2014, 02:11 AM   #12
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Re: MyGM is getting boring.

Quote:
Originally Posted by Mos1ted
I find the mode boring because it's too easy to build a good team. I could take a team like the Jazz, Magic, Bucks, or 76ers and bring them from being the worst rated team in the league to at least in the top 15 without playing a single game. The ease of making blockbuster trades to add pieces ruins the immersion factor.

I always hated the addition of the trade finder feature. It's too much temptation to resist just throwing a player out there and seeing what I can get back from him, usually receiving offers from all 29 teams. The more realistic approach of having to painstakingly approach each GM individually would greatly improve this aspect of the mode.

Also, if starting off with one of the lower rated teams that I mentioned previously, you can also just as easily sign some key free agents at any position and instantly upgrade at that position. There is a reason why these free agents aren't on NBA rosters in real life, and that should be reflected to some degree in the game. A player like Terrence Williams, for instance, is very talented, but he's already been bounced around the league a bunch of times and didn't garner any interest this past season. Why? Because his attitude and (lack of) work ethic scared teams away. Yet, in NBA 2K14, I can sign him and be instantly rewarded because of his superior athleticism in the game compared to other starting SFs. It ruins the willingness to rebuild teams slowly.
Ha, no way would I want to have to approach every GM individually. The Trade Finder feature is just fine. Maybe tweak it so that EVERY TEAM doesn't offer you something. But it's fine.

And it worked out plenty realistically for me. Any results I got off the trade finder that were worth a damn were for players that were... well... worth a damn.

Most players I wanted to get rid of were crappy, and as such, I got crappy results for the trade finder.

The trade offers I'd get from random calls were usually pretty crappy as well.

I think I made 2 trades my first season with the Magic. My owner wanted me to get rid of Jason Maxiell, so I traded him (and another piece) to Miami for Rashard Lewis. Then later in the season, Toronto offered me a 1st round pick for Arron Afflalo, and I accepted it.

Then in the off-season, I had a massive overhaul, but nothing that was entirely unrealistic.

I took advantage of my lottery pick (#5), and my 1st rounder from Toronto. With #5, I selected Dante Exum, and then a couple picks later, I traded my second 1st rounder, and Nikola Vucevic to Memphis for the #7 pick where I selected Joel Embiid. 2 top tier rookies acquired through maneuvering of existing assets.

Then in free agency, I let all of my expiring contracts walk, except Jameer Nelson, who's team option I picked up. I had well over $30 million in cap space, in which I was able to go out and go on an all out free agent spending spree, bringing in LeBron James and Danny Granger.

I mean, that is something that teams do in real life, build up the salary cap space, and then go all out.

That gave me an entirely new starting 5 of Joel Embiid, Danny Granger, LeBron James, Victor Oladipo, and Jameer Nelson, while having Tobias Harris, Dante Exum, and Rashard Lewis come off the bench.

I mean, outside from the fact that LeBron James will never, at any point in his career, play for the Orlando Magic, the basis of how I built the team was entirely realistic.

I had a crappy team which gave me strong draft assets. What little pieces I did have, I traded away for even more draft assets. I combined those newly acquired draft assets with more of what few pieces I did have to even further improve those draft assets. I used those draft assets to greatly improve my roster. I collected expiring contracts to free up even more cap space than I already had, which, being Orlando, was already a lot, and then used that cap space to have a strong free agency period.

It might have been a quick turnaround, one that Orlando won't have this offseason due to a proclaimed ideology of not wanting to go all out on free agency this year, but it's not entirely out of the realm of how teams turn it around in the real NBA.
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Old 06-26-2014, 03:04 AM   #13
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Re: MyGM is getting boring.

Quote:
Originally Posted by Franchise408
Ha, no way would I want to have to approach every GM individually. The Trade Finder feature is just fine. Maybe tweak it so that EVERY TEAM doesn't offer you something. But it's fine.

And it worked out plenty realistically for me. Any results I got off the trade finder that were worth a damn were for players that were... well... worth a damn.

Most players I wanted to get rid of were crappy, and as such, I got crappy results for the trade finder.

The trade offers I'd get from random calls were usually pretty crappy as well.

I think I made 2 trades my first season with the Magic. My owner wanted me to get rid of Jason Maxiell, so I traded him (and another piece) to Miami for Rashard Lewis. Then later in the season, Toronto offered me a 1st round pick for Arron Afflalo, and I accepted it.

Then in the off-season, I had a massive overhaul, but nothing that was entirely unrealistic.

I took advantage of my lottery pick (#5), and my 1st rounder from Toronto. With #5, I selected Dante Exum, and then a couple picks later, I traded my second 1st rounder, and Nikola Vucevic to Memphis for the #7 pick where I selected Joel Embiid. 2 top tier rookies acquired through maneuvering of existing assets.

Then in free agency, I let all of my expiring contracts walk, except Jameer Nelson, who's team option I picked up. I had well over $30 million in cap space, in which I was able to go out and go on an all out free agent spending spree, bringing in LeBron James and Danny Granger.

I mean, that is something that teams do in real life, build up the salary cap space, and then go all out.

That gave me an entirely new starting 5 of Joel Embiid, Danny Granger, LeBron James, Victor Oladipo, and Jameer Nelson, while having Tobias Harris, Dante Exum, and Rashard Lewis come off the bench.

I mean, outside from the fact that LeBron James will never, at any point in his career, play for the Orlando Magic, the basis of how I built the team was entirely realistic.

I had a crappy team which gave me strong draft assets. What little pieces I did have, I traded away for even more draft assets. I combined those newly acquired draft assets with more of what few pieces I did have to even further improve those draft assets. I used those draft assets to greatly improve my roster. I collected expiring contracts to free up even more cap space than I already had, which, being Orlando, was already a lot, and then used that cap space to have a strong free agency period.

It might have been a quick turnaround, one that Orlando won't have this offseason due to a proclaimed ideology of not wanting to go all out on free agency this year, but it's not entirely out of the realm of how teams turn it around in the real NBA.
Ok, so the part where we all agree Bron wouldn't go to Orlando, somehow this kind of logic needs to be included (idk if it is). If I choose to run the bucks (which I'll never do) but I want to deal with the issues the bucks presumably deal with, Not being able to land a top FA without atleast being a winning team 1st.

I don't think its right to hard code that top FA's wouldn't sign in these places but as a piston fan I know first hand FA's didn't have huge issues coming to Detroit when we were going to 6 straight ECF's, Now we don't even entertain those ideas even tho one might argue Josh Smith did sign here depending on how you view his Star status.
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Old 06-26-2014, 02:45 PM   #14
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Re: MyGM is getting boring.

We need more control. Ability to control all thirty teams, edit players on other teams (numbers, equipment, etc). It is too barebones and restricted.
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Old 06-26-2014, 03:27 PM   #15
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Re: MyGM is getting boring.

Quote:
Originally Posted by RumbleCard
Its all a moot point if they actually give you more administrative control. Most of us aren't interested in a scripted Association mode.

Even if you don't want to go so far as to call it scripted its still channeled in one direction and you have no control over how the league is shaped.

I can't think of any scenario where less control over the league is somehow better.
This has always been my view on every sports game. If I want to customize it, let me customize it. I'm buying the game, so let me shape it. I'm not saying don't charge me for things -- that's not going away any time soon, so heck, I'll pay a little extra for a "Commissioner" mode or something -- but let me handle it. Give me the option to force trades for other teams. Whether I use it responsibly or not is none of 2K's business. Give me the option to put free agents on certain teams in a franchise mode. I can put LeBron wherever the hell I want, on my team, on a team I see as more "realsitic," or on no team at all. Again, whether I use it responsibly or not is none of 2K's business. Give me a veto power for things. Ditto to above.

I crave customization (see OOTP for the holy mecca), and I never understood why console games largely don't offer it. I'd pay for that before I'd pay for coins that give me digital shorts.
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Old 06-27-2014, 04:07 AM   #16
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Re: MyGM is getting boring.

Quote:
Originally Posted by lgxjames
Ok, so the part where we all agree Bron wouldn't go to Orlando, somehow this kind of logic needs to be included (idk if it is). If I choose to run the bucks (which I'll never do) but I want to deal with the issues the bucks presumably deal with, Not being able to land a top FA without atleast being a winning team 1st.

I don't think its right to hard code that top FA's wouldn't sign in these places but as a piston fan I know first hand FA's didn't have huge issues coming to Detroit when we were going to 6 straight ECF's, Now we don't even entertain those ideas even tho one might argue Josh Smith did sign here depending on how you view his Star status.
I think there is a bit of that logic - players have ratings of importance for things like playing for a winning team, financial security, and loyalty. It might not have the impact that some may want, and that's understandable.

I don't know how I feel about seeing certain teams flat locked out of even the opportunity to talk to certain free agents.

Although I do believe a certain aspect of that does exist. During my free agency period, while I was able to sign LeBron James, Kobe Bryant wouldn't even talk to me.
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