Watched this video of FIFA 15 demo and was truely amazed at how good the physics and the collision system is in that game. Just shows that extremely realistic collisions is something that can be done.
When will 2K have real time physics ?
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When will 2K have real time physics ?
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Watched this video of FIFA 15 demo and was truely amazed at how good the physics and the collision system is in that game. Just shows that extremely realistic collisions is something that can be done.Tags: None -
Re: When will 2K have real time physics ?
I've been hoping for this for years. Imagine being able to go into a replay and actually seeing exactly where the foul was.
But they would essentially need to completely rebuild the game from scratch to implement dynamic physics on that level, and I don't see that happening any time soon. -
Re: When will 2K have real time physics ?
That'd be nice, but it seems like something that, as the poster above said, would require a complete overhaul. I dunno if that's in the works or not, maybe for 2k16 or 2k17, but probably not any time soon imo.
I do think that would add to the realism, add it to one of the wishlist threads if it's not there already.Comment
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Re: When will 2K have real time physics ?
If it were easy to implement I suspect we would've seen it by now. Right now it seems like physics and animations is the best way to use the engine.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: When will 2K have real time physics ?
theres also a reason lives gameplay has failed on NG.
real time physics is going to require an entirely new game engine (i believe) and at that point we are getting an essentially 100% new game.
just get rid of canned/forced animations and what not and it wont be as necessary for RTPComment
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Re: When will 2K have real time physics ?
The collision looked nice in the video... but while the toe was nicely colliding and reacting with the leg, the ball was stuck to the animation and didn't look realistic at all.
Games like NBA2K will always use mocapped animations and they do have physics simulations. I think what you want is just better collision detection and response, not "real-time physics."Comment
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Re: When will 2K have real time physics ?
Idk man but it frustrates me when I play this game along with the canned /lengthy/2 man what ever animations you call it. It just feels arcadey ....#1 Laker fan
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Re: When will 2K have real time physics ?
2K is just fine. I hope they don't go down the path of the other game and mess with the gameplay. Hopefully they never get real time physics. Let them continue what they are doing, listening to the community and making improvements.
Don't get me wrong, "Real Time Physics" sounds great as a buzzword, but in basketball action I haven't seen a compelling reason to drool over it. In that Fifa '15 video it looks great though lol. NBA Live, not so muchComment
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Re: When will 2K have real time physics ?
They can do more things . Like add proper foot planting to eliminate sliding for one .#1 Laker fan
First Team Defense !!!Comment
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Re: When will 2K have real time physics ?
i don't see it as that special, i just see it as FIFA 15 focusing on lower body collisions. they can't have lower body parts going through eachother cuz that's where their fouls are called.
It's slightly impressive - ya, i'd like to see similar things happen to 2k players' arms when they get fouled.Comment
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Re: When will 2K have real time physics ?
2K is just fine. I hope they don't go down the path of the other game and mess with the gameplay. Hopefully they never get real time physics. Let them continue what they are doing, listening to the community and making improvements.
Don't get me wrong, "Real Time Physics" sounds great as a buzzword, but in basketball action I haven't seen a compelling reason to drool over it. In that Fifa '15 video it looks great though lol. NBA Live, not so muchComment
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Re: When will 2K have real time physics ?
I would love to see it eventually in some form or fashion, but I think that pro basketball is a little more difficult to implement it in than the other major sports. It would definitely help with interior offensive/defensive gameplay, rebounding and mostly fouls. Too many times a foul should register but doesn't cause the game's physics aren't sophisticated enough to "create" the contact.
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Re: When will 2K have real time physics ?
2K is just fine. I hope they don't go down the path of the other game and mess with the gameplay. Hopefully they never get real time physics. Let them continue what they are doing, listening to the community and making improvements.
Don't get me wrong, "Real Time Physics" sounds great as a buzzword, but in basketball action I haven't seen a compelling reason to drool over it.
http://www.operationsports.com/forum...all-games.html
I've hated the buzz term "canimations"/"canned animations" since Ian and crew introduced it back in their Madden producing days and the forums took off with it. While I don't doubt one day sports games will have true physics-based systems that animate beautifully and reduce clipping, I don't know that we as non-programmers understand the complexities of implementing these systems in sports games today.
I love the physics in the GTA games. But sports (as minigames) in those games aren't necessarily represented all that impressively. Granted they're likely afterthoughts, but I think implementing such a system to the degree where it can outdo what currently can be done via animations and ratings would be a huge challenge. Particularly in a sport like basketball where athletes are so unique and diverse, and people expect that to be rendered appropriately in NBA2K.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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