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Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructure

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Old 09-25-2014, 03:40 PM   #49
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Not sure if it's been talked about yet, but will we be able to share created players this year?
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Old 09-25-2014, 03:40 PM   #50
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

We all, know that that the Servers is shakey, when the new game drops, But it also got a lot to do with, with the two opponents connection too, Yea, we blame the servers, but if one is on WIFI, and the other is Hardwired to the modem, what percentage the game is going to hold up, to be completed. ask yourself.

And the servers is bad at times, and i also completed a ton of 12 minute qtr games, and League games. But the servers need more stability, like the other company, Thanks
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Old 09-25-2014, 03:45 PM   #51
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

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Originally Posted by STLRams
Madden15 has lobbies..... just saying. 2K online really needs lobbies once again.
The lobbies in Madden 15 are dead, no one uses them anymore, and its seems like they try to hide the lobbies in Madden 15 to less people will use them.
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Old 09-25-2014, 04:31 PM   #52
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

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We are confident that it's way better than it ever has been before. And then we ship, and that's the true stress test," said Jones of NBA 2K15's online infrastructure
So as I understand it, after the studio rewrote the game's matchmaking logic, we are going to BUY our way into their production STRESS TEST for $60, BEFORE we even know the long standing server issues are actually fixed and tested (by their pre-release stress test), instead of them releasing the DEMO (no demo to be released), which includes a head-to-head online matchup option, to test the "stressed" servers.


I don't understand that decision especially since the biggest money making games beta test their games to the general public before release to work out the last of the bugs before release.

Personally I will STILL be buying both NBA games at some point and keeping both on the same short lease, but not releasing a demo after a major code re-write as stated in the interview, does not bode well for that particular fix. Everything else 2K has released about the game seems to rate anywhere from great to somewhat amazing to integrate from one year's release to the next, except this one BIG thing.
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Old 09-25-2014, 05:03 PM   #53
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Hopefully they have worked also in bringing back the 'old school' Online Leagues (2k11-like) with all those admin and customization options... that and servers stability is all I can ask for...

Have a great hoops season guys!!! ;-)
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Old 09-25-2014, 05:24 PM   #54
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

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Originally Posted by amedawg00
All talk until the stress test during release week. In show me mode at this point; won't be fooled again. ..
lucky for me i dont play online anymore
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Old 09-25-2014, 05:41 PM   #55
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Quote:
Originally Posted by seanhazz1
So as I understand it, after the studio rewrote the game's matchmaking logic, we are going to BUY our way into their production STRESS TEST for $60, BEFORE we even know the long standing server issues are actually fixed and tested (by their pre-release stress test), instead of them releasing the DEMO (no demo to be released), which includes a head-to-head online matchup option, to test the "stressed" servers.


I don't understand that decision especially since the biggest money making games beta test their games to the general public before release to work out the last of the bugs before release.

Personally I will STILL be buying both NBA games at some point and keeping both on the same short lease, but not releasing a demo after a major code re-write as stated in the interview, does not bode well for that particular fix. Everything else 2K has released about the game seems to rate anywhere from great to somewhat amazing to integrate from one year's release to the next, except this one BIG thing.
A demo would not be a proper stress test as it would not even closely represent the load on release day or release week. Anyway they have software that can simulate load, they probably tested it that way.
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Old 09-25-2014, 05:49 PM   #56
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Re: Top Engineers Spent the Entire NBA 2K15 Dev Cycle Working on Network Infrastructu

Great news. I play online 90% of the time so the servers usually effect if I can play 2K or not.
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