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Game play and AI - Let's talk

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Old 09-27-2014, 09:06 AM   #57
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Re: Game play and AI - Let's talk

Quote:
Originally Posted by swac07
You have control of a player's celebration now with a button press.....sweeeeeeet
I'm not really a fan of this to be honest.

I like the game to notice when I've made a big shot and players react accordingly, providing me with some kind of positive feedback. Shump handing over the phone should be a reward for a great play and not something you can do after a made freethrow 2 minutes into the game.

It takes away from the realism and distracts from what you should focus on.

I know it's nitpicking but I've never liked the feature in FIFA neither, it limits the surprise factor that comes with it.

I hope there will be an option to turn controlled emotions off.
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Old 09-27-2014, 09:26 AM   #58
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Re: Game play and AI - Let's talk

You make it sound like you're being forced to use it....it's user based so if you don't feel like celebrating just don't....

All I see is more control and isn't that what everyone wants? I don't exactly know how this takes away realism when it's entirely up to the user if he wants to celebrate a made free throw shot.
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Old 09-27-2014, 10:05 AM   #59
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Re: Game play and AI - Let's talk

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Originally Posted by Halloween
I'm not really a fan of this to be honest.

I like the game to notice when I've made a big shot and players react accordingly, providing me with some kind of positive feedback. Shump handing over the phone should be a reward for a great play and not something you can do after a made freethrow 2 minutes into the game.

It takes away from the realism and distracts from what you should focus on.

I know it's nitpicking but I've never liked the feature in FIFA neither, it limits the surprise factor that comes with it.

I hope there will be an option to turn controlled emotions off.
My hope is that you can only trigger the reaction from a fixed, context appropriate set (determined by the game)... So, there may be no option at all if the circumstance doesn't warrant it.
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Old 09-27-2014, 10:26 AM   #60
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Re: Game play and AI - Let's talk

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Originally Posted by Goffs
You make it sound like you're being forced to use it....it's user based so if you don't feel like celebrating just don't....
It goes both ways. If I want my players to celebrate I am forced to use it.

And I want my players to react in a realistic and signature way, I just don't want to be forced to take care of that myself.

Last edited by Halloween; 09-27-2014 at 10:29 AM.
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Old 09-27-2014, 12:22 PM   #61
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Re: Game play and AI - Let's talk

Honestly this is NOTHING to complain about. Of all the things in the world, seriously man, there are too many gamers with an unhealthy complex.

Last edited by 23; 09-27-2014 at 06:03 PM.
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Old 09-27-2014, 04:38 PM   #62
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Re: Game play and AI - Let's talk

^What he said, sheesh. This is ridiculous
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Old 09-27-2014, 11:57 PM   #63
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Re: Game play and AI - Let's talk

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Originally Posted by bigeastbumrush
I like the play types. It should ease some of the second guessing when searching for and calling plays.

The on-floor stuff that irks me is the pinpoint passing that has been present for close to a decade now.

I've seen it in some of the leaked footage for '15 as well.

They need to find a balance between accurate passes and loose balls.

Any PG in the game can be as sharp as Aaron Rodgers passing from 25 feet out into the paint. It's unrealistic.

And all the slider does is result in an absurd number of steals rather than actual live loose balls.

Been a pet peeve of mine for years. That and the lefty shots which I still see as well.
This. Every PG is 100% accurate. Tweak the sliders a tad and they cant throw the basics
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Old 09-28-2014, 01:16 AM   #64
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Re: Game play and AI - Let's talk

I see ALOT of people talk about slider edits but is this available in 2k15? I havent seen anything about sliders posted yet
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