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NBA 2K15 Online League Details

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Old 09-26-2014, 10:09 AM   #73
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by LakersForLife
I agree as a hardcore OA player this is foolish, like c'mon why take out a feature that was in previous games for years? To mess with us
Take out? 2k14 next gen was a rebuild of the game! Not every feature has been updated to the new base yet. Why does this point get ignored?
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Old 09-26-2014, 10:18 AM   #74
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Re: NBA 2K15 Online League Details

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Originally Posted by svit
Let's put some perspective here.

1.) Fantasy Draft

Ok... this year we don't have fantasy draft, but we have custom rosters instead which is better option IMO. From my experience with OA in previous iterations (2k12, 2k13 and 2k14 - talking for PC version) it was pain in the a.. to set up a good fantasy draft. From setting draft priority list prior the draft which goes wrong, due to CPU team, to arranging trades with CPU/User teams to get teams rosters right (and wait 24 hours to pass due to stupid implementation)... I feel this solution is much, much better than having FD in previous years form.

2.) Multy-year league and player progression

It is a bit of drawback regarding last year but I think we can better simulate player progression based on his performance in our league (and not how he performs in real life) over the years. For example if a bad user cheeses with Kevin Durant all year (having high PPG but low FG%, 3PT%, turnovers, bad win-loss ratio) we can "penalize" Kevin Durant with lower overall next season. Same goes with rookies which can perform better than expected -> next year they will have better overall. But again we have a workaround. We will be happy if 2K finally step up and make ONLINE MyLeague.

3.) FA period

Due to the fact that FA period was extremely buggy in 2k14 (each day lasted 1:30 minute, sign superstars to multi-year contracts on league minimum...) it's a good thing that they scrapped FA period
We will have offseason and draft outside the game. Again... we have a workaround with custom rosters.


4.) Playoffs

Again Playoffs and playoff progression in OA was buggy. You could end up with unfinished league, because all remaining games grayed-out. I hope this is fixed in 2k15. And again we have workaround to create Playoff outside of the game and play playoff games inside the league (admin game reset )...


I am still leaning towards buying the game, but if Online leagues does not supports:
- Custom sliders
- Custom playbooks (ability to save playbooks)
- Some admin (commissioner) controls over the league (approving/declining trades, kicking users, reseting games, advancing/simulating games
- leaving and then joining the same league (not being kicked out of the league)
- practicing plays

Then I will not buy the game.
This is the best post of the thread. Perspective. But, wait. I'm supposed to get on your case for the last part since I'm a groupie...

...

😕

I got nothing. Great post. I agree with everything here. I will say that when they say Online LEAGUES, I pretty much know for sure that it's just one season and that's it. Otherwise, they say FRANCHISE. I think this put the burden of offseason on the users. I'm ok with that for now. The biggest loss however is the "career" stat tracking. That's the biggest loss to me.
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Old 09-26-2014, 10:26 AM   #75
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After countless tweets, forum posts, etc. I feel like this was a win for the sim online league community. As the days passed and we still only had "stability" to go on I was beginning to become skeptical that they listened to us last year. 2K14 was a disaster in terms on online leagues. It was disrespect to some of their longest fans.

Looking back on it now, I am glad we were able to put in the work to make sure 2K listened to us. I wish this was the mode we had last year and will consider 2K14 a lost year in terms of a basketball game. I am pleased with the announcement today as it seems like we will have a functioning online league this year.

I just have a couple of questions:
1. I see play style is an option, will we have custom sliders?
2. Will admin have owner control (boot/replace) in mid season?
3. Is there a trade veto system?
4. Will there be a website for the league?

I hope we get a little more information. A 2K blog post would be great to expand on some of the features. I am not a fan of these announcements via twitter, but I am just glad we finally got the answer we've been waiting for.
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Old 09-26-2014, 10:26 AM   #76
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Re: NBA 2K15 Online League Details

Now I admit I would rather have online association but this looks a whole lot better than what we had on 2k14. Having the ability to change the settings is huge and yes it does stink that no rookies or free agents. As long as it functions right this should be fine, custom rosters will give the opportunity to play as an association if you put in the work.
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Old 09-26-2014, 10:53 AM   #77
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by rtkiii
Funny all this uproar about a fantasy draft. So you have to play the game with the teams the NBA actually uses....I do wish they would do MY PLAYER leagues...that would be neat
No. You have custom rosters. Hold your own fantasy draft. Then apply that to your roster. Done. Work involved for sure, but there is a workaround.

Last edited by Boilerbuzz; 09-26-2014 at 10:57 AM.
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Old 09-26-2014, 10:55 AM   #78
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can we use classic teams @ least. ?
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Old 09-26-2014, 11:02 AM   #79
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by Chocolate Chip
can we use classic teams @ least. ?
That's the reason for custom rosters
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Old 09-26-2014, 11:05 AM   #80
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by vannwolfhawk
I'm not sure this is good news or bad news? 1 thing I've learned about 2k over the years is if they avoid a question or don't talk about it then it's usually not in the game. I hope saved playbooks, and full slider control is in. I also hope ability to give a win loss is in as well. I'd hate for a guy to be up 15 with 2 minutes left and get dc'd then we can only reset and they have to play again or get simmed. Although I guess you could always sim til they get a win.

I just wish we had dev insights on each mode! I with a passion hate all this twitter and you tube stuff. Maybe I'm old school but I just think having each mode including online leagues, playbooks, etc has it's own following as does my player etc. Maybe not as big or even close but I feel like I have heard very little of ANYTHING I care about this year. Lol

This being less then 2 weeks away from release has me scratching my head...
Couldn't agree more. I don't care for the subtle twitter and youtube stuff, I want the dev insights to return. Each mode of the game should have its own dev insight.
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