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NBA 2K16 Wishlist Thread

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Old 12-30-2014, 12:14 PM   #193
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Re: NBA 2K16 Wishlist Thread

Although I'm pretty happy with the control and responsiveness in this game, there are still a few areas where it feels a bit delayed and sluggish.

For the most part I'm happy with it, and it doesn't need any major control changes. I like the control layout and setup, and the responsiveness is good in most situations, but, like i said, there are a few areas where it's not quite right.

1.) Moving the ball handler forward from a standing dribble feels a bit delayed. If you are standing, dribbling in place, and you move the left stick forward to begin dribbling, there is a delay before your player starts to move. It just stands out as a delayed reaction to me. Once the player is moving, control feels pretty responsive, but that initial movement from a standing dribble to a drive feels delayed.


2.) One change to the dribbling in recent years that I don't like is when you are dribbling in place, you can no longer switch the ball to the other hand just by tapping the left stick toward the off-hand…you now have to tap the right stick. this is not a huge deal, but it was just nice to be able to switch hands during a standing dribble without even using the right stick - it felt a bit more natural and responsive. obviously once you are already moving, the ball handler will automatically switch hands as you change direction with the left stick…but i'm referring to doing it during a STANDING dribble.


3.) contact with the ball handler causes drawn-out animations that are too hard to interrupt by moving your player away from the defender. you are often sucked into the defender for 3-5 steps before you can regain control and move the ball handler out of the contact. it's not TERRIBLE, but i feel like after about 1 or 2 steps, the bump animation should be breakable by simply moving the left stick in another direction to get away from the defender and break away from the suction.

Last edited by blues rocker; 12-30-2014 at 12:18 PM.
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Old 12-30-2014, 02:05 PM   #194
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Re: NBA 2K16 Wishlist Thread

A few quick hits on little things, maybe mentioned already during the thread:

Gameplay: During games, in the menu options for defensive settings, match ups, etc., please make it possible to right stick click on player's names to view their player cards.

Gameplay: Please address the right stick movement input lag that occurs upon change of possession. Right now, when the user is defending and the controlled player suddenly changes to the player who completes the defensive rebound, input lag can cause the player who now has the ball to make a full court chuck shot the length of the court. This punished the user for trying to play defense using right stick defensive controls to shuffle, etc. It's a muli year legacy issue.

Gameplay: Please make CPU player reaction times to loose balls, rebounds, etc. more equivalent to user team players. Right now, CPU team player can move and react orders of magnitude more quickly than user team players to these transition elements with their animations, while user players get caught in animations that do not allow them to react.

Gameplay: I don't know how you can do it, but is there a way to make directional passing that does not involve icon passing more precise? Right now, even with practice and experience, the controller shows a high error rate in passing to the wrong target, whether using the left trigger or not. Tough to implement when players are not highly spaced and there's traffic, but right now, the stick can also be too sentitive to the first faint touch that it will pass in the opposite direction of the intended target when the thumb first gets to the directional stick to offer input.

Gameplay: Mismatches and weight/strength recognition. As an experiment, I played a game where I let the CPU play itself, but I assigned in defensive matchups one team's little guards to defend the other team's well rated scoring bigs during a run against the team with the bigs. During all those minutes, the CPU did not recognize the matchup advantages down low. When the bigs did get to shoot on the post, instead of going strong to the basket, they would take fadeway jumpers. . . and miss! And the commentary would talk about the great defense down low bothering the shot. All of this is because the momentum meter was so powerful that player ratings and strength didn't matter. And because the team with the bigs did not call time out, it could not break the momentum with high percentage plays that recognized to mismatches, even when it did stumble into making the right shot in the right pace with the right player. This is on All Star with modestly tweaked simulation sliders.

Gameplay: Post patch it is better, but there's still too much skating for user controlled defenders.

MyGM/MyLeague: For coach scrimmage mode, please make it possible to change the freelance offensive system options. If you hire a coach who doesn't run your chosen system by default, without this, you can't practice your system.

MyGM/MyLeague: Please make it possible to view your coach's default playbook and default offensive freelance settings from the coach hiring screen. It would be helpful in MyLeague to be able to edit those as well for the coach if you want.

Last edited by LorenzoDC; 12-30-2014 at 02:43 PM.
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Old 12-30-2014, 04:26 PM   #195
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Re: NBA 2K16 Wishlist Thread

inbounding after a made basket is still messed up - has been for years. the man inbounding takes forever before you can command him to pass the ball in. he must slowly run to a CERTAIN spot along the baseline, and then once he gets there he must pause before he is able to inbound the ball. not sure why there is such a delay to something as simple as inbounding the ball.
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Old 12-30-2014, 04:48 PM   #196
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NBA 2K16 Wishlist Thread

Quote:
Originally Posted by blues rocker
inbounding after a made basket is still messed up - has been for years. the man inbounding takes forever before you can command him to pass the ball in. he must slowly run to a CERTAIN spot along the baseline, and then once he gets there he must pause before he is able to inbound the ball. not sure why there is such a delay to something as simple as inbounding the ball.

And if you notice...the ref does not start counting for five seconds until he gets to that certain spot AND the pause is over...which isn't good because the five seconds is supposed to start right when the inbounder has the ball in his hands and is out of bounds


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Old 12-30-2014, 06:37 PM   #197
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Re: NBA 2K16 Wishlist Thread

Since we have experienced what General Manager typically do… I think its time for us to get an experience of a coaching stand point. Make a “MyCoach”

Make 2k16 ps4 look similiar to 2k16 ps3. PS3 2k15 looks exactly the same as 2k14 lol. game concept, actually everything looks the same.
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Old 12-30-2014, 07:50 PM   #198
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Re: NBA 2K16 Wishlist Thread

I'm writing these off the top of my head so I apologize in advance if they are redundant off in no particular order...

- Make pick & roll more realistic, Now the game is too reliant on collision physics.

- Better off ball screens and better off ball screen defense

- BETTER AND MORE PLAYER MODELS (Please 2k)

- Ability to layer acessories and more acessories

- Better and more indepth shoe creator *This is huge to me

- Long rebounds and better ball and rim physics

- This one is also huge. In the NBA every team does not play perfect help and rotational defense. Please show this in the game. Too many times I set a great pick & roll only to pass and have the cpu rotate perfectly to deflect the ball or steal the pass or collide with the roll guy. Sometimes in the league a p&r leads to a wide open uncontested shot. Also evryone does not block out on every possesion but in 2k 15 they do its not realistic.

- Make MyCareer more immersive and deeper. IE: And ability to spend earnings on other things besides acessories maybe add were I can buy a bigger house or nice car or buy things for friends and family. Involve my off the court life more into the commentary. Make my decisions off court effect my play and different things on court.

- more immersive arenas and crowds... Kudos to 2k for adding the vibrating crowd camera in Sacramento tho its a nice touch, but we need more please.

- Pre game, halftime, and post game show.
- TNT or NBA TV brocast
- Ditch Kerr and Kellog please!

- Close ups of players shoes during game. IE: sig shoe this would be big in MC and close up of injuries a player may be playing with while its wrapped or taped up
- Add in game injuries where player leaves and returns then have the commentators discuss the injury.

-Better allstar weekend presentation and game play. This game imo should play completely different than the normal game itself.... Less defense more crowd pleasing flashiness! Also add a Allstar game MVP ceremony or celebration.

- Add D-League and Oversea options to MC and every other game mode. Dont play well get sent down or shipped off lol!

- More Tats/sleeves

I could go on, but that would just be nuts lol!
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Old 12-30-2014, 09:20 PM   #199
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Re: NBA 2K16 Wishlist Thread

A HUGE wish- Make the lighting on the court/players better. 2k15 on the PS4/XBOX1 is so dull compared to the PC. I realize PC is more capable of certain things, but the lighting was much better on the console versions of 2K14 than they are 2k15.


If you watch games on TV, so see how bright everything really is.
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Old 12-30-2014, 09:34 PM   #200
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Re: NBA 2K16 Wishlist Thread

Quote:
Originally Posted by WISports
A HUGE wish- Make the lighting on the court/players better. 2k15 on the PS4/XBOX1 is so dull compared to the PC. I realize PC is more capable of certain things, but the lighting was much better on the console versions of 2K14 than they are 2k15.


If you watch games on TV, so see how bright everything really is.
Im not being a smart ***, but maybe brighten your TV settings.
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