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NBA 2K15 has NO regard for Fouls.

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Old 03-05-2015, 07:25 PM   #313
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Re: NBA 2K15 has NO regard for Fouls.

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Originally Posted by The 24th Letter
Agree with you..

I'm sure everyone's box scores look a lot better but it really has taken away from the skill aspect in that area as you said.

Thing is, I think the game made wonderful strides defensively post patch, but this undermines it. It's really become more apparent now that I've been playing online/MyTeam more and sliders aren't adjusted....




The game is suppose to be a true simulation of basketball, and there are a lot of people like my self that play 12 minute qtrs. and want realistic turnovers,fouls, etc.


Then there are you guys mainly I think the online players that want a more open game, and somewhat arcade like, where fouls and turnovers are low and not realistic.


This is why the NBA2k devs need to make sliders have more of a impact so the real basketball fans get realism and the the casual gamer and/or online gamer can get what they want.


Obviously a game that suppose to replicate its sport to the fullest cant very well just go arcade like, and need to make it a true sim as that's what they sell it as. While Im 1 who wants realism, I do believ they need to have different settings to appease both crowds, cause there are a lot of casual basketball fans it seems who play the game. So it would be in 2k best interest to make it so both groups of fans can enjoy the game to its fullest.
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Old 03-05-2015, 08:01 PM   #314
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Re: NBA 2K15 has NO regard for Fouls.

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Originally Posted by CaseIH
The game is suppose to be a true simulation of basketball, and there are a lot of people like my self that play 12 minute qtrs. and want realistic turnovers,fouls, etc.


Then there are you guys mainly I think the online players that want a more open game, and somewhat arcade like, where fouls and turnovers are low and not realistic.


This is why the NBA2k devs need to make sliders have more of a impact so the real basketball fans get realism and the the casual gamer and/or online gamer can get what they want.


Obviously a game that suppose to replicate its sport to the fullest cant very well just go arcade like, and need to make it a true sim as that's what they sell it as. While Im 1 who wants realism, I do believ they need to have different settings to appease both crowds, cause there are a lot of casual basketball fans it seems who play the game. So it would be in 2k best interest to make it so both groups of fans can enjoy the game to its fullest.

Well, I don't consider myself "sim" anymore because I think the whole idea has devolved into "how I personally want the game to play"...but I don't approach the game as NBA JAM either, I enjoy realistic stats as much as the next man....

However, it does matter to me how those stats are achieved, and I would think that would be the same for anyone seeking realism. The box score is just the result of what happened on he court, not the standard the game is played by. I would rather be rewarded for getting myself in position to make a defensive stop than being whistled for a foul to meet an arbitrary number. If that's a "arcade" mentality I'll take that label.

I feel like this was a "band aid" fix for the foul issue this year, and I hope they take a real hard look next year at developing a system that feels fair....
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Old 03-05-2015, 11:21 PM   #315
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Re: NBA 2K15 has NO regard for Fouls.

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Originally Posted by The 24th Letter
Well, I don't consider myself "sim" anymore because I think the whole idea has devolved into "how I personally want the game to play"...but I don't approach the game as NBA JAM either, I enjoy realistic stats as much as the next man....

However, it does matter to me how those stats are achieved, and I would think that would be the same for anyone seeking realism. The box score is just the result of what happened on he court, not the standard the game is played by. I would rather be rewarded for getting myself in position to make a defensive stop than being whistled for a foul to meet an arbitrary number. If that's a "arcade" mentality I'll take that label.

I feel like this was a "band aid" fix for the foul issue this year, and I hope they take a real hard look next year at developing a system that feels fair....


I agree it needs to be done fairly and a good defensive play shouldn't be called a foul just because its programmed too.


IMO they could fix all this by making sliders have more impact without having to adjust drastically, you shouldn't have to crank them up to 100 hoping to get realistic results. By making every increment more responsive in either way, would solve this. And for the online gamers, have different settings for different rooms or whatever its called on online so people can play the way they prefer.


Being that its a licensed NBA game and suppose to replicate the game, it needs to be as realistic as possible, but I do feel even though Im not 1 of them that they need not only please the ones who want realism like myself, but the others that would prefer not neccesarily a arcade game, but a game that is more free flowing. That way your pleasing a wide range of customers, obviously some will never be happy, because they are just whiners and complainers naturally, but they would have more happy customers than they have at the moment.


Personally I believe the gameplay is the best that they have ever done, and for the most part it does play a pretty realistic game. I have been happy with the outcome/boxscores that Im getting but it takes a lot of adjustments to the sim slider settings to get it that way. Im OK with that, but I think if they made sliders bumps or decreases more powerful, they could please both the hard core fans that want realism, to the people who want a more free flow to the game with less stoppages because of fouls and turnovers. Right now both fouls and turnovers are on the low side, and to get realistic turnovers, your really have to make adjustment to passing that do end up making the turnovers happen in a unrealistic fashion in how they happen, by having passes go sailing way over guys head.
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Old 03-06-2015, 12:33 AM   #316
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Re: NBA 2K15 has NO regard for Fouls.

The box score results do not always justify the gameplay getting there.

Fouls and turnovers are a prime example of where this applies.

I love playing 12 minute quarters but when the rng determines there should be a turnover, the situation it plays out is not always applicable. Because these situations turn into video-game cheese my enjoyment of the game gets hit.

Situations where you are passing through the lane shadowing your assignment and for some inexplicable reason your controlled character fouls the ball-handler you are passing by. The most rage inducing situations are usually triggered by animations that play out removing all control from me just so the result ends with a call on the play for a foul or a turnover.
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Old 03-06-2015, 06:00 AM   #317
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Post Re: NBA 2K15 has NO regard for Fouls.

NBA 2k15.
difficulty: pro
team: orlando magic
strategy: mostly 2-3 zone on D and whatever I feel like on O.Slow games, not many transition, not many turnovers.
position: 6-7 PG, coach switching me to 2 sometimes
average fouls I commit per game: 4
average fouls I draw per game: 4 (And that is with a PG that has no interest whatsoever in the inside scoring column or driving too much to the basket)
average fouls both my primary center and my two 4's (frye/harris) commit per game: 4

Explanation:

Playing tight defense, defending the rim at all costs, letting a bit slide from the 3pt line. I get called, my teammates get called, my opponents get called for reach-in (mostly me, attempting steals), over the back and loose ball when too eager for a rebound, shooting and blocking fouls all day. I even drew a few charging fouls as often as I commit them. I have all my sliders maxed out and have no problem whatsoever with the FTA. What I do think is the problem is the fact that not many people utilize coach on the court badge, where you can have your teammates commit fouls. just keep pressing D if you're not near the ball-handler (i.e. lbj driving opposing side from me and I have my center bump him to miss his layup).
Also, I had that same lbj commit a flagrant 1 foul in a regular season game (his team was losing by 15 and for the whole 3rd quarter I was dicing him up with random plays either by myself or through my team, not committing turnovers. the game couldn't display the angry face but he litterally PUSHED my driving 2 out of his drive)

I don't know what y'all screaming about. I have full control over the fouls I commit and also the fouls that I draw.

What I will concede here is this: In a game against OKC, I had my player not commit a foul on durant while he was going for a two-handed dunk. He got his hands on the rim but by the time he recovered, a fast break bucket was already in his team's basket. I don't claim to be a pro basketball coach who knows all the rules, but I'm pretty sure you can't deny a two-handed dunk with no foul.I may be wrong.
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Old 05-26-2015, 12:39 PM   #318
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Re: NBA 2K15 has NO regard for Fouls.

Just to add something. I playd MyLeague with OKC and these are fouls made by my players...
Not even close to shooter...and again...

At least one meter from shooter with no touch at all. Both are fouls...
And something like these are not fouls (I played with Portland)

Or this...

Nothing more to say about fouls. This game could be awesome, but I stopped playing it because of unbelievable awful foul detection...
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Old 05-26-2015, 03:09 PM   #319
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Re: NBA 2K15 has NO regard for Fouls.

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Originally Posted by amedawg00
This thread is the bane of my 2k existence. It single handedly influenced the devs into overreacting about fouls pre patch. Now what was once a skill based game pre-patch has been reduced to an unskilled game where reckless rim attacks are rewarded with cheap bailouts. By far the most frustrating aspect of what is otherwise sublime gameplay.
I absolutely loathe when they call fouls on good defense with your hands straight up but you hit the nail on the head when you said they "overreacted". They fixed the problem by calling more fouls and not by calling them in appropriate situations. And then there are the animations that get uncalled (some have been posted in this thread) where the player appears to get clobbered. They have to get this right at some point. It's too integral to the game of basketball.
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Old 05-30-2015, 02:33 PM   #320
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Re: NBA 2K15 has NO regard for Fouls.y

The nature of 2K being a video game makes shooting fouls hard to implement. If the defender chooses the correct angle, anticipates your move, and times his hands up or shot block perfect, what metric do you use to say it's a shooting foul? Do you want 5 out of 10 of those situation to result in shooting fouls? People will cry bloody murder. What about 3 out of 10? It's something I think is impossible to simulate in a video game. You can simulate charges and Violations . If your stuck is neutral, you're outside the restricted area and the offensive play runs into you, foul. If you're in for 3 seconds, you're in for 3 second violation, easy stuff to simulate in a video game. But something like shooting fouls, in which in real life can be hit or miss in how it's officiated. I can't think of a way for it to be simulated in a game system. This is a really tough issue.
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