I don't mean emulation in terms of play style, I think that was expressed here:
I'm talking about the fact that as a 6'8'' SF, my ball control has a cap of 66, while Melo has a ball control of 88, LBJ is 77, Durant has 89, but my player is to never attain those sorts of numbers, not because I used up all of my attribute slots, but because 2K said "you'll never be an elite ball handler as a SF, because we're protecting MyPark from cheesy SF's who **** up ankles & knees up on the regular".
John Wall is a hyper athletic freak of nature who just discovered his jump shot in the past couple of seasons. He's 6'4''. You can't emulate that. If you make a PG that's 6'4'', you can't have that athleticism -- you'll be a note below it. And the only reason is because of a mode that you may or may not play.
That's bad practice when it comes to programming. You try to keep things in scope as much as possible. Split the modes and give the offline people whatever they want, and the online people whatever they want. To the best of your abilities/as much as possible, of course.
This seems like a blatant lack of trying, while ensuring that VC sales stay up, and they're trying to balance the online play as much as possible, seemingly, while ignoring the offline mode that's unwillingly married to the online portion.
I'm sure if there wasn't an attribute trade-off, you would have made your PG taller than 5'7''. Of course I could be wrong, but I'm not sure I am.