...partially this. It's close because they are still trying to get the lead passes correct. That's hard to balance. Pre patch 2 the logic on lead passes would pull players in awkward directions. They changed it to funnel towards the rim in most cut situations, but this leads to what you see with the step in shots or wide open guys that step into the crowded paint when you just want a mid range.
The movement system this year gets blamed a lot for certain things, but it's 50/50 right now between user error and the system. Sometimes it's completely the systems fault. Sometimes the user isn't letting go of Turbo or the direction on the LS quick enough and gets the extra step. I've slowly been getting it down more and more, but I can't explain my method because it's more about "feeling" than an actual measurement.
I know where I want to stop, so I "feel" like I need to release at a certain point. There's a lot of animations for simple things such as pull ups, and pass reception and each one operates on a case by case basis. Animation 1 may require you to let go a half second earlier than animation 2. Animation 3 may require you to feather the stick the opposite direction in some situations, and animation 4 might just stop on a dime.
In a lot of ways this is very realistic. And of course that's the moral of this entire year (Versatile, you might want to pay attention, because this is going to deal with the subtle jabs you keep throwing and explain why this place is so divided this year):
The game is one of the most realistic games being made sports wise. With that comes thousands of situations. With that comes thousands of situational animations and code that deals with those animations. There's a ton of adaptation required with all this stuff this year. Every single human adapts at a different pace. The reason some people say the game is fine, is because their brain has adapted to the changes quicker, and as such they have figured out little things to get the game to do what they want. The opposite is true for some people that say it's broken.
Neither side is wrong, it's perspective. And it's hard: I can't objectively quantify what I do in every instance for every situation. It's decisions and movements made subconsciously at this point(I.E.: Playing by "feel"). I still make plenty of wrong guesses, and I still call BS all the time on a lot of things. The difference becomes that I will try every single option, multiple times, for every situation before flat out saying something doesn't work, or is "broken".
If you need proof, look at the Curry thread: Half of the people think he's either hard to use like real life, or isn't as good as he should be. The other half are monsters or absolutely terrified to be left in a 1 on 1 ISO situation with him. The answer must be somewhere in between. In his case, no, he's not banging 30 footers of a step back in 2 guys faces in game, but if you give him any daylight he will make you pay. It's not real life Curry, But able damned if he's still not one of the most dangerous guys in the game.
I WANT people to get better. I WANT good competition. I do not like playing park and being able to put up insane stat lines ( 6 6 7 3 2 3? Seriously, how am I out rebounding, assisting, defending, and scoring an entire team as a guard?). When someone says "Defense is broken", or "Dribbles don't work right", I don't go in looking to gloat or tell someone they are stupid for not figuring it out. I'm saying it to let them know it's working, and they need to try a new approach this year because I NEED them to get better. I WANT every single possession to be a struggle, I WANT to have to bust my *** and use every single move in my repertoire to win a game. Hard fought victories help you get better. They promote critical thinking and bring out skills you didn't realize you had. The human chess match that happens after you've both exhausted your "Go to" moves and plays, when you're trying to out play and think a guy by doing tactics you're not comfortable with is my heroin. That's the competition that feels better than any drug or vice can make me feel. That's when you truly get to see inside the mind of another person, and gain respect for them. It's the same feeling after 2 evenly matched fighters go at it. The exhilaration of not knowing who's going to win, knowing someone HAS to win, and dancing on the razor thin wire of trying to do it.
/Rant