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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 01:38 PM   #49
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I haven't heard much about off ball movement on offense, do we get the right stick manual cuts & movement back from 2K15 beluba?
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Old 09-01-2016, 01:47 PM   #50
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Nba 2k has been implementing over time a lot of the ideas ea wanted to do with elite 11, and there's nothing wrong with that, just something I noticed.
I've noticed it as well. Elite had some interesting ideas but the execution was just horribly flawed. The demo was like playing an alpha version of a game that still had, at least, a years worth of development.

It seems like 2K has been building on this idea of complete control for sometime now and I like that they added more and more with each iteration instead of trying to do everything in one year. With all that's been added to the game this year I'm expecting there to be some issues but I think this is a necessary step 2K needed to take in order to take the series to a new level.

Can't wait to see and feel how how the improvements payoff.
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Old 09-01-2016, 01:47 PM   #51
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by LO6IX
Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
This times 100... CP3 to Griffen and Jordan would miss more than they would make. Phenomenal job 2k development team... Hats off to you. Can't wait to get my hands on it.
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Old 09-01-2016, 01:50 PM   #52
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by jeebs9
Super excited and thank you!! I'm here for the post game aka backing down aka mans game.
How do you feel about modern day defensive schemes in the NBA making post isolation become almost obsolete? Lol
Too much zone + swarming switching for it these days
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Old 09-01-2016, 01:52 PM   #53
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

The main thing for me, with a lot of the control, skill, rating and player differential issues comes down to differentials in player speed and agility. Quicker, smaller guards have not historically had enough of an advantage in this game, leading towards a "height makes right" approach in the Pro Am. This also goes for quicker, smaller forwards and centers.

Do we have greater diversity of speed to go with these snazzy new controls?(those sound great, btw, kudos to the team)
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Old 09-01-2016, 01:57 PM   #54
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Can anyone confirm the option to have the player % option in regarding to shooting will still be available? I like the players ratings to have more of an impact than my timing.

I'm sure they've kept it in but was just wondering if anyone had seen anything about that considering they've been pushing this timing thing so much.
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Old 09-01-2016, 01:57 PM   #55
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Customizable pass targeting sliders for Distance/Stick direction/Openness lets you configure directional passing exactly how you want it to behave.

New Overhead Skip Pass mechanic lets you quickly target farther away teammates when multiple are in a line


This sound interesting, can someone explain this more? Can I use this to make user pick n roll pass target better? Will this make it easier to choose if I want to pass to the pick guy or pass it across the court to the shooter? Too often in 2K I pass to the wrong guy, I hope this mechanic greatly reduces that.
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Old 09-01-2016, 01:58 PM   #56
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Whew, just spent an hour reading through that super-detailed blog (I took my time) and I must say: YES. Those gameplay advancements are lightyears ahead of where 2K16 was. That new collision system combined with the injury system redesign is going to make a MAJOR difference in an 82 game season and then the postseason -- we could see some serious franchise-altering injuries occur for the first time in, what feels like, a few years and combining that with the advancements in MyLeague leads to incredible possibilities.

Question for Mike: Could you give some examples of "under the hood tunables" that are now able to be controlled by the user?

Amazingly well-done blog, by the way, and THANK YOU for the details and the hard work you and the other devs do.
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