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Player Archetypes NBA 2k17

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Old 09-06-2016, 07:34 AM   #569
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Re: Player Archetypes NBA 2k17

You can preach till you're blue in the face, but just because YOU will have a defensive player and can stop whoever YOU are guarding doesn't mean the Sharpshooter on your team will be able to stop his matchup. Same goes with the Slasher/Playmaker/Shot Creator/etc. A good team will instantly recognize the scorers on your team and will attack them relentlessly with their own offensive players. Why? Because they'll know their defensive ratings are subpar.
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Old 09-06-2016, 07:37 AM   #570
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Re: Player Archetypes NBA 2k17

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Originally Posted by Caelumfang
*Facepalm* For the love of...it's like people are choosing not to read.

Even if you take away the team's best offensive player, there's still 4 other players on the floor. Those same individuals you are bringing up were also surrounded by other great defensive players. Ben Wallace, Rodman, etc.

Like someone mentioned, you have to have basketball knowledge AND 2K knowledge to succeed. Let's say you take away their Sharpshooter. That still leaves their Slasher and/or Shot Creator on the perimeter, and whatever offensive player at the 4 and/or 5. Unless your team is filled with Lockdown Defenders and Glass Eaters, there's a good chance the Sharpshooters/Slshers/Shot Creators/Post Scorers/Playmakers on your team are going to get toasted, because their subpar defensive rating has to consistently stop the opposing players with the same archetype.

And as far as 2k's shooting balance (as someone mentioned): Lockdown Defenders were forced to give up their offensive stats due to 'balance', so no, you're not going to be effective offensively with just 7 upgrades. People will just back off you and wait near the paint, daring you to shoot.
I for one think it's very easy to create scenarios of someone not being effective - or less effective - before actually playing. I think that's pretty much the point made. Things like focusing on one teams possible weaknesses but forgetting the other team is not perfect either. Rarely does everything go as precisely planned beforehand. Are you referencing me on the shooting balance thing? cause i was talking about defensive balance not shooting. Just incase. Might wanna mention who you responded to there lol. Just so there's no confusion.
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Old 09-06-2016, 07:37 AM   #571
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Re: Player Archetypes NBA 2k17

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Originally Posted by Caelumfang
*Facepalm* For the love of...it's like people are choosing not to read.

Even if you take away the team's best offensive player, there's still 4 other players on the floor. Those same individuals you are bringing up were also surrounded by other great defensive players. Ben Wallace, Rodman, etc.

Like someone mentioned, you have to have basketball knowledge AND 2K knowledge to succeed. Let's say you take away their Sharpshooter. That still leaves their Slasher and/or Shot Creator on the perimeter, and whatever offensive player at the 4 and/or 5. Unless your team is filled with Lockdown Defenders and Glass Eaters, there's a good chance the Sharpshooters/Slshers/Shot Creators/Post Scorers/Playmakers on your team are going to get toasted, because their subpar defensive rating has to consistently stop the opposing players with the same archetype.

And as far as 2k's shooting balance (as someone mentioned): Lockdown Defenders were forced to give up their offensive stats due to 'balance', so no, you're not going to be effective offensively with just 7 upgrades. People will just back off you and wait near the paint, daring you to shoot.
Why would a PF who cant shoot be on the perimeter? When he can instead cut to the basket and get an EZ bucket. When a lockdown with his 17 defense tips in a board. He scores, how do you stop that when you have worse rebounding stats aand last but not least when I get a steal out on the perimeter its a bucket. All these things cant be stopped and to me they are bonuses cuz setting picks, getting defensive boards and playing lockdown D can help win a game just by themselves. Yall skulls are very THICK.
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Old 09-06-2016, 07:49 AM   #572
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Re: Player Archetypes NBA 2k17

This a message simple minded non basketball IQ having peeps. COME HARDER. I will say my corny line, Teach me something. If you make a good point ill say thank you but the arguments your talking about now are like strawman arguments, they hold no Weight. You cant actually be serious when I bring up Hall of Famers with this same kind of build and you thin after 17 years of 2k the Dev team is not smart enough finally let us build our own Dennia Rodmans and Ben Wallaces. To deny the effectivness of the build means you DONT WANT 2k to be simulated and balanced. Jordan would not have 6 rings without Dennis Rodman and Ben Wallace and the Pistons would not have beat Gary Paton, Kobe, Shaq and Karl Malone for a championship if it wasnt for this kind of build. To deny the effectiveness of it is means you dont want 2k to be the most realistic basketball game on the planet. Well guess what your wrong, the Devs are not that stupid.
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Old 09-06-2016, 07:50 AM   #573
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Re: Player Archetypes NBA 2k17

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Originally Posted by Leasim96
I for one think it's very easy to create scenarios of someone not being effective - or less effective - before actually playing. I think that's pretty much the point made. Things like focusing on one teams possible weaknesses but forgetting the other team is not perfect either. Rarely does everything go as precisely planned beforehand. Are you referencing me on the shooting balance thing? cause i was talking about defensive balance not shooting. Just incase. Might wanna mention who you responded to there lol. Just so there's no confusion.
I'm talking both. The point of 2k this year is simple: You're going to give up either offense or defense. Give and take. If you want an offensive player, you're gonna have to give up defense. If you want a defensive player, you have to give up offense. You don't have to 'play' in order to know that this is what they were striving for this year just by looking at the caps.
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Old 09-06-2016, 07:54 AM   #574
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Re: Player Archetypes NBA 2k17

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Originally Posted by Caelumfang
I'm talking both. The point of 2k this year is simple: You're going to give up either offense or defense. Give and take. If you want an offensive player, you're gonna have to give up defense. If you want a defensive player, you have to give up offense. You don't have to 'play' in order to know that this is what they were striving for this year just by looking at the caps.
Your soo simple minded. Im bout to get ready 4 my day.. Ill check in on this foolishness later.
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Old 09-06-2016, 07:54 AM   #575
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Re: Player Archetypes NBA 2k17

I think there are pretty much a lot of assumptions being thrown around as supposed facts. We are all really assuming. Till the game drops we should stay open minded - positive - and hopeful for proper balance between builds. That means every build having the potential to be as dominant as the other. Not lockdown defender for example being easy to counter more easily than another. Defense can win games - if we are talking about a defender that is good in multiple aspects (not just providing lockdown of one player) then this could certainly be a very effective build that affects the team as a whole. With things like help defense - passing lane pressure - inside presence - fastbreak defense/chasedown blocks - fast recovery - charges. Defense is not as simplistic and unvaluable as some are making it seem. It's not all about 1v1. The best defenders know how to rotate propely and apply constant pressure. Eh - i feel like i keep repeating stuff. Might just forget about it.
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Old 09-06-2016, 07:56 AM   #576
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Re: Player Archetypes NBA 2k17

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Originally Posted by KingKoopaKnicca
This a message simple minded non basketball IQ having peeps. COME HARDER. I will say my corny line, Teach me something. If you make a good point ill say thank you but the arguments your talking about now are like strawman arguments, they hold no Weight. You cant actually be serious when I bring up Hall of Famers with this same kind of build and you thin after 17 years of 2k the Dev team is not smart enough finally let us build our own Dennia Rodmans and Ben Wallaces. To deny the effectivness of the build means you DONT WANT 2k to be simulated and balanced. Jordan would not have 6 rings without Dennis Rodman and Ben Wallace and the Pistons would not have beat Gary Paton, Kobe, Shaq and Karl Malone for a championship if it wasnt for this kind of build. To deny the effectiveness of it is means you dont want 2k to be the most realistic basketball game on the planet. Well guess what your wrong, the Devs are not that stupid.
The problem is that you keep talking about YOU and INDIVIDUAL PLAYERS. You fail to mention that those same HOFers were surrounded by OTHER GREAT DEFENDERS. As in THEY DIDN'T DO IT BY THEMSELVES. And this is the point we're trying to get through your skull. YOU can't stop 5 people. And I can GUARANTEE your ENTIRE TEAM won't be Lockdown Defenders.

And if you're a LDD Power Forward, you're not going to be on the perimeter at all. And if you DO switch out there, then one of the perimeter players will have to guard the opposing PF, which means that PF is about to eat.
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