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Originally Posted by Mikelopedia |
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Trust me I get you. For years I've begged for improved rotation logic. To at least allow me to do it myself is a step forward when there have previously been NO steps at all. That's what I'm happy about. The time consuming factor?....shhhhhhiiii I can't even. Only like 10% of my time with a sports game is spent playing the actual game so it is what it is. The new quick roster edits is at least alleviating some of that, now hopefully they add tendencies. I'm a 30 team control guy and always have been. Did nothing but play quick games in 2k14 for that reason.
Bottom line, for me personally, if I can only choose one: full customization or improved logic, I'll ALWAYS choose customization at the sacrifice of time. In a perfect world we all obviously want both.
Your trade logic example, man I can't remember the last time I even tested the trade logic. I've never even entered a MyGM mode lol. But that's just me, I'd rather do things myself to make sure they are right.
Every step 2k takes towards "full customization" is a step towards the perfect game for me. This includes designing your own offenses and defenses, accessory colors and headbands, contract details, player body types, hair, etc. This year they just checked a huge box for me with the rotation timeline.
Again not perfect, but at least we're going somewhere.
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I get frustrated with
myself for how much time I spend not playing the game a lot of times, and I probably spend 5% of the time you do (at most!). That's why 2k just needs to give you a job already do you can do your thing no problem.
What you said about full customization really resonates with me, it's why I sink a lot of time into MyLeague this year and why I play on PC in general. The main difference I think is that you love it so you can do it all yourself and get it right, my big appeal comes from trust in the community to get things sim. I'll make some changes myself, but I like to stop from doing too much so I don't forget to enjoy the game.
If I
had to pick between full customization and better logic (not fun), I'd probably pick logic because in that perfect world things are working great out of the box. It would probably take me back to when I was younger and sinking countless hours into games, not knowing about or being bothered by inaccuracies that drive me nuts now.
Adding this feature really is a great first step, my mistake was assuming it's inclusion meant a rework to logic. I'll continue to hope for some streamlining and improved AI logic so that the amazing depth of the timeline appeals to more than the current small subset of overall users.
The AI won't overwrite your settings for you, but you do have to go into the timeline screen and make changes whenever you're going to roll with a different rotation. If you change your minutes allocation after an injury, you
have to address the timeline or simmed games and played games won't match up.
The part of your post I bolded is probably the basic thesis of my disappointment. Great feature to have, but it's a hell of a time commitment and a lot of work (it's not easy to build a rotation from scratch! mad respect to those who can do it no problem) to get any value at all out of it (it's an all or nothing feature).