It's easier to lose your man with this new collision system. I'm not putting the full onus on any 1 user to stop his match up cold. That's not fair to anyone. Even a 55 rated player can have some luck and hit a rediculous shot or two that helps keep his team in the game and possibly win.
The collision system however does exacerbate the problem with having poor defensive ratings - not poor in the sense you can't be effective but your ratings are mediocre and call for more duty from the user and his teammates.
Unless, the Stretch Big has a Glass Cleaner teammate who can set solid screens: it is "fairly" manageable to challenge these shooters and the systems they play within. If you're hooping with people you cannot communicate with Live however and their Basketball IQ for team defense and on ball skills is not up upto par: ya, these setbacks will put you at a further disadvantage but that's not the Stretch Big fault.
I mean, we could all take a stand and take one for the team by building a Lockdown Defender and take matters into our own hands. You'll see though that a LDD still needs good team help defense. What happens when there is more than 1 shooter? It doesn't even have to be a Sharpshooter. A Shot Creator is able to get a 3pt symbol and Playmaker can also get 3s in the 70s.
It's a team challenge man. Too much pressure is put on 1 player to shutdown another 1 player and neither defensive player has the stout ratings and badges of a Lockdown Defender. 2k did well here to place emphasis on team ball and team defense. This is what makes every build have a value instead of a certain build being a Superbuild that becomes like a monopoly on the market.
There is no 1 Superbuild in this archetype system. Every build can be exposed and so it puts pressure on each lineup to have the right compliments to each build that will make the lineup work as effectively as possible as a collective whole and not as an individual enterprise.
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