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Pre-Patch Gameplay vs. Post-Patch Gameplay

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Old 10-03-2016, 01:30 AM   #25
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

you guys are a bit dramatic. If you believe the posts, the patch came and switched their disk with NBA 2k9
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Old 10-03-2016, 02:29 AM   #26
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

Im sitting here shaking my head...i got my hands on a physical copy of this game. I downloaded it offline with NO PATCHES and NO TUNERS. It plays soooo much different even than it did with the release day patch/tuner. The CPU taking too many 3's??? Nope!! Pace too fast??? Nope!! Terrible help D??? Nah!! We should all be ticked man. It wasn't the 1.03 patch that started the trouble. The trouble began with the release day tuner/patch! I wish i could record this but because im offline i cant.
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Old 10-03-2016, 02:44 AM   #27
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

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Originally Posted by TarHeelPhenom
Im sitting here shaking my head...i got my hands on a physical copy of this game. I downloaded it offline with NO PATCHES and NO TUNERS. It plays soooo much different even than it did with the release day patch/tuner. The CPU taking too many 3's??? Nope!! Pace too fast??? Nope!! Terrible help D??? Nah!! We should all be ticked man. It wasn't the 1.03 patch that started the trouble. The trouble began with the release day tuner/patch! I wish i could record this but because im offline i cant.
I'm going to try it
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Old 10-03-2016, 04:17 AM   #28
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

The game out of the box was clearly unfinished, a list of things i noticed:

-Passes were not so slow
-Player movement was slow (i love that speed) but not so fluid (right now is 10 times more fluid but too fast)
-On ball defense was great on both sides
--Dribbling was good but i prefer the 1.02 version which was an inbetween

But the absurd thing is...pick and roll defense was solid.

The game was unplayable out of the box but for other reasons...and the funny thing is that the problems we are seeing right now were good aspects out of the box

Last edited by sirio994; 10-03-2016 at 04:21 AM.
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Old 10-03-2016, 04:56 AM   #29
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

Quote:
Originally Posted by Simhead23
Nba live 17 needs to save us
Realistically live 17 will never see the light of day.
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Old 10-03-2016, 05:18 AM   #30
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

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Originally Posted by coolcras7
This Thread is a prime example of why I am beginning to hate this site, it's no longer about getting good information to the developers, it now about wanting exploits in the game, when the game was release there was a learning curb when it came to shooting, but once you made the adjustments it made shooting way too easy, I was winning too many games by 20 plus points, I am glad Mike had them tune shooting, as well as some of the tendencies of the CPU, pre patch we had the CPU leaving men wide open, I seriously cant believe people prefer that game.
Tuning is different from the patch. Tuning is done on the back end. The patch is what you download. Just to clear that up. FG tuning could likely have been done without downloading anything.

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Old 10-03-2016, 05:47 AM   #31
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

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Originally Posted by Yesh2k
Realistically live 17 will never see the light of day.
That's pretty farthetched when there's enough evidence in the other forum that states that Live 17 will come out

It's whether it will be polished, deep enough to consider and liked by the youtube community and gamers in general that can give it a chance. That's the tough thing to occur
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Old 10-03-2016, 06:25 AM   #32
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Re: Pre-Patch Gameplay vs. Post-Patch Gameplay

I'm just seeing people talk about CPU gameplay. Did everything else have to get nerfed to shreds so the CPU can shoot realistic percentages?




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