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Time to kill the shot meter

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Old 10-12-2016, 12:34 PM   #65
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Re: Time to kill the shot meter

There's really no problem with the shot meter if it's optional. Those who still want to go by the shooting form can just turn the meter off.

The bigger thing I take issue with is that a "perfect" release is either a big boost to accuracy or even 100%. I think that adds a level of skill to the game, yes, but it's a game-y aspect that doesn't really exist in real life, IMO.

I mean, yes, shooters can hit a great release, but the stats show that even the best shooters miss open shots, too.

My ideal game would use advanced Synergy data to determine that stuff, not stick skill.

Last edited by fluent2332; 10-12-2016 at 12:41 PM.
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