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NBA 2K needs to rework its foundation
This is a discussion on NBA 2K needs to rework its foundation within the NBA 2K Basketball forums.
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04-14-2017, 08:40 PM | #33 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pro
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Re: NBA 2K needs to rework its foundation
Since the beginning with NBA 2K and NFL 2K I held 2K Sports in high regard as one of the best companies as far as looking out for their community and putting the customer first..that is clearly not the case any more.
I would gladly have 2K take 2-3 years off and pay $100 even $150 for a new game that addresses all of the issues that are now plaguing the once beloved series. This is ridiculous! https://www.youtube.com/watch?v=9IDO...=youtu.be&t=8s |
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04-17-2017, 07:31 AM | #34 |
Rookie
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Re: NBA 2K needs to rework its foundation
2K needs to look at these things:
- 2K needs to feel smoother, with less canned animations and more physics-based reactions from players. There needs to be a difference between taking contact from bigger or smaller players. There needs to more respect for the momentum of powerful finishers like Lebron or Giannis. However, smaller finishers like Kyrie or IT should be able to take contact or avoid blocks. Right now, in 2K17, there's no difference between bigger or smaller players except that bigger players are slower and heavier. Bigger players should have some respect in terms of momentum or positional strength advantage. - 2K needs to respect the blow-by. There needs to be far less contact on the dribbler because in the real NBA, almost any excessive contact is a foul. In the real NBA, the defender backpedals. He gives space to the dribbler so he doesn't get called for a blocking foul. In the real NBA, there's more contests at the rim with help from a bigger player instead of cutting the dribbler off. Also, dribble moves in 2K17 are almost useless against the CPU. People have complained about the CPU not reacting to pump fakes or dribble moves. 2K needs to fix this. 2K needs to make the CPU lose in some of these situations. - 2K needs to look at shooting. In the NBA, open shot percentages are only slightly higher than contested ones because most shots in the NBA are at least slightly contested. However, "tightly contested" ones should be made to miss. 2K needs to look at shooting and recalculate how the shots fall, because I play with real FG% and I have never gone on an absolute hot streak from 3pt range. - 2K needs to make the CPU smarter in terms of creating their own shot and making plays. 2K should improve on shot-creation mechanics (like dribbling). Right now, playing against the CPU is frustrating. Reason being they are not really creating their own shot (in fact, the CPU is dumb as sh*t on offense). They end up taking low % contested shots and still hitting them (I play with CPU and Human sliders equal for shooting at least). - 2K needs to rework defense. In the NBA, defense is a team effort, a team thing. This means help defense and switches are super important in making sure your team doesn't give up a ridiculous mismatch or give up easy blow-bys to your opponent so they can finish at the rim or pull up. However, in 2K17, you have the CPU playing god-like 1-on-1 defense, but absolutely no defensive rotations from your CPU teammate or the CPU team themselves. This form of overpowered 1-on-1 defense is just unrealistic in the real NBA. Overall, instead of focusing on graphics or anything else, gameplay and AI smartness needs to improve. TLDR: - Fix shooting, so we hit more contested shots but open shots don't need to fall. - Fix body-up interactions, so the game feels smoother. - Fix AI offense, make them create their own shot, make their own play. - Fix AI defense, make them rotate smarter and switch smarter. - Fix body-up contact, make it so that stronger players feel stronger, and agile players feel more agile instead of sticky. |
04-18-2017, 06:29 AM | #35 | ||||||||||||||||||||||||
Rookie
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Re: NBA 2K needs to rework its foundation
For the last 3, I wholeheartedly agree. |
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04-19-2017, 04:57 PM | #36 |
MVP
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Re: NBA 2K needs to rework its foundation
If they got rid of the suction that would eliminate half of the issues but the fact players suction to each other really bogs the game down. Then maybe have someone come in and teach them fast break philosophy cause their fast breaks are just horrendous. And like all others have said please fix the defensive AI. I don't think the offense AI is as bad as the defensive AI. Their rotations are flat out wrong, not bad but just wrong. As someone whos the son of a coach, coached myself, played and scouts hoops, the defense AI is embarrassing to call it a sim. Which is why I don't play this game online. At least with playing it offline I can remedy some of the issues with sliders.
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