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2k18 and the problems with the current simulation system

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  • #1
    VAWereWolf65
    MVP
    • Jul 2016
    • 1734

    2k18 and the problems with the current simulation system


    Im someone who's very picky when it comes to simulation stats in game modes like MyLeague and MyGM. The following problems are still very much relevant when you try to sim in these game modes:

    Statistical Problems:
    -Players averaging far, far too few free throw attempts per game. The most i've ever seen westbrook average in myleague is around 7 when he averaged 10+ per game this season

    -Teams taking way too many mid range jumpshots in simulation, resulting in team stats such as Points in the Paint and Three Point Attempts being way too low

    -Players average too many assists per game. Guys like D-Wade and Marc Gasol average over 6 assists a game when in reality they only average around 3 or 4 assists per game

    -Steals and Blocks are all out of whack. Players get way too many steals and I very, very rarely see players average over 3+ blocks a game for a whole season

    -Field goal percentages are off. Players don't shoot high enough of a percentage at the rim but they shoot too high of a percentage on mid range and close shots during simulation. This results in very high field goal percentages sometimes.

    -Three point shooting percentages can be erratic and crazy at some points. Guys with 69 three point attributes shooting 40+% from the three point line and guys with high 70 to low 80 three point attributes shooting in the low 30s or high 20s. Three point percentages should be easier to control and better reflected based on the players attributes

    -Rebounding stats can be very erratic at times. Often times players don't average nearly as many rebounds as they should. Guys like Deandre Jordan and Drummond only averaging around 11 rebounds per game and guys like whiteside only averaging 12-14 rebounds per game at times. These numbers should be easier to control and represent

    -Players not averaging enough turnovers per game. Guys like westbrook and harden only averaging around 2-3 turnovers per game when in reality they average well over 5+ turnovers per game

    -Player three point attempts are too low also due to the fact that players take too many mid range jumpshots in sim

    -Just like three point percentages, free throw percentages can fluctuate very erratically at times and cause numbers to be far off from what the players free throw attribute should be representing. Ex. I recently had a player on one of my teams who had a 73 free throw attribute and shot 92% from the line during the season

    -Players minutes per games can be low and hard to manage at times.

    Non-Statistical Problems:
    -Prgression/Regression system is crazy and way off. Players attributes progress and regress in insane patterns. Defensive attributes progress greatly, athleticism attributes regress greatly. Open shot and moving shot attributes progress greatly while contested shot attributes regress greatly.

    -Awards are questionable at times. Ex. Eric Bledsoe winning most improved player when his stats took a drop from the year before, Avery Bradley never making any all-defensive teams, Karl-Anthony Towns and Joel Embiid winning defensive player of the year. Coach of the year award is based solely off of what teams have the best records. Maybe add a option where the player can select the awards themselves.

    -Free agency can produce very odd outcomes at times, ex. Kevin Durant going to the Suns for less money than he was making with the warriors. Players should have goals in free agency, ex. maybe a player is an all star who has never won a championship so he is looking for teams with the best records instead of whatever team offers him the most money.

    -Auto Generated draft classes are pretty horrid to say the least

    -Teams signing or trading for players that they don't need. Ex. OKC trading for Isaiah Thomas when they have Russell Westbrook, Los Angeles Clippers going after Mike Conley in free agency when they already have Chris Paul, Denver nuggets signing 4 centers and no shooting guards

    Think I got most of the big things but feel free to add on. Hopefully this stuff can be fixed in 2k18.
    VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)
  • #2
    Black Bruce Wayne
    MVP
    • Aug 2015
    • 1459

    Re: 2k18 and the problems with the current simulation system


    Re: 2k18 and the problems with the current simulation system

    So even with the My League sliders you still can't get the simulation right?

    Sent from my SM-G920V using Tapatalk

    Comment

    • #3
      VAWereWolf65
      MVP
      • Jul 2016
      • 1734

      Re: 2k18 and the problems with the current simulation system


      Re: 2k18 and the problems with the current simulation system

      Originally posted by Black Bruce Wayne
      So even with the My League sliders you still can't get the simulation right?

      Sent from my SM-G920V using Tapatalk
      I've done multiple different tests with the team training to try and see if I could fix player progression but none of it has worked out
      VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

      Comment

      • #4
        FerdBrown
        MVP
        • Oct 2016
        • 1200

        Re: 2k18 and the problems with the current simulation system


        Re: 2k18 and the problems with the current simulation system

        Originally posted by Black Bruce Wayne
        So even with the My League sliders you still can't get the simulation right?

        Sent from my SM-G920V using Tapatalk


        Agree to what you mentioned. Many of those also happen in MyGM.

        Comment

        • #5
          isdatyt
          Pro
          • Feb 2012
          • 672

          Re: 2k18 and the problems with the current simulation system


          Re: 2k18 and the problems with the current simulation system

          I feel like nobody pays this nearly enough attention. It also doesn't factor in teammates. Russell Westbrook should not still be averaging a triple double now that he has another superstar on his team. But that's what happened. PG was only averaging 14 PPG on around 11 shots per game giving him a crazy FG% of like 67% mean while Westbrook put up 32/12/11. George would request a trade immediately if this happened.

          Also have you ever checked the sim stats of a playoff tree? It's absurd. Houston swept Golden State in the WCSF and checking the stats, KD, just did not show up at all in any game. He only cracked 20 once. He wasn't hurt or anything. Eric Gordon had averaged more PPG than the man who is arguably the best scorer of all time. It's way too randomized, especially after the first year.

          I don't need wild variation in my seasons. As long as that core group is together in GS, nobody is beating them 4 times. Damn sure not a sweep. I want the game to reflect that dominance. That's the fun. Having to build a team to meet them in the playoffs and out play them, not get lucky because they got swept and then proceed to murder the Rockets in the finals.

          Comment

          • #6
            VAWereWolf65
            MVP
            • Jul 2016
            • 1734

            Re: 2k18 and the problems with the current simulation system


            Re: 2k18 and the problems with the current simulation system

            Originally posted by isdatyt
            I feel like nobody pays this nearly enough attention. It also doesn't factor in teammates. Russell Westbrook should not still be averaging a triple double now that he has another superstar on his team. But that's what happened. PG was only averaging 14 PPG on around 11 shots per game giving him a crazy FG% of like 67% mean while Westbrook put up 32/12/11. George would request a trade immediately if this happened.

            Also have you ever checked the sim stats of a playoff tree? It's absurd. Houston swept Golden State in the WCSF and checking the stats, KD, just did not show up at all in any game. He only cracked 20 once. He wasn't hurt or anything. Eric Gordon had averaged more PPG than the man who is arguably the best scorer of all time. It's way too randomized, especially after the first year.

            I don't need wild variation in my seasons. As long as that core group is together in GS, nobody is beating them 4 times. Damn sure not a sweep. I want the game to reflect that dominance. That's the fun. Having to build a team to meet them in the playoffs and out play them, not get lucky because they got swept and then proceed to murder the Rockets in the finals.
            Yea I completely agree with your point about westbrook. Also i've seen many games where lebron only has like 16 points and it's not because he had a bad game, he has 16 points on like 70% shooting, meaning he simply wasn't getting the touches to put up more points. Lol we all know Lebron is gonna get as many touches as he wants, no matter what team he's playing
            VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

            Comment

            • #7
              Hengist
              Rookie
              • Sep 2014
              • 266

              Re: 2k18 and the problems with the current simulation system


              Re: 2k18 and the problems with the current simulation system

              The sim is beyond broken and will be this upcoming year, and the year after that, and the year after that...

              The sixers becoming dominant right smack out of nowhere, rookies shooting insanely high fg percentages...etc. There are FAR too many analytical stats, and resources (FiveThirtyEight, anyone?) for this crap to keep happening and mark my words.....IF I ever completely give up on 2k, this garbage will be why.

              Comment

              • #8
                VAWereWolf65
                MVP
                • Jul 2016
                • 1734

                Re: 2k18 and the problems with the current simulation system


                Re: 2k18 and the problems with the current simulation system

                Originally posted by Hengist
                The sim is beyond broken and will be this upcoming year, and the year after that, and the year after that...

                The sixers becoming dominant right smack out of nowhere, rookies shooting insanely high fg percentages...etc. There are FAR too many analytical stats, and resources (FiveThirtyEight, anyone?) for this crap to keep happening and mark my words.....IF I ever completely give up on 2k, this garbage will be why.
                I'm just hoping all of this stuff can be fixed in 2k18, even though I already know that it won't. It will be just as bad as it was this year
                VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                Comment

                • #9
                  ffaacc03
                  MVP
                  • Oct 2008
                  • 3489

                  Re: 2k18 and the problems with the current simulation system


                  Re: 2k18 and the problems with the current simulation system

                  Some of the issues can be corrected with edited rosters, but others as important cant and are not corrected through editing.

                  Here is to hope for two things:

                  - An improvement/refinement of the sim engine stats, progression, regression, GM stances (on FA, Draft, Trades, Rotation, etc) and so on

                  - A further exponential improvement on editability and customization, so we can have a say on more things that can either impact the on court results and the sim engine stats like

                  Comment

                  • #10
                    VAWereWolf65
                    MVP
                    • Jul 2016
                    • 1734

                    Re: 2k18 and the problems with the current simulation system


                    Re: 2k18 and the problems with the current simulation system

                    Originally posted by ffaacc03
                    Some of the issues can be corrected with edited rosters, but others as important cant and are not corrected through editing.

                    Here is to hope for two things:

                    - An improvement/refinement of the sim engine stats, progression, regression, GM stances (on FA, Draft, Trades, Rotation, etc) and so on

                    - A further exponential improvement on editability and customization, so we can have a say on more things that can either impact the on court results and the sim engine stats like
                    Agreed, but I don't think we should have to do 2k's job for them. Don't they have guys who's specific job is to create rosters and make the players stats correct?
                    VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                    Comment

                    • #11
                      Hengist
                      Rookie
                      • Sep 2014
                      • 266

                      Re: 2k18 and the problems with the current simulation system


                      Re: 2k18 and the problems with the current simulation system

                      Originally posted by ffaacc03
                      Some of the issues can be corrected with edited rosters, but others as important cant and are not corrected through editing.

                      Here is to hope for two things:

                      - An improvement/refinement of the sim engine stats, progression, regression, GM stances (on FA, Draft, Trades, Rotation, etc) and so on

                      - A further exponential improvement on editability and customization, so we can have a say on more things that can either impact the on court results and the sim engine stats like
                      Customization is the way to go.

                      Another idea, is, why not let us pick the winners of games? I mean, lets be real, they are never gonna get this right. Also, why not let us, the end user, set statistical ranges for each and every stat category? One more thing, LET US PICK THE AWARD WINNERS FOR THE LOVE OF GOD.

                      Basically, 2k and its 'sim engine' needs to just get the hell out of they way.

                      Comment

                      • #12
                        VAWereWolf65
                        MVP
                        • Jul 2016
                        • 1734

                        Re: 2k18 and the problems with the current simulation system


                        Re: 2k18 and the problems with the current simulation system

                        Originally posted by Hengist
                        Customization is the way to go.

                        Another idea, is, why not let us pick the winners of games? I mean, lets be real, they are never gonna get this right. Also, why not let us, the end user, set statistical ranges for each and every stat category? One more thing, LET US PICK THE AWARD WINNERS FOR THE LOVE OF GOD.

                        Basically, 2k and its 'sim engine' needs to just get the hell out of they way.
                        Like I said tho, I don't think we should have to customize stuff so much every year. I mean sim stats are so incredibly bad at points that it just ruins the game for me and I don't even want to play MyLeague or MyGM anymore

                        Some of it isn't even fixable. I've tried everything I can to fix free throw attempts, turnovers and rebounding stats but no matter what it seems like it can't be fixed
                        VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                        Comment

                        • #13
                          JJones07
                          Rookie
                          • Jul 2009
                          • 64

                          Re: 2k18 and the problems with the current simulation system


                          Re: 2k18 and the problems with the current simulation system

                          Originally posted by Hengist
                          Customization is the way to go.

                          Another idea, is, why not let us pick the winners of games? I mean, lets be real, they are never gonna get this right. Also, why not let us, the end user, set statistical ranges for each and every stat category? One more thing, LET US PICK THE AWARD WINNERS FOR THE LOVE OF GOD.

                          Basically, 2k and its 'sim engine' needs to just get the hell out of they way.
                          Yes... I would love to just pick winners, via re sim casting games until team A wins, let me explain that and at the same time also share my experience in sim stats.

                          I'm not sure anyone else has noticed this or not but, if you control all of the teams (I do, maybe you don't have to?) but sim cast the CPU games you get way more accurate stats and results. The players actually matter, and you will see a dominant team way more likely dominate an inferior team.

                          But, if you just sim through the date the games are predetermined by who knows what. I saved after my game and reloaded, and every single time the CPU games were the exact same score (I've never checked stats, just final scores via daily view), no matter how many times you reloaded. (I did this 10-15 times) But if you sim cast the games you get a different and better representation of what might actually happen every time.

                          BTW, I've been using crewutah's sliders. But still, far better sim stats when you sim cast CPU games. If you just sim through the date, yeah you get some weird stats and results. Thats my experience anyways, has anyone else experienced this?
                          Bulls
                          Broncos

                          When I'm not playing video games

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                          • #14
                            Black Bruce Wayne
                            MVP
                            • Aug 2015
                            • 1459

                            Re: 2k18 and the problems with the current simulation system


                            Re: 2k18 and the problems with the current simulation system

                            Ok I'm confused here. My League added a bunch of sliders to customize the experience. People wanted this. Now are you all saying none of the features in My League worked? So Leftos put all that work in for nothing?

                            Also I don't understand people who don't want customization.

                            You want the devs to decide what your experience should be based on what they think?

                            Or do you think whatever you think is the right experience should also be what I experience as well, even though all of that is subjective?

                            I love this community and game but you all continue to not make sense.

                            Sent from my SM-G920V using Tapatalk

                            Comment

                            • #15
                              VAWereWolf65
                              MVP
                              • Jul 2016
                              • 1734

                              Re: 2k18 and the problems with the current simulation system


                              Re: 2k18 and the problems with the current simulation system

                              Originally posted by Black Bruce Wayne
                              Ok I'm confused here. My League added a bunch of sliders to customize the experience. People wanted this. Now are you all saying none of the features in My League worked? So Leftos put all that work in for nothing?

                              Also I don't understand people who don't want customization.

                              You want the devs to decide what your experience should be based on what they think?

                              Or do you think whatever you think is the right experience should also be what I experience as well, even though all of that is subjective?

                              I love this community and game but you all continue to not make sense.

                              Sent from my SM-G920V using Tapatalk
                              Have you seen the sliders they have? It's basically all stuff that has to do with chemistry, morale difficulty and stuff like that. It's helpful but it has no affect whatsoever on the statistical problems with simming
                              VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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