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Originally Posted by jmaj315 |
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The biggest issue i have with plays in 2k17 is that they aren't very fluid. The players struggle to get to their starting spots and they dont start the play until everybody is in precisely the "correct" location. Frustrating to waste so much of the shot clock between calling a play and initiating the play.
So many 3 second violations waiting on guys setting screens in the paint but the cutter never getting there.
So i guess my real question is, did running a play feel any more fluid than what I've described above?
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(1) Blue Part. I have no problems switching every now and then, I probably do it about 65% of the time (give or take, honestly, I don't know the percentage) when I play on HOF vs the CPU. Probably depends on the situation.
Let me further elaborate. It goes both ways. Sometimes this cat and mouse chase happens when I switch, and it also happens when I don't switch.
Sometimes when I want to switch, my computer teammate doesn't switch and now the same scenario happens. Me and my computer teammate starts guarding the same guy, and when I adjust to cover the open guy, my computer teammate would also simultaneously go cover that same open guy, ultimately leaving the CPU open. It becomes an awkward cycle and cat and mouse.
It certainly happens in real life where miscommunication happen, but it would be nice to some type of button input (i.e. being vocal on the court, telling my teammates "switch") during those pick plays. Let me further say that I can certainly overcome this issue because I always trying to control all five players (on-ball defense) and when necessary (off-ball defense). I personally love this fact about 2k, because it challenges me to watch all 10 players on the court, and take over parts of the court when necessary.
(2) Red Part. Personally, I would use the word "urgency" rather than "fluid." To me, the word fluid really means how smooth the animations are. In hindsight, NBA2k17 felt and looks the smoothest compared to NBA2k14 and 2k16 (I skipped 2k15 because there wasn't a halftime show). What you're describing sounds more like the players lack urgency.
Plays certainly need to be faster. But I also personally like the fact that the defense will "bump/chip/impede" my offensive teammates during plays. But what needs to happen is for my teammate to fight with greater urgency. More urgency animations would be a welcome addition. It would also be nice if 2k19 and future iterations would allow me to call two plays in a row. If the first play is taking too long to run because the defense is getting "rough," give me the option to immediately cue up my second play with a tap of a button either in the middle of the first play or any point during the first play if I see something else. I can already call out back to back to back plays if I wanted to, but it just requires me to cue up the on the fly play calling menu each time.