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Fatigue Display in on-the-fly sub menu

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Old 09-01-2017, 04:39 PM   #17
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Re: Fatigue Display in on-the-fly sub menu

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Originally Posted by MarkWilliam
Did you see the last 2 blogs dude?

Now is an amazing time to possibly give offline another shake.

When was the last 2K you played offline?
If you mean the last 2k I played offline much...I guess that has to be 2k11 before I started playing in my online league. Since I am a member there, offline is just not fun for me anymore. I like the challenge playing against human players who, for the most part, try to play something thats close to real basketball.


We need to keep this thread on the first page, so 2k sees that this is a real issue for us guys! They really have to add this before game release.
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Old 09-07-2017, 10:11 AM   #18
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Re: Fatigue Display in on-the-fly sub menu

trying to bump this thread, has there been any word from a dev on this?

Funny, I was playing 2k16 last night, and having the Stamina reading of players with the On the fly sub menu, was perfect!. its great for mygm/Myleague players, hope some how this gets in this years game
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Old 09-07-2017, 04:44 PM   #19
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Re: Fatigue Display in on-the-fly sub menu

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Originally Posted by strawberryshortcake
That's why I mentioned having both would be optimal. However, one must also take into account individuals with vision problems deciphering fine print. Sometimes an 98 could look like an 88, or 66, etc.

With the color coded implementation, you basically have three dominant color zones: (1) Solid green (2) Brown/Orange (3) Red

It doesn't have to be exact to make a decision right?

Anything that looks solid green (dark, medium light green) means the player is still at relative full capacity. If he's still green keep him in the game. Anything that's a shade of Brown/Orange/Yellow means the player probably should be subbed out. Red and even Orange color means the player absolutely must be subbed out.

Green = player remains.
Red/Orange/Yellow/Brown = time to sub player out.
holy cow they just need to add it, its they're 18th game and they still dont think about stuff like this, stop over analyzing it, they should put it in they just dont think about stuff like this, who knows why.
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Old 09-07-2017, 08:43 PM   #20
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Re: Fatigue Display in on-the-fly sub menu

2k15 setup>>>>>>>>>
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Old 09-26-2017, 05:44 PM   #21
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Re: Fatigue Display in on-the-fly sub menu

So is this something, now that the game is out, that 2k can't/wont address?

It's one thing to have the energy bar below a players feet.. I find it sometimes inaccurate + requires you to be in control of that player to see his energy level. But how do I have ANY indicator as to the energy level of the player I'm bringing back into the game? I have no way of knowing if my starter is ready to come back in unless I pause the game. It gets annoying to repeatedly pause the game in online matches and it's even tiring in offline mode - it ruins the flow entirely.

Why the heck does the quick menu list a players overall but not their energy level? I know the players overall, it's my team/player!! The way the menu looked in nba2k16 was just fine - why not go back to that style?

Again, I ask, is this something that 2k will not address? Between this issue and no custom rosters in MyGm, I may just go back to 2k16..
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Old 09-26-2017, 05:50 PM   #22
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Re: Fatigue Display in on-the-fly sub menu

Seems like an obvious thing.
If you are subbing, you should know if the player is tired or not.
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Old 09-26-2017, 06:04 PM   #23
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Re: Fatigue Display in on-the-fly sub menu

Instead we're given the players overall rating?? What kind of crap is that?
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