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Game speed, Passing Speed & "Movement Slider" balance ?

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Old 09-20-2017, 09:28 PM   #17
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

You guys know that messing with game speed makes the game clock faster/slower as well? I never touch Game Speed because of that. I'm glad they introduced a pass speed slider, that will be useful.
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Old 09-20-2017, 09:34 PM   #18
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

Quote:
Originally Posted by VAWereWolf65
I set the max for all user movements at 60 and the minimum at 40. I put CPU movements 5 points under at 55 and 35 since they seem to have a speed advantage over the user
I'm interested in learning more about these sliders.

Question VA..

1. How do you set game speed?
2. How do you set player speed (HUM and CPU)?
3. How do you set acceleration and lateral quickness?

I'd like to know how all these sliders work together. I want to speed the pace of game up, but I do not want to be able to blow by the defender every time.
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Old 09-20-2017, 10:31 PM   #19
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

Quote:
Originally Posted by antdoggydogg
You guys know that messing with game speed makes the game clock faster/slower as well? I never touch Game Speed because of that. I'm glad they introduced a pass speed slider, that will be useful.
I turned my game speed slider to 65, and played a "play now" game. The clock was not accelerated. Maybe they fixed this for 2k18..
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Old 09-20-2017, 10:48 PM   #20
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

Can someone please clarify what the discrepancy in these sliders means to gameplay?

For example:

Speed with ball (max)- 60
Speed with ball (min)- 40

Compared to..

Speed with ball (max)- 70
Speed with ball (min)- 30

Thanks!
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Old 09-20-2017, 11:28 PM   #21
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

The clock speed is no longer tied to game speed. It was altered around 2K16 (maybe 2K15, cant quite remember when, but was stated by MW), it only governs animations.
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Old 09-21-2017, 12:51 AM   #22
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

Quote:
Originally Posted by ffaacc03
The clock speed is no longer tied to game speed. It was altered around 2K16 (maybe 2K15, cant quite remember when, but was stated by MW), it only governs animations.
I thought so too but then I timed the shot clock in 2K17 with a stopwatch, and it was sped up. I just tried the same thing in 2K18, I set game speed to 100, and used a stop watch app on my phone to see if 24 seconds in the game = 24 seconds on my stop watch. My stop watch ended up timing 24 seconds at 19.5 seconds. That's a 4 to 5 second difference which means its not just human error of me timing the buttons too slowly. If it was off by 1 or 2 seconds then I'd think it was me, but 5 seconds is huge. It definitely affects the game clock.
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Old 09-21-2017, 01:17 AM   #23
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

With the movement sliders, there's no reason to mess with Game Speed. Keep that at 50.

I do feel the 70 for player speed and 67 for acceleration are too slow still. Try using John Wall in practice mode, it takes him like 5 seconds to go baseline to baseline (lol?). Bumping those to 80 feels more natural. Basketball players can turn on the burners real quick, in the game they should feel explosive.
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Old 09-21-2017, 01:20 AM   #24
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Re: Game speed, Passing Speed & "Movement Slider" balance ?

Quote:
Originally Posted by timsmooth503pa
i put mine at all fifty best way attributes control everything if you are slow you wont catch up to a faster player best threshold to me
Umm, the game always uses attributes. These settings only affect the separation/spread/difference between a player with 90 speed vs a player with 60.

I tried 50 for max and min...so slow. Kyrie should be able to instantly burn Mozgov, and not need 3 seconds to accelerate past him.

The 70/30/67 defaults are fine
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