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Originally Posted by alabamarob |
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One of my main complaints in all 2k games is the speed, and height that different players can jump. Yao Ming, and Boban Marjanovic should not be playing above the square, and they should not be able to explode off of the floor like Shawn Marion. Today's NBA is all about quick and athletic players, yet the game doesn't always represent that. Big, slow, and unathletic 7 footers can't even get on the floor in real life. But, in 2k every 7 footer is a rebounder, and rim protector.
Suggestions are:
1. Have three different jumping speeds for players. Fast, Average, and Slow. The unathletic players could have very slow jumping animations when blocking shots or going up for dunks and layups. Whereas, the Westbrook's and Isiah Thomas' could have very fast jumping animations. It would make the shot blocking, and inside play alot more realistic. It would also help with layups around the rim. They already do shot release speeds, why not jumping?
2. Have 4 different maximum jumping heights that players can reach. 10 foot, 10 and a half foot, 11 foot, and 12 foot. The top of a players hand should never reach above their maximum jumping heights. This would really open up the game around the rim, and out on the perimeter.
Would this be hard to implement? How would this not make the game significantly better?
The ability to elevate over another person, or get to the rim quicker then another person is a very key element in basketball that is not currently represented in the game.
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I agree 100% with this. Its why in the game, guys who arent great rebounders, but are tall, always grab more rebounds than they should. For instance Miles Turner doesnt grab near as many rebounds as you would think he would, considering he is fairly athletic for being as tall as he is, but in the game he always grabs 10plus rebounds for me each game. I have rectified it some, just do to the 2k roster guy poorly done ratings and tendencies, but players like him still seem to have a advantage in rebounding.
Im sure its probably not easy to fix within the game, but surely they could figure out a way to make poor rebounding bigs, not be great rebounders, and find a way to make good rebounding smaller players grab more on a consistent basis.
I have noticed they tend to give guys badges that should have them, and they tend to overrate certain areas that make the issue worse. Hands and Hustle both seem to play a role in the issue. Typically bigs have worse hands than smaller players, but it if you look, at the averages on both hands and Hustle of bigs compared to other positions, there isnt much difference in them.
Lowering the hands slider as well as hustle way down seems to help some, but by doing that your lowering every player ability. So I think 2 main ratings, that need major rerating is both hands and hustle, to make a bigger gap between bigs and other positions.
Also by lowering hands, tends to help with getting non steal turnovers up some as well, which has also always been a major problem in this game each yr.
Rebounding badges also need ot be given out sparingly to bigs. For instance Miles Turner has the badge for being able to score right after offensive rebound, which also helps him grab more rebounds than he should.
I dont know if this would work, but I thought about rating players rebounding by skill for that position. So take a guy like Mile Turner who they have as a B- right now I think, probably should be more of a C. Then take Lance Stephenson who they have as a B- for rebounding, well for his position it really should probably be a A.
I have no idea how that would work for sim stats, which Im a ML guy only, so I have tested it, to see but it may cause issues with sim stats, which I wouldnt want to mess then up anymore than they already are,lol.
I hope they improve this area, and while better ratings and tendencies probably would help, Im not sure if it would fix it completely.