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My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
This is a discussion on My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve within the NBA 2K Basketball forums.
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08-01-2018, 07:03 PM | #25 | ||||||||||||||||||||||||||||||||||||||||||||||||
2K OL Legend
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
Step 1: Let the users know that they are committing to several and not just ONE season when choosing a team in the OA. When creating an online league/association, team selection is never equitable. Real roster leagues will always have winners and losers with regards to some users getting better teams than others. If you are not lucky enough to have users who rep for their favorite and or home town teams like most successful leagues do, then you are automatically face the dilemma of inequitable distribution of teams when it comes to the haves and have nots. Now some may say to do a fantasy draft league, but that is anathema to me and most sim heads like to take the nba as it is in its current state, and then dole out teams to users knowing that they will have full GM responsibilities to mold the franchise into their liking with the aim of eventually winning a championship. If everyone played one and done seasons leagues then the original team selections would automatically create an unbalanced league prone to having users quit of frustration due to inequitable team distribution. What is the incentive for a user to take the Nets, Hornets, or Hawks if they are not innate fans of those teams? This is why I have always been at 2k's throat for not giving us a full blown Online Association that is continuous and perpetual with contracts, free agency, progressions, regressions, and the rookie draft. With great stick skills and GM skills, a user can theoretically turn around any franchise from its original state; if not in one season, then definately after multiple seasons and off-seasons. Remember, we use the real life NBA Collective Bargaining Agreement with accurate cap and luxury tax ramifications. I joke all the time that my love of online leagues have enhanced my knowledge of the Collective Bargaining Agreement (CBA) more than some nba media members in real life Take for example the nets user in my MLO. He started with the stock nets in season, and was good enough on the sticks to win games with them; to the extent that he was a viable free agency destination to land lebron and jj reddick in free agency, while drafting Mikal Bridges to add to a stock roster that already had young talent that progressed over the course of the OA in DLO, RHJ, Jafro, Crabbe, etc. It was wonderful to see the Nets get transformed into a juggernaut over the course of the OA, just like I'm sure their GM in real life Sean Marks would like to do over the next couple of years. This can only happen IMO with 29 game seasons that allow for multiple offseasons, giving owners a chance to improve their teams via trade, free agency, and drafting and developing. Step 2: Create an incentive structure that rewards activity and promotes the universal notion that all users are there to play games against other humans in a sim setting; with all excuses falling on deaf ears. Since the dawn of time, online leagues have thrived and failed due to the activity of the user base in either scheduling and playing their games, or making excuses, losing interest, or down right quitting in frustration. After years of running leagues, I have learned that the head commish or admin needs to be a strict dictator while being militaristic in pursuing total and complete accountability for all members of the league in getting their games in. Tactics that I have used are keeping an activity chart that updates daily based on games played by each owner, with deadlines that need to met each week. Owners that are consistently falling behind or simply cannot keep up with the pace of the league are swiftly replaced and booted. This then sends a message to the rest of the league that inactivity will not be tolerated. Keeping a healthy waitlist of users who have access to the league website and chat communication system and yet not the league itself, keeps a consistent pressure on the active owners to do their jobs and hoop or face the consequences. Step 3: Create an incentive system that gives both good and bad franchises a means to improve their team as the Online Association/League progresses through the seasons. Its not just enough to demand activity from your owners, especially when running a 30 man league. Though each owner may have different motivations for continuing in the OA win or lose, I have found that using the carrot and stick approach works really well for sustaining a longterm league that has dedicated owners returning every season and every 2k cycle. These incentives help to motivate both the good and bad teams in the league; giving them something to look forward to as they try use the incentives below in their team building and roster construction philosophies that allow them to compete. This psychological trick of having end-of-season incentives has been wildly successful in bringing owners back season in and season out. If owners meet their activity requirements, then they will get whats theirs and if they dont they will be at such a disadvantage in losing out on the incentives that it almost becomes franchise suicide to not meet your activity requirements. It is not enough to simply provide incentives. Many in this thread have mentioned the necessity of a chat, website, or forum as the primary communication tool to facilitate the coordination and scheduling of games. For years we used Groupme, but now Dischord, Whatsapp, or even Viber have provided amazing communication platforms to disseminate league announcements to all members in real time. Step 4: Use a real life lottery system that determines the rookie draft order each season. A great site is called tankathon that simulates the lottery based on your the standings of your league. Note: the myleague online lottery menus are not accurate for determining draft order. There are winners and losers in online leagues, but it doesnt have to be a zero sum game. Bottom feeders have no reason to continue in the OA if they cant see a future or a light at the end of the tunnel that rewards their commitment and dedication to their teams through good seasons and bad. Building through the draft remains one of the best means of building a contender in 2k if the league is set up to a multi season OA and not a one and done season. Tankathon Website Lottery Generation Tool Inaccurate MLO Lottery Odds Menus Step 5: Go the extra mile to create an offseason tool that governs player movement, trades, and free agency. Since 2k refuses to abandon the trash keeper system, perhaps the most arduous and painstaking task of league commishes and admins that wish to replicate the offline myleague with online myleague is to create a database repository that has all player contracts in both length and value. This sheet governs all player movement, trades, and offseason free agency activity. I will leave it to my fellow commish and longtime OA advocate and sim league enthusiast Swimfunk to go into the details of this system, as he is the brains behind it. Rumors abound that if 2k once again fails to give us the motherlode of a complete OA with contracts and free agency, Swim will be making his FA calculator and spreadsheet tool that simulates free agency available to the MLO community. More details to come on that after tommorrows announcement for the features in 2k19 MLO. Suffice it to say this system is so intricate, thorough and detailed that it rivals offline myleagues offseason and in some ways does a better simulation of free agency due to having actual humans in the 30 man league that are making FA and front office decisions on behalf of their franchise and not the CPU. Watch the video below get a glimpse of how the system works, with the bidding and awarding of FAs, notwithstanding the algorithmns and complx formulas that are running behind the scenes. Watch swimfunk_tv from Swimfunk_tv on www.twitch.tv There are so many other little tricks of the trade that come with running, maintaining, and sustaining a 30 man MLO. It is not easy, but with a dedicated team of admins, and owner base with the common denominator of being hoop heads who love the life real nba, along with all the intricacies of roster and Cap management that involves being just as good in the front office as you are on the sticks, this community can thrive. OS is just heavily skewed towards users who want to play offline myleague against the cpu. Once you get out of the OS bubble, there is a vast MLO community that have quietly taken matters into their own hands to replicate the offline myleague into the existing MLO structure. They got tired of complaining and actually developed solutions and work arounds. Regardless of what 2k announces tommorrow with regards to MLO, the community will still thrive in the shadows and on the margins so long as the mode exists. Where there is a will, there is a way. Long live Online Franchise Fanatics!
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08-02-2018, 12:36 AM | #26 |
MVP
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
WOW! Great post! That’s true dedication and impressive the lengths you guys go to! Thanks for sharing! Looking forward to tomorrow’s blog! Sounds promising, but just in case who will be by Amedawg’s side just in case something go’s wrong?! Lol
amedawg00 likes this.
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08-02-2018, 01:35 AM | #27 | ||||||||||||||||||||||||
Rookie
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
I am impressed, in awe and disappointed at the same time! Impressed because you KNOW YOUR STUFF! In awe because this system I see borderline perfect! Disappointed because it shouldn't be your job to do ALL of this, it REALLY should be 2K's! The announcement later today is going to dictate whether or not I'm going to be using your system or not! I will see you back here later today to discuss/critique "The Announcement"
amedawg00 likes this.
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08-02-2018, 03:34 AM | #28 |
MVP
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
I'm glad that we're getting more mature and experienced as the years gone by, 2k have done us(MLO commishes) good and bad on the way and then for those who are really dedicated like Ame, Rob, swim, lvnb and myself as far as i know and i know there are a lot other commishes in the world still going strong have gotten somewhere i believe we wouldn't imagine back in the day that we could and survived to the point that we're now so in a way i see the half bottle full and grateful to 2k as well.
Today's world is not the same as 2011 and before, so things changed and we have to reach to those people that can truly understand what is building a franchise or hanging with friends for the sake of good competitive, unforgettable games and leave a good history behind us as gamers. What i try to emphasize in my own league to players/friends is that whether lose or win don't mind it keep going strong and you'll be rewarded (both your gaming ability, and your organizational league power) so ofcourse i add appropriate incentives and organization for that word to be countable. Running a league is about principles and being objective to everyone in every situation and always look out for everyone and anyone in your league all the time even in your one to one conversations, every decision you make has to embrace all so that they know you're doing for the purpose of everyones sake not just for one still you'll have different people but it's normal so.
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Last edited by ataman5; 08-02-2018 at 11:15 AM. |
08-02-2018, 10:45 AM | #29 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
Everything sounds GREAT in principle but I still will wait till release to see how all the sliders work. 2K notoriously has great ideas but upon release, things many not work as advertised. Sliders may not work, etc. Cross our fingers and hope for a smooth release day and few complaints from the twitter/YouTube community! |
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08-02-2018, 11:35 AM | #30 |
Rookie
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Re: My League ONLINE 2K18-2K19: Good, Bad and Ugly Areas to Improve
Incredible update to online my league. Finally!!!!
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