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Contested Shot Making. Sim or Not Sim?: A Proposition

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Old 08-18-2018, 02:50 PM   #9
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

The problem with there not being any visual cue is that there is no other way to know how your player is "feeling". In real life, I might be feeling my shot just by shooting around in warmups. There are times when you're just on, and you can feel it. Even without having to make 2-3 shots in a row.

I normally use this clip when talking about commentary and crowds, but it applies here:


Lebron is on fire here, making every shot he takes, from whatever distance, with any defense. Then he misses two straight free throws. But he is still feeling his shot, and immediately takes a deep, contested three, and continues to be hot until a timeout is called.

The way you're describing, though, you're not getting that "feeling" that the player has. It's just being methodical; I hit two shots in a row, maybe I can make another. I missed a shot, maybe I'm not feeling it anymore.

In real life, a guy might make a ridiculously contested shot at the end of the shot clock, or trying to draw a foul, and that's what wakes him up and starts his hot run. But if he can't make a well contested shot to begin with because he wasn't already in rhythm, you can't replicate it in-game.
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Old 08-18-2018, 03:39 PM   #10
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

the shot percentages ( open or contested ) need to come down . Then this would be ok here and there.

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Old 08-18-2018, 03:47 PM   #11
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

Quote:
Originally Posted by El_Poopador
The problem with there not being any visual cue is that there is no other way to know how your player is "feeling". In real life, I might be feeling my shot just by shooting around in warmups. There are times when you're just on, and you can feel it. Even without having to make 2-3 shots in a row.

I normally use this clip when talking about commentary and crowds, but it applies here:


Lebron is on fire here, making every shot he takes, from whatever distance, with any defense. Then he misses two straight free throws. But he is still feeling his shot, and immediately takes a deep, contested three, and continues to be hot until a timeout is called.

The way you're describing, though, you're not getting that "feeling" that the player has. It's just being methodical; I hit two shots in a row, maybe I can make another. I missed a shot, maybe I'm not feeling it anymore.

In real life, a guy might make a ridiculously contested shot at the end of the shot clock, or trying to draw a foul, and that's what wakes him up and starts his hot run. But if he can't make a well contested shot to begin with because he wasn't already in rhythm, you can't replicate it in-game.
I understand what you are saying but reasoning for not having any visual cues is in real life even though you may “feel” you are in rhythm you still dont “know” until you make the next shot you take. Then cause you have no reason to prove you otherwise you confidently take another shot as if you are in “rhythm” and you continue to do so until you miss enough to confirm that maybe im not in rhythm.


So from the in game perspective the “feeling” that you are describing that real life players get comes from the fact that you know if you string a few makes together you may or may not access the ability to gain a boost to your ratings.
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Old 08-18-2018, 04:20 PM   #12
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

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Originally Posted by Baebae32
I understand what you are saying but reasoning for not having any visual cues is in real life even though you may “feel” you are in rhythm you still dont “know” until you make the next shot you take. Then cause you have no reason to prove you otherwise you confidently take another shot as if you are in “rhythm” and you continue to do so until you miss enough to confirm that maybe im not in rhythm.


So from the in game perspective the “feeling” that you are describing that real life players get comes from the fact that you know if you string a few makes together you may or may not access the ability to gain a boost to your ratings.
Then instead of it being a rhythm indicator, have it be a feeling indicator lol. Maybe just a shot confidence indicator. I just think there needs to be a way to get that "feeling" that isn't so methodical and mathematical. It's part of what makes basketball so exciting and fun to both watch and play in real life.
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Old 08-18-2018, 04:38 PM   #13
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

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Originally Posted by El_Poopador
Then instead of it being a rhythm indicator, have it be a feeling indicator lol. Maybe just a shot confidence indicator. I just think there needs to be a way to get that "feeling" that isn't so methodical and mathematical. It's part of what makes basketball so exciting and fun to both watch and play in real life.
Lol the mathematics are the limits faced by this being a video game. Its all a bunch of code
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Old 08-18-2018, 05:20 PM   #14
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

The original post is a very sound proposition IMO, especially the part about there not being a visual indicator of if one is hot or in rhythm. One doesn't ever really know, there has to be risk/reward.

I'd add in an additional risk factor for people taking contested shots. After a player has missed two consecutive contested shots, I'd have the shooting percentage of the other players on their team(on the court) go down until the next open shot make by any one of those players. Trying to Kobe your way out it should definitely have a freeze affect on the rest of your team.
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Old 08-18-2018, 05:44 PM   #15
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

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Originally Posted by Baebae32
Lol the mathematics are the limits faced by this being a video game. Its all a bunch of code
Right, but it shouldn't feel that way. That's all I'm saying. They should be trying to replicate the feeling of being the player you're controlling.
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Old 08-18-2018, 05:53 PM   #16
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Re: Contested Shot Making. Sim or Not Sim?: A Proposition

I wont pretend to know a good solution.

But i’m tired of seeing streches and Sharps take ridiculous contested shots because the KNOW 2k will bail them out with:
1) dimer
2) limitless
3) deep range dead eye
4) catch and shoot
And a difficult shot just because, why not.


But hey, the real shot that’s meant to beat a contest (the post fade) naaaah we’re not gonna give that badges. Not a single one.
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