#SIMNATION Developer Feedback Project

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #1

    #SIMNATION Developer Feedback Project

    Hi Sim Nation

    This is the first year of a project where we will get our ideas and wishlists to the development team. Rather than have them spread throughout the internet, the goal is for this to become the guiding document for what we want from NBA2K.

    This thread is for documenting any ideas you have. Please include detailed descriptions, videos, images etc. They can be in gameplay, art direction, any of the modes, menus etc.

    Readers and lurkers, please like the ideas you think would work best.

    A few community members will get together and sort out the best ideas and get them onto a document which will be passed on to the dev team.

    We want this to become the main channel between the sim community, and the devs. Your enthusiasm and constructive feedback will drive it.
  • OrlandoTill
    Rookie
    • Sep 2016
    • 169

    #2
    Re: #SIMNATION Developer Feedback Project

    I'll get started.

    I play every mode with varying levels of success.

    Play Now Online

    We need dynamic team selection. Basically the matchmaking in 2K11.
    Whenever we click the Play button on Play Now Online have the Play Now Online matchmaking system match us up with Users FIRST, then let us decide what Team, Jerseys, Gameplan and Lineups, we want in the timer limit. As opposed to the pick a team in a specific tier and then get matched up to a user based on our search query.

    I think we need more player licenses for the existing teams more than getting new teams into the game. We need them most for the more recent teams and the GOAT teams.

    Explore an online feature of being able to turn 3pters off when doing an online match to invigorate usage of past teams in the game(since the meta for coaches up to around the 1990s was going to basket).

    MyTeam

    I think users should be able to customize their team logo, jersey and court quicker/access the auction house rather than getting MyTeam Currency and early meta cards when completing rewards.

    Park
    Rep Rewards(Amateur, Pro, Elite), should be equal to or more rewarding than the Road to 99/Grinding rewards.

    Park affiliations from 2K15-2K16

    1 Dedicated Park court without the 3pt line for 3 v. 3 and 2 v. 2


    Pro-Am

    Combining TeamUp aspects with ProAm(or create a Quick ProAm mode or a NBA 2K Combine mode)
    ProAm is the end goal for most adults I would say. People like being able to get progression when playing the mode but hate having to grind to 85/90 to play the mode. Allow Team ProAm/JRC to be a hop in feature like TeamUp is. You have the ratings(maybe not the badges) and the player looks like you and you can understand the meta without having to grind or pay money. Make it like a 2K League TeamUp mode.

    JRC
    Let the highest priority user and any user with Floor General set the Freelance Option of the CPU when people inevitably drop(space the floor, motion cuts, scoring actions)

    Let the highest priority user and any user with Defensive Anchor set the defensive matchups on the court.

    Let more small forwards take the power forward position in matchmaking even if there height requirements don't fit. Allow 6"8" SGs to play the PF position in JRC matchmaking. Bring back shootaround while matchmaking.

    Give users the option for the auto win with the accompanying progression to that point in the game when the games turns into playing against 5 AI players for both JRC and ProAm A time limit on this vote as well.

    JRC Events
    JRC events where you play the classic rules of the NBA with your MyPlayers(60's rules, 80's rules, 2000's rules)

    Neighborhood
    Let random users to be able to see your Rep(Amateur, Pro, Elite) and archetype but not your OVR or Ratings when using the phone. Full access to friends.

    MyLeague

    Allow users to be able to contract the league

    Allow users to make more teams


    Gameplay

    Online
    Call offensive interference and goal-tending more(punish these unskilled Glass Cleaners, big C users for spamming the Y button without purpose in the paint)

    More ball tangibility(I complained, the community complained, it went from too much to to slightly below average, basically a 7 to a 3.5 where 5 is the ideal)

    Revert the shooting back to NBA 2K19 launch. With the somewhat balanced state of on-ball screens, increase the skill gap of maneuvering around picks with non-ball handling archetypes. That was what broke the game for contests at launch with great shooting archetypes being able to be great ball-handlers in general/casual gameplay.

    Miscellaneous

    Giving users the ability to choose the length of their shorts when wearing any jersey set

    Give users the option of whether to celebrate on all-white shots that are going in(Set the default to No)

    Allow more court creation customization settings
    Images for the baseline(ex. Purple Lakers script/Toronto 3D Logo), stanchion, jumbotron logos more placement options for on court images. Allow us to manipulate like the Pelicans Smoothie King Center inside 3pt line where we can superimpose an image to a section of the court. Allow us to do things like put the 2001 76ers logo balls on specific areas on the court.

    Also give players the ability to make a secondary court for ANY of the possible 30-36 Team(s) allowed in the game like there was last season for Toronto(Huskie), Milwaukee(MECCA) and Charlotte(Throwback).

    Bring back the Press Reel(images in game from varying locations of the court in slideshow format)

    Give users immediate access to the All-Star Weekend events.

    Give Dunk Fans, Slashers MyPlayers, Player Creators a Dunk Creator Suite to create more authencity for Open Dunk Styles than the animations in the game(Just like there is for the Open Jumpshots). 2K can absolutely do it and market it as a popular feature on the back of the box.

    Allow users to customize their animations/MyCourt globally in any location in the Neighborhood in MyCareer.

    Increase the progression of Charge Card(without the predictability and strength of blowby animations nobody is taking charges or flopping or finds it meaningful)

    Allow users see their own ViP(the descriptions you see for other players when engaging a Play Now Online game)

    Two voice channels in JRC/Pro-AM(being able to talk to the other team and your team, and the ability to get muted).

    For Offline, Aesthetic TV Filters for Classic Home Teams(give users the option to toggle On/Off) basically bringing back the aesthetic left in 2K12 where teams were able to play in black & white, sepia tone, depressed presentation.

    Increasing the viability on ALL slower non high jumping jumpshots(this will remove finding the BEST jumpshot and allow people to make their own and implement variety, it will stop 7 foot Shooters from choosing unrealistic athletic jumpshot animations)
    Last edited by OrlandoTill; 11-19-2018, 09:04 PM.
    76 6"6" 180lbs Sharpshooting Playmaking SF
    73 6"7" 230lbs Pure Glass Cleaner PF

    https://www.twitch.tv/orlandotill

    Protesting PNO
    MTU

    PSN: OrlandoTill

    Comment

    • Barncore
      Formerly known as Barnsey
      • Aug 2003
      • 1337

      #3
      Re: #SIMNATION Developer Feedback Project

      I have just a few misc suggestions for now.

      Make it so we can edit chest protrusion/thickness of a player in CAP (and please keep wingspan, body length and shoulder width in there). Torso thickness really changes a player's bodytype in terms of overall mass.

      Also, please allow us to edit neck thickness.

      Also, i'd love for the replay system to be revamped. Right now i feel like it follows the ball too strictly, which breaks immersion. If the camera was a bit looser that'd be nice. I'd also like to see replays more often than the "Often" setting allows, because the game is so beautiful. I'd love to see more camera/broadcast effects like depth focus and maybe some subtle slow motion trails or blurring. Super subtle, but there. Maybe a lens flare could be cool too.

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12278

        #4
        Re: #SIMNATION Developer Feedback Project

        Since I play mostly quick games for offline. I wish they would bring back greatest mode for offline. I also would like them to have a rivalry mode where they make use of the old school teams rather than just having them as something playable.

        Something called rivalries throughout nba history. Have a bit of history lesson when picking a rivalry match. Teach these kids some history....





        Sent from my SM-G930T using Tapatalk

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #5
          Re: #SIMNATION Developer Feedback Project

          All of the following has to do with player awareness. It’s 2k’s weakest link. Unfortunately, I don’t have in depth videos or can’t really expand on them seeing as how this particular thread was unexpected. I'll be updating this post as I come across stuff such as videos, etc.

          Spoiler
          Last edited by strawberryshortcake; 10-20-2018, 01:54 AM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • UnbelievablyRAW
            MVP
            • Sep 2011
            • 1245

            #6
            Re: #SIMNATION Developer Feedback Project

            Off ball defensive and offensive stuff needs to be looked at imo. Things like your guys cutting to the rim/standing around you while you post up is irritating.

            Or guys cutting to the rim because they're open.......but they're only open because the guy that is supposed to be guarding them is in the paint.

            Or shooters not spotting up in transition and seeing your entire team run under the basket and stand there for 2.5 seconds before they leave and allow you to start your offence.

            Or CPU defenders having no idea what to do in PnR situations. Hedging and the like implies that you are blocking the path straight to the basket to bump the offensive player, but you're not supposed to leave your original assignment open. For some reason this is lost on the CPU. For the last 3 years the only good way to guard PnR is to do catch hedge because any other setting results in wide open layups and dunks.

            PnR animations needs to be revamped. The PnR needs to be a 3 person animation instead of a 2 person one. Players love abusing the screen animations in H2H gameplay by dribbling back and forth near a screen until their defender gets sucked into a swimming animation, leaving the ball handler to be wide open. I personally would like the ball handler to feel the bump or the arm of the defender as they fight through the screen. Especially with people that are good defenders. Look at Marcus Smart here making a great defensive play by keeping his arm out to keep contact with Korver. Even though he gets screened, Korver is never wide open

            Comment

            • jk31
              MVP
              • Sep 2014
              • 2659

              #7
              Re: #SIMNATION Developer Feedback Project

              let us select freelance offense and points of emphasis in Myleague and myleague online in the Coach game plan menu. right now you have to do it in the game.

              Comment

              • triplechin
                Pro
                • Jul 2010
                • 594

                #8
                Re: #SIMNATION Developer Feedback Project

                Give us an option if we don't want super arcade gameplay, even if it is just the Combine mode like others have said, give the crowd that is more about playing team ball than sHoT tIMiNg a better option. The gameplay is stale. A separate mode of some kind would be great. Balanced and all the works. If they could do some 2s or 3s like that too that would be cool but could live without it.

                In that same vein, give us the option of a shooting system less reliant on timing. Probably close to realistic FG%, but something like this for online players that aren't interested in the 75% sharpshooter meta:

                Contextual rating based on shot quality > timing

                So maybe if I'm using Curry on an open 3, we can say he hits those about 50% of the time (just making numbers up for the sake of argument).

                Excellent timing can be +10%
                Good timing can be +5%
                Mediocre timing can be -5%
                Bad timing can be -10%
                Terrible can be -25%

                Ignore the specific numbers but that is the general point of the type of shooting I think would be best for the game and for the gameplay to have more variety. They and others with more time can put together more numbers and better reward/penalty increments, but the point is that your timing will still effect the shot, just not too much. And then display your %chance to make the shot on the feedback just like on a free throw. I think this would also allow for really easy tweaks from the devs
                51 & 55

                FRANCHISE OVERHAULED
                https://forums.operationsports.com/f...verhauled.html

                PROGRESSION OVERHAULED
                https://forums.operationsports.com/f...verhauled.html

                Comment

                • OrlandoTill
                  Rookie
                  • Sep 2016
                  • 169

                  #9
                  Re: #SIMNATION Developer Feedback Project

                  Originally posted by triplechin
                  Give us an option if we don't want super arcade gameplay, even if it is just the Combine mode like others have said, give the crowd that is more about playing team ball than sHoT tIMiNg a better option. The gameplay is stale. A separate mode of some kind would be great. Balanced and all the works. If they could do some 2s or 3s like that too that would be cool but could live without it.

                  In that same vein, give us the option of a shooting system less reliant on timing. Probably close to realistic FG%, but something like this for online players that aren't interested in the 75% sharpshooter meta:

                  Contextual rating based on shot quality > timing

                  So maybe if I'm using Curry on an open 3, we can say he hits those about 50% of the time (just making numbers up for the sake of argument).

                  Excellent timing can be +10%
                  Good timing can be +5%
                  Mediocre timing can be -5%
                  Bad timing can be -10%
                  Terrible can be -25%

                  Ignore the specific numbers but that is the general point of the type of shooting I think would be best for the game and for the gameplay to have more variety. They and others with more time can put together more numbers and better reward/penalty increments, but the point is that your timing will still effect the shot, just not too much. And then display your %chance to make the shot on the feedback just like on a free throw. I think this would also allow for really easy tweaks from the devs
                  I know where you coming from and frankly I guess you could say Green Releases broke the game and is the biggest legacy issue eating what is possibly the best entry in the 20 years of existence.

                  2K18 was realistic in that there were good releases when the game released but people hated the aesthetic and "responsiveness" of not getting green releases for excellent timing.

                  The high end shot percentages were lenient under that system just like it is in the current system and when the 2K18 system was patched for more greens.

                  The system crumbled because people kept complaining about the responsiveness of not correlating excellent input with excellent results.


                  2K19 pleases the green crowd/competitive crowd but doesn't play into the realism.


                  So we're at the crossroads

                  Leave in the Perfect Green Window but make it super hard to get open to get the chance to Green 100% of your shots(and let getting open dictate the percentages).

                  Or go full realism and make shooting the RnG it is where the percentages are real but it isn't fun(or competitive)

                  It's funny because in an Open Gym Steph is making 99/100 but in the actual game the Synergy stats says he's a 50-60% shooter Open.

                  I guess the compromise is let the GOAT shooter(All-Time Steph, 2015-2016 Steph but not current Steph) and Pure Sharps get the Green window(but make it really hard) and put everyone in the RnG blender except in practice mode/"Freestyle"/MyCourt.

                  I guess where they painted themselves in to the corner now is giving the community the aesthetic that every make is a Green Release(even the Early/Late Releases that go in) even when the timing doesn't make sense.

                  I guess we need another 2K18 except this team the community has to suck it up that GREEN releases while aesthetically pleasing and cool thing the series has invented is flawed as a mechanic. An unrealistic and frankly idealistic way to view basketball.
                  Last edited by OrlandoTill; 10-16-2018, 04:01 AM.
                  76 6"6" 180lbs Sharpshooting Playmaking SF
                  73 6"7" 230lbs Pure Glass Cleaner PF

                  https://www.twitch.tv/orlandotill

                  Protesting PNO
                  MTU

                  PSN: OrlandoTill

                  Comment

                  • itsmb8
                    MVP
                    • May 2011
                    • 3361

                    #10
                    Re: #SIMNATION Developer Feedback Project

                    To add on about what has been suggested about shooting... What about giving us an option to set what weight we want on timing and real player %. So if we want pure % thats 0/100. pure timing is 100/0, and you can go anywhere in between. As it is currently, RP% makes people REALLY selective in shooting because the odds are severely against you, while with timing, bad shooters can go off unrealistically if you have their timing perfected. If we were to be able to set a weight on both, we could really get the positives from both sides and make shooting whatever we want.

                    Of course, this would probably just be an offline feature because it could probably be exploited online.
                    PSN / Xbox GT - BLUEnYELLOW28

                    Comment

                    • JoFri
                      Pro
                      • Mar 2013
                      • 1486

                      #11
                      Re: #SIMNATION Developer Feedback Project

                      Have accurate signature shooting form.
                      Allow easy edit with just shooting form and base jumper.
                      Allow easy edit for all players in a team in the overview screen.
                      Allow rotate player view.

                      Have accurate free throw signature shooting form/routine.
                      Allow edit free throw routine.

                      Have accurate signature post hook/ shooting form.

                      When standing, bring back the control "LS away from basket + shoot button = fadeaway jump shooting". This is currently a stepback jumper animation.

                      When back face basket in the post, bring back "RS towards basket = using body leaning back against the post defender" animation. Flicking RS is a mild shoulder fake instead of moving the pivot foot. Turbo + RS to the right = shimmy fake to the right and fadeaway to the left (double flick RS to the right = fadeaway to the right).

                      Bring back face up drive move. Release LT and hold LS to allow a smoother movement.

                      When face up in the post and jap step, make the defender bite on the step. Poor post defender bite bigger step. Good post defender either not bite on the jap or just a small step shift.

                      Allow chain of movement in the post, Like, when back facing basket, rotating RS to quick spin drive to the key and quickly double tap shoot button to perform another spin, hold shoot button to shoot or tap to perform up and under.

                      Have reaction time for defense attribute. High rating tend to bite on pump fake. Low rating + low acceleration attribute shall not keep up with the fast player on blow by.

                      Foot planting for both offense and defense. If there's a sudden change of direction by the player movement, the defender comes to a stop with one of the foot and changes direction, and it shall be a second slower than the offense player. Apply to both offball and onball movement. Apply this to offball backdoor cut, blow bys.

                      Bring back defensive and offensive awareness attribute ratong. Players with low DA likely to blow a defensive assignment with backdoor cut.

                      Allow charging and blocking foul to happen. Have Cpu to draw charges and force user to kick out. If defense is in position and offense player still manage to kick out, the charging still valid. Allow replay for official to determine if blocking or charging foul. Make user trigger more hop step or euro step to avoid charging call make.

                      Always have a player to run back and pick up the offense player in the paint.

                      After pulling down the defensive rebound, allow any of the players nearest to the ball guy to harass the ball guy to slow down the fastbreak.

                      Lower down loose ball frequency for offline. Zerolise it.

                      When jump for rebound, the movement coming down should be quicker instead of 'floating' in the air-like.

                      Allow long passes after a rebound - Kevin Love or Lonzo kind of long passes. Success rate depends on passing accuracy rating.

                      Allow quick inbound pass after a scored basket. This is one of the staples of 7 seconds offense. Any player near to the basket picking up the loose ball can quickly throw an inbound pass. Set this for 7 seconds system proficiency, quick tempo pace play.

                      Have accurate player tendency updated for all players, including classic teams.

                      Have a teammate to help another teammate getting up from the floor.

                      Have the bench jump for excitment when a posturiser dunk happen. High five with audience. Have the crowd jump when making a winning shot. Play the rock n roll music during time out.

                      Make the rim sound and swishing the net LOUD. Ball bouncing to the floor to be distinct too.

                      Make the head smaller in proportion to the body size.



                      Sent from my iPhone using Tapatalk

                      Comment

                      • UnbelievablyRAW
                        MVP
                        • Sep 2011
                        • 1245

                        #12
                        Re: #SIMNATION Developer Feedback Project

                        This is what I'm talking about btw in terms of being sucked into animations. I change to my C because the CPU is incapable of being the roll defender, and the CPU immediately gets sucked into the screen. Now Harden is wide open and rising for a shot before I'm able to switch back to Butler and contest.

                        Spoiler

                        Comment

                        • youALREADYknow
                          MVP
                          • Aug 2008
                          • 3635

                          #13
                          Re: #SIMNATION Developer Feedback Project

                          Have reaction time for defense attribute. High rating tend to bite on pump fake. Low rating + low acceleration attribute shall not keep up with the fast player on blow by.
                          They actually have this attribute already, but the main Edit Roster table doesn't show the column. You can't access it in the Quick Edit screen (this bug was in 2K18 too). You'll see it when you access Edit Player, but then have to check each player one-by-one.

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #14
                            Re: #SIMNATION Developer Feedback Project

                            Originally posted by UnbelievablyRAW
                            This is what I'm talking about btw in terms of being sucked into animations. I change to my C because the CPU is incapable of being the roll defender, and the CPU immediately gets sucked into the screen. Now Harden is wide open and rising for a shot before I'm able to switch back to Butler and contest.

                            Spoiler
                            That is how a LOT of the perimeter shots get created in this game. I'd like to see them add minor contact animations all over the place because there are too many instances where you get either a dramatic arcade-like contact animation or player clipping in situations where guys should be barely brushing by one another. Not sure if that's a realistic request based on whatever limitations they have on this generation of consoles though.

                            Comment

                            • Kushmir
                              MVP
                              • Jun 2003
                              • 2414

                              #15
                              Re: #SIMNATION Developer Feedback Project

                              I'm primarily a PNO player and IMO the Balance, Legacy Issues, Authenticity and Accountability are what plague H2H play.

                              Fooling the other user should be the basis for balance/success in H2H. Gameplay that doesn't foster this has to be phased out. Case in point being fooled on blocks. These should be an automatic foul or loss of defensive position like we see from Horford and Adams here:

                              <div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/9b2cz/hupztg" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/rIcsUlQEkPg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              The defender doesn't get to go for a big play, miss and remain in good defensive position--free to spam away until their timing is good.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/vHqPMyPz08E" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/SbXMzXR9sKw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/IrwyBn_ByRU" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/hnH_eUrhhF8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              If timing matters when we shoot, rebound and pass....it has to matter on blocks as well. Position matters too--Chasedowns and recovery blocks from behind/in trail position should be low percentage and limited to players with the skillset--and even then can't be automatic. Just because something happens (Lebrons chasedown in the Finals) doesn't mean it will ALWAYS happen. The game has to stop treating everything like a 50/50 instance--ratings matter. It takes away the wow factor when these amazing plays are routine. Gameplay favors blocks from behind by beat defenders when these should actually have a much higher chance of a foul than blocks where the defender is in help position and between the offensive player and the basket.

                              Transition Defense has to do away with the long pass that depends on our defenders being clueless via slowing passes over distance, deflections out of bounds, steals and bad pass outcomes.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/e0ST_Qx2B68" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/5yqP4xtAxqY" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/LaQG_4HEE48" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              Neutral outcomes are the primary cause of plays that aren't authentic to the NBA and Spam and you simply can't mention a skill gap and allow this kind of gameplay to take place.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/6jMTCioCZX4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/OOT_tci-O7I" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              Imagine being able to miss this many steals without negative outcomes. This is why spam exists and works--there's no Accountability. If your timing/position are good you get a steal. If they're horrible the game forgives you. This has to stop, give players what they're asking for: Steals and Blocks should attack the ball from wherever they are on the court--RESULTING in a foul or the defender's momentum taking them out of the play.....a game without Risk/Reward mechanics is horribly unbalanced. 2K16 had a much better mechanic where missed steals had a downside.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/FcQsUA1QEKo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/fpWq3ufgNeQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              Also, stop the egregious contact allowed on shooters. Contesting is done with the right stick (and would be more intuitive via pointing it at the shooter, btw) pressing triangle to block shots and having zero fear of making contact can't be a thing.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/BN1mEdqeroY" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/Y4dHDXrkKrA" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/b-mHPE88iGQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              And what happened to Good (but late/early) releases? Why does everything revolve around Greens? Thats a horrible standard....and a horrible mechanic thats been abused since its implentation--see for yourself in the 2nd video.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/jV_eZ_23mD4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/5CuX8Pyqkhs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              Lastly, stealing the ball HAS to be skill based. Demand the same level of skill from each user. Require the defensive player to anticipate the kind of pass to be successful and offensive players to vary passes to keep them off-balance. Steals should also be with the R-Stick so that defenders actually have to target the ball. Meaning they need to press R-Stick UP to steal a lob pass, R-stick DOWN for a bounce pass and right/left for a normal pass based on their position. Timing has to be paramount as well. Spamming square can't be a recipe for success going forward--it should only be for deflections out of bounds.

                              A steal by Embiid from the vantage below would mean not only good position, but good timing with a smaller window of success (his steal rating is only 37) and pointing the R-stick to the left for a pass to Bledsoe and to the right for a pass to Brogdon:
                              Attached Files
                              Last edited by Kushmir; 07-18-2019, 02:26 PM.
                              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                              Comment

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