I've got over 1000 games PLAYED IN JRC THIS YEAR. Each game lasts about a half hour. That's a lot of time to be stuck in a match with the wrong archetypes, the wrong overalls and no communication. I feel its in the community's best interest that 2k20 features this game mode with a revitalized matchmaking to encourage the best team play possible.
here are a few of my suggestions @mike wang and whatever devs are responsible for this game mode.
1)No multiple archetypes at the pg/sg and at the center/pf. When it comes to 2k20,we need to have floor spacing being a premium. In that case, 2k20 should never have you matched alongside a Rim protector @power forward, if you're a rim protector at center. Or if you're a play sharp at the pg, you shouldnt have a playsharp @sg It can be frustrating to showcase your talent when there there are similar archetypes on the floor that do what you do as well.
2)2k20 should search by archetype. Basically i feel like 2k20 should search by whos online and and what archetypes are in the game. So a typical search should be like...lets say:
u join a lobby as a sg lock...the queue should not allow another lock in the lobby. Now any other arch by position should be available to run. the next thing is make sure the queue always has a sharpshooter primary in the lobby and always have a stretch 4 or 5 if the lobby is occupied by a rim protector primary or glass cleaner to prevent poor floor spacing and paint balling.
In most rpg's theres a class system in place such as:
Warrior / Fighter: The melee hack-and-slash class that is often the hero of the game.
Knight / Paladin: A class clad in heavy armor, made to absorb all that enemies dish out.
Barbarian / Berzerker: The big guy with an equally big weapon, used to smash enemies.
Monk / Martial Artist: A melee class that forgoes weapons for their powerful fists and martial arts.
Archer / Ranger: The ranged class with bows or guns. This role can also be taken by the Rogue or Hunter classes.
Thief / Rogue / Assassin: The sneaky bandit with itchy fingers and a nose for treasure, and wields a mean dagger.
Priest / Healer: The class who makes sure the party survives the encounter with their heals and revives.
Mage / Wizard: The class with the spells to burn, freeze, electrify, or just make enemies disappear.
Summoner / Necromancer / Druid: Minions galore with the summoning powers of this class.
i see no difference between:
Archer/Rangers-Sharps
Priest/Healers-Playmakers
Mages-Shot Creators
Barbarians-Athletic finishers
Thief-Lockdowns
Monks-Slashers
With 2k's take on MMORPG "the Neighborhood" the one place most people go to get their bball fix in, there has to be a better variety of player archetypes when matched up alongside each other.
3)Tiers....Theres no way that amateur 1's should be playing against pro'1s 2's and 3's and better. The way its constructed now is that you can be a noob at the game and you will be matched up with people who are wayyyy more experienced than you at the game and it will show in the box score at the end of the game. 2k needs to address this issue because it's not fair that low overalls or inexperienced myplayers are being matched up with more experienced players.
4)Require a Microphone to be plugged in at all time for this mode or after one minute of gameplay without a mic plugged into gamechat, you get kicked out for poor sportsmanship. Because technically, that's exactly what it is to be in the walk on/JRC without a mic. it's irresponsible, selfish, and can make or break if you get a win or not. All you have to do is look at the NBA 2k combine every year to see how important having a mic during gameplay with people you've never met before. Countless people on social medial complain about how horrible the experience was and so did a lot of NBA 2k league players voice their concerns about how poor the communication is during these modes.
I say make it a requirement to talk to your teammates so you guys can be on the same page on offense and defense.
5)Jordan Rec Center doesnt encourage people to stay in matches and people quit out a lot in this mode. Why not increase the amount of mypoints you get after games just like mycareer and if you win the game, the following game if you guys stick together should be double xp for every win after so you can promote streaking and building chemistry with people.
Nothing worse than being in the 4th quarter and there's only one or two people left on the opposing team and they stay there with one minute left in the game just to quit so the other team doesnt get their progression bar.
6)Progression bar stats should count towards your myplayer regardless of early quit outs. SO lets say the example from the above post(number 5) happens and the opposing team quits, whatever progression you've accumulated up to that point should go towards your progress bar. Nothing like giving your last 30 minutes into a game and walk away with nothing to show for it.
This game mode should be 2nd or 3rd most played mode when online next to mypark and mycareer. No reason why we cant have the best experience possible. Thats all i have for now. I'll update this list when i have more ideas to improve JRC/Walk on. If you guys have suggestions or ideas you'd like to add to this list \, please feel free to chime in. I'd love to hear what the rest of OS has to say.
Comment