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Originally Posted by jyoung |
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I just don't agree with 2K19's design decision to force ballhandlers to stay in the protect stance with their back to the basket at all times if they don't want to get ripped.
1) On-ball steals are a rare occurrence at the higher levels of basketball, and in the NBA, most steals occur off-ball.
2) Hardly anyone in today's NBA plays with their back to the basket; it's predominantly a faceup league, nowadays.
3) In real basketball, people use between the legs, behind the back, and spin moves to protect the ball while dribbling towards the basket, but in 2K19, those BTL/BTB/spin moves are not safe, and will easily get ripped by any archetype just like all the other right joystick dribble moves in the game. As soon as you touch your right joystick in 2K19, the game immediately makes the basketball as insecure as a teenager going through puberty.
Even if you aren't doing any dribble moves and are just coming out of the back-to-basket protect stance so you can square up to the rim, the game still treats that non-dribbling situation as if the ball is being exposed and is vulnerable to getting ripped by any archetype.
It doesn't matter if you're a pure playmaker being guarded by a pure sharpshooter (why do sharps get bronze defensive stopper, by the way?), that pure sharp is going to rip you consistently in 2K19 if you don't keep that left trigger protect button held down like the spring inside it was attached to a hand grenade.
If the L2 dribble glitch hadn't been discovered and hadn't made it safe to dribble the ball freely, without any fear of getting ripped (which isn't a very good videogame experience, either), then I think that a lot more people would have quit playing 2K19 early in the year, because it was simply no fun (not to mention ergonomically uncomfortable) having to stay in the protect stance from the moment the ball touched your hands to the moment it left your hands. That style of gameplay wasn't realistic or fun, and a basketball videogame has failed if it isn't -- above all else -- fun to play.
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I don’t “necessarily” disagree with anything you’ve said, however things are a bit different in 2k than in real basketball.
In real basketball players don’t just spam dribble moves for 22 seconds right in front of a defender, hoping for an ankle breaker animation so they can pull a 40’ green light 3.
In real basketball players don’t just dribble the ball into the defenders stomach with no repercussions.
In real basketball you don’t have to worry about getting sucked into a screen from 5 feet away as the ball handler spams move dribble moves behind the screen.
I do agree that on ball steals are out of wack, but so is dribbling and there has to be some way to protect yourself as a defender from dribble spam and suck in screens.
However, pure sharps/stretch bigs and lockdowns seem to be the hardest archetypes to strip no matter how careless they are with the ball and they are the two archetypes with the worst ball control. SMH
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