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The cynical irony of punishing people for quitting out of games

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Old 01-02-2020, 02:45 PM   #9
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Housh123
"FRUSTRATION"
I feel this deeply in MyTeam, too. So many players are willing to throw out playing a fun game b/c they want to win at all costs, and the rewards for winning are honestly lackluster to begin with. There needs to be a way to go online and have fun without finding out at the last minute that you're matched up against an opponent who you can tell is about to play "the wrong way." My first foray into online this past holiday break I quit out as soon as I saw my novelty 85 ovr team of Heat Moments of the Week players schedule against a griefing lineup of 95s and higher. After quitting twice back to back to save myself 30-60 minutes of no fun, 2k let me know that I wouldn't be able to play for another 60 minutes bc I was being a bad sport. YEESH! Figure it out, 2k!
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Old 01-02-2020, 04:17 PM   #10
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Re: The cynical irony of punishing people for quitting out of games

Heres my simple fix.

Show "disconnect %" and also put people together in matchmaking with similar disconnect percentages. I think I've rage quit once in 5 years of 2k, I almost never have internet issues that cause me to disconnect. Put me with people that finish 90-100% of their games. Put the people that quit 25% of the time with people that quit often. Now due to the amount of games played the scale might need adjusting because even the people that quit early on they might have a 92% game completion percentage but they could be in the lower percentile of individuals that play.

If this is a shown stat 1. It's semi embarrassing if you're shown as a quitter 2. People who want to play get to play with others that want to play (regardless fo competition).

Also add in incentives to keep people playing. Figure out some kind of VC/MPs/Logo near your name etc for staying in games and playing to win.

Will this system punish people with bad internet? Yeah it will but considering I know people who don't constantly drop games that play through their cell phone and it's 2020, this shouldn't be a concern for 98% of the individuals playing.
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Old 01-02-2020, 09:30 PM   #11
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Chemthethriller
Heres my simple fix.

Show "disconnect %" and also put people together in matchmaking with similar disconnect percentages. I think I've rage quit once in 5 years of 2k, I almost never have internet issues that cause me to disconnect. Put me with people that finish 90-100% of their games. Put the people that quit 25% of the time with people that quit often. Now due to the amount of games played the scale might need adjusting because even the people that quit early on they might have a 92% game completion percentage but they could be in the lower percentile of individuals that play.

If this is a shown stat 1. It's semi embarrassing if you're shown as a quitter 2. People who want to play get to play with others that want to play (regardless fo competition).

Also add in incentives to keep people playing. Figure out some kind of VC/MPs/Logo near your name etc for staying in games and playing to win.

Will this system punish people with bad internet? Yeah it will but considering I know people who don't constantly drop games that play through their cell phone and it's 2020, this shouldn't be a concern for 98% of the individuals playing.
Not liking that, although I see the merit.

Why? Because most of the time, when I do quit, it's because I have bad teammates and/or I'm against s squad while with randoms; or a 'squad' that doesn't pass the ball.

There actually should be less punishment for quitting until they employ proper matchmaking.
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Old 01-02-2020, 09:47 PM   #12
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Iasounis
Not liking that, although I see the merit.

Why? Because most of the time, when I do quit, it's because I have bad teammates and/or I'm against s squad while with randoms; or a 'squad' that doesn't pass the ball.

There actually should be less punishment for quitting until they employ proper matchmaking.
The thing I see the majority of the time is someone quitting in the 1st Q. That gets old real quick, bad teammates or not. You kill it for everyone else when you quit out, and leave the average or good teammate hanging with the rest. Games that require IQ will never have good matchmaking honestly. Take a "good player" in a system where there job is to iso and play 5 out, either their going to be demanding and people will be bothered by them or they probably won't do much.

The only other system I can think of is a rating system after a game but if it's anything like most rating systems either people will get 1/5 or 5/5 because most people will just try and give someone the worst rating they can.

If you go solely off win %, I don't just want to play with a corner shooter that doesn't understand how to play basketball at all but they play with a PG and C that carry them to 97% win when they do nothing at all on offense besides stand in the corner.
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Old 01-02-2020, 10:20 PM   #13
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Chemthethriller
The thing I see the majority of the time is someone quitting in the 1st Q. That gets old real quick, bad teammates or not. You kill it for everyone else when you quit out, and leave the average or good teammate hanging with the rest. Games that require IQ will never have good matchmaking honestly. Take a "good player" in a system where there job is to iso and play 5 out, either their going to be demanding and people will be bothered by them or they probably won't do much.

The only other system I can think of is a rating system after a game but if it's anything like most rating systems either people will get 1/5 or 5/5 because most people will just try and give someone the worst rating they can.

If you go solely off win %, I don't just want to play with a corner shooter that doesn't understand how to play basketball at all but they play with a PG and C that carry them to 97% win when they do nothing at all on offense besides stand in the corner.

To your point of killing the game for others.....can i be honest? IDGAF if I kill the game for a bum that starts the game off 1-12 with literally no pass attempts. People that bad SHOULD have the game killed for them and they should be forced to play with other bums who do that.

So I have to assume people are responding in a rec setting and not any other mode.

In the specific case of your post, I bet it WOULD get old running into the rec with 4 other seasoned players, getting a 40 point lead in the 1st and seeing your opponents quit. If your only gripe is it sux that your team (Which shouldnt be playing walk on in the 1st place) has to watch people quit then take your team to pro am and stop remaking your team when you get to a high level.


I dont even see how yall start new teams in team pro am honestly. 90% of the teams in there are restarts that got salty they suck in the top tier. When you get to a tier yo butt should be stuck there and if you wanna restart it should register that your team has 5 people that competed in tier 1 and it should plop your new team right back in tier 1, but with a 0-0 record so everyone who plays you know you are a salty coward team who couldnt hack it
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Old 01-02-2020, 10:24 PM   #14
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Iasounis
Not liking that, although I see the merit.

Why? Because most of the time, when I do quit, it's because I have bad teammates and/or I'm against s squad while with randoms; or a 'squad' that doesn't pass the ball.

There actually should be less punishment for quitting until they employ proper matchmaking.
THIS all day. Until they put in smart matchmaking its kind of a sick joke to punish people for quitting certain games. I was literally down 42 to 8 in the 1st quarter and i was the only dude left, and the other team was so savage me nor teh CPU could even get the ball up the court because of the pressure and i quit and was tagged with a 30 min ban


like bruh. Why did I even buy this game?
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Old 01-02-2020, 10:58 PM   #15
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Housh123
To your point of killing the game for others.....can i be honest? IDGAF if I kill the game for a bum that starts the game off 1-12 with literally no pass attempts. People that bad SHOULD have the game killed for them and they should be forced to play with other bums who do that.

So I have to assume people are responding in a rec setting and not any other mode.

In the specific case of your post, I bet it WOULD get old running into the rec with 4 other seasoned players, getting a 40 point lead in the 1st and seeing your opponents quit. If your only gripe is it sux that your team (Which shouldnt be playing walk on in the 1st place) has to watch people quit then take your team to pro am and stop remaking your team when you get to a high level.


I dont even see how yall start new teams in team pro am honestly. 90% of the teams in there are restarts that got salty they suck in the top tier. When you get to a tier yo butt should be stuck there and if you wanna restart it should register that your team has 5 people that competed in tier 1 and it should plop your new team right back in tier 1, but with a 0-0 record so everyone who plays you know you are a salty coward team who couldnt hack it
I was speaking from the terms of me coming in as a random and having a teammate leave within 45 seconds.


But I can speak on the lack of pro-am teams, because 1. matchmaking is trash, you make a team and you're 1-1 and you get matched up against a team that's 80-1. 2. I cannot play team pro-am because 99.9% of games against anyone that's decent is copy and paste and it gets boring. It's zone, and 4-1 or 5 out. Sorry but I don't feel like standing in the corner all game watching a shooter that doesn't move at all but a fake cut, then a big who gets a rebound and whips the ball 95% of the court on the money for a dunk. The meta of this game needs to change before team pro-am is interesting.
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Old 01-02-2020, 11:21 PM   #16
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Re: The cynical irony of punishing people for quitting out of games

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Originally Posted by Chemthethriller
The thing I see the majority of the time is someone quitting in the 1st Q. That gets old real quick, bad teammates or not. You kill it for everyone else when you quit out, and leave the average or good teammate hanging with the rest. Games that require IQ will never have good matchmaking honestly. Take a "good player" in a system where there job is to iso and play 5 out, either their going to be demanding and people will be bothered by them or they probably won't do much.

The only other system I can think of is a rating system after a game but if it's anything like most rating systems either people will get 1/5 or 5/5 because most people will just try and give someone the worst rating they can.

If you go solely off win %, I don't just want to play with a corner shooter that doesn't understand how to play basketball at all but they play with a PG and C that carry them to 97% win when they do nothing at all on offense besides stand in the corner.
Huh???

If I'm down big early, my teammates are 'trash' (ball hogs who can't do anything to improve the situation), and I don't even have the opportunity to help (never passing), plus, I'm gonna take a loss anyway, damn right I'm not staying the 30mins to see it through.

But you're gonna insinuate that I'VE ruined the game for others!??

C'mon Bro....
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