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We Deserve a Separate Button for Dunks & Layups

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Old 04-20-2020, 04:39 PM   #17
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Re: We Deserve a Separate Button for Dunks & Layups

There ARE 2 different buttons. Layup is no turbo, and dunks are SUPPOSED to trigger with turbo.

I don't care if I'm driving on 25 people standing in the paint, if I'm holding turbo he should ATTEMPT a dunk. If they need to add more animations to where I'm getting blocked, getting my legs chopped out from underneath me, whatever... There should be a give and take.

There is nothing worse than being a finishing character, seeing someone standing under the rim, getting the contact gather and then getting put in a soft layup that bricks or gets blocked. That's like being a three point shooter, seeing yourself wide open, your character taking 2 steps in all on his own and bricking a long 2.

It's so counter intuitive it's ridiculous.
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Old 04-20-2020, 05:52 PM   #18
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Re: We Deserve a Separate Button for Dunks & Layups

Quote:
Originally Posted by howardphillips214
There ARE 2 different buttons. Layup is no turbo, and dunks are SUPPOSED to trigger with turbo.

I don't care if I'm driving on 25 people standing in the paint, if I'm holding turbo he should ATTEMPT a dunk. If they need to add more animations to where I'm getting blocked, getting my legs chopped out from underneath me, whatever... There should be a give and take.

There is nothing worse than being a finishing character, seeing someone standing under the rim, getting the contact gather and then getting put in a soft layup that bricks or gets blocked. That's like being a three point shooter, seeing yourself wide open, your character taking 2 steps in all on his own and bricking a long 2.

It's so counter intuitive it's ridiculous.
Really sad how awesome the game could be.
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Old 04-20-2020, 08:49 PM   #19
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Re: We Deserve a Separate Button for Dunks & Layups

Quote:
Originally Posted by howardphillips214
There ARE 2 different buttons. Layup is no turbo, and dunks are SUPPOSED to trigger with turbo.

I don't care if I'm driving on 25 people standing in the paint, if I'm holding turbo he should ATTEMPT a dunk. If they need to add more animations to where I'm getting blocked, getting my legs chopped out from underneath me, whatever... There should be a give and take.

There is nothing worse than being a finishing character, seeing someone standing under the rim, getting the contact gather and then getting put in a soft layup that bricks or gets blocked. That's like being a three point shooter, seeing yourself wide open, your character taking 2 steps in all on his own and bricking a long 2.

It's so counter intuitive it's ridiculous.
I agree with this.

Hopefully they can add a boatload of injury animations to accompany this.
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Old 04-20-2020, 11:14 PM   #20
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Re: We Deserve a Separate Button for Dunks & Layups

Quote:
Originally Posted by howardphillips214
There ARE 2 different buttons. Layup is no turbo, and dunks are SUPPOSED to trigger with turbo.

I don't care if I'm driving on 25 people standing in the paint, if I'm holding turbo he should ATTEMPT a dunk. If they need to add more animations to where I'm getting blocked, getting my legs chopped out from underneath me, whatever... There should be a give and take.

There is nothing worse than being a finishing character, seeing someone standing under the rim, getting the contact gather and then getting put in a soft layup that bricks or gets blocked. That's like being a three point shooter, seeing yourself wide open, your character taking 2 steps in all on his own and bricking a long 2.

It's so counter intuitive it's ridiculous.

Not accurate. It's pressing dunk button WHILE driving to the hoop. The criteria for where the "driving" area is, is the only thing that needs to be learned by OP, not 2 different buttons. All this takes is going to MyCOURT and trying out different dunks and layups and see where they're most likely to trigger at...

I have an Interior Finisher build, and when I want to dunk I dunk, when I want to layup I layup. It's pretty straight forward IF it's truly uncontested. If it's contested, it may give you different animations (from dunk to layup) to account for being contested.
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Old 04-21-2020, 05:20 PM   #21
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Re: We Deserve a Separate Button for Dunks & Layups

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Originally Posted by TheFgGoatLikesHawks
Not accurate. It's pressing dunk button WHILE driving to the hoop. The criteria for where the "driving" area is, is the only thing that needs to be learned by OP, not 2 different buttons. All this takes is going to MyCOURT and trying out different dunks and layups and see where they're most likely to trigger at...

I have an Interior Finisher build, and when I want to dunk I dunk, when I want to layup I layup. It's pretty straight forward IF it's truly uncontested. If it's contested, it may give you different animations (from dunk to layup) to account for being contested.
What people are saying is even if contsted you should attempt a dunk. If that means you fail incredibly then so be it. At least the game did what you wanted.



This would also improve the ability to take a charge if they implemented it correctly
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Old 04-21-2020, 05:49 PM   #22
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Re: We Deserve a Separate Button for Dunks & Layups

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Originally Posted by YogurtProducer
What people are saying is even if contsted you should attempt a dunk. If that means you fail incredibly then so be it. At least the game did what you wanted.



This would also improve the ability to take a charge if they implemented it correctly
This is where my mind was at too, lol. The overall big picture is that you should still be smart about when you should go for a dunk or layup, but damnit...if I'm using my 6'0" PG and for whatever reason I see an opportunity to get a Kevin Johnson dunk over Hakeem Olajuwon, then let me succeed or fail with flying colors .

https://youtu.be/oVcSndz52DE

Last edited by ksuttonjr76; 04-21-2020 at 07:52 PM.
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Old 04-21-2020, 05:51 PM   #23
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Re: We Deserve a Separate Button for Dunks & Layups

Quote:
Originally Posted by TheFgGoatLikesHawks
Not accurate. It's pressing dunk button WHILE driving to the hoop. The criteria for where the "driving" area is, is the only thing that needs to be learned by OP, not 2 different buttons. All this takes is going to MyCOURT and trying out different dunks and layups and see where they're most likely to trigger at...

I have an Interior Finisher build, and when I want to dunk I dunk, when I want to layup I layup. It's pretty straight forward IF it's truly uncontested. If it's contested, it may give you different animations (from dunk to layup) to account for being contested.
Instead of "not accurate" how about "i disagree"?

Seriously, if I'm trying to back down in the post 15 feet away and try and dunk THROUGH and OVER my defender, there needs to be an animation for that. Idk what that would look like, but instead of a long hook and bricking, i feel like i should look like an idiot.

If im holding turbo under the basket and i have the rating, my defender better jump perfectly to not get the foul. I should also have to be wary of getting blocked. Rather than, automatically there's a defender between you and the rim so you're going to do a layup no matter what. Maybe there's a specific spot and an angle that it's POSSIBLE to trigger a standing dunk or a contact. But seriously... What's the point in investing in standing dunk if there's only a .01 percent chance of getting the animation you trigger?

Once again... If you were a sharp shooting 10% from deep no matter WHAT animation or badges you have equipped, you'd stop playing that character, right? What's the point of building an athletic if someone just BEING there is going to stop you from dominating?

Drummond was having a career year before he went to Cleveland. Dudes have to do more than just BE there. It's not like he's posterizing every play. But he makes you work inside. Stay on your feet, don't jump, keep him out of the restricted.

When Shaq was dominating? You HAD to bring a double. Often times he finished THROUGH the double.



I've made every permeation of slasher on this game for years now. They've always been the red headed step child since 2k18.

You can green a 3 on 2 defenders more often than you can get contact dunks in this game.

I may not always CONVERT the contact when it triggers, but i wish i had more OPPORTUNITIES than just getting soft layups when I'm trying to go strong.
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Old 04-21-2020, 06:29 PM   #24
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Re: We Deserve a Separate Button for Dunks & Layups

While I wouldn't have a problem with more failed dunk animations, let's be real here. Slashers are just as OP as sharps, post bigs, defenders, and playmakers. Let's not act like they're the worst build in the game.

You have 6'9 PFs running around in REC with gold quick first step and HOF contact dunks and they wreak havoc. My boy complains about not getting foul calls, but he still averages 20ppg without ever shooting a jumpshot. He's a 6'3 point guard too.

Red-headed step child slashers are not. If you know the angles they are just as strong as any other scoring build.
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