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This forum makes it confusing on whether NBA 2K22 is good for an average joe gamer.

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Old 10-02-2021, 01:25 PM   #17
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by VDusen04
I'm assuming you're next gen but you also just described my current gen experience to a tee. That CPU defense super speed side shuffle is 100 percent the worst. Instead of ball handling feeling like read-and-react, like real basketball, it feels like a roll of the dice, where odds are you're going to be randomly bodied up and stopped in place regardless of angle explored.



The majority of my ball handling advantages have felt random to this point, where the defense doesn't react at all to what felt like reasonable moves at the time but when I hit them with something weak as an afterthought, they're liable to almost glitch shift from time to time, finally allowing an opening of some sort.



If next gen really does bear those same similarities, I don't know if I'd consider it very beginner or casual friendly. I tried to bump down all CPU defense sliders and even then, so much of the game feels herky jerky, complete with casual pushbacks most times when I try to sneak into the lane.


I am so glad I saw this because it confirms I am not crazy. I just played my first game and wound up turning it off after about ten minutes because the way the CPU players were able to glitch to where they needed to be in perfect defensive position. Didn’t seem natural at all and I quit the game out of disgust.

It is getting fairly evident that 2K, Madden, and The Show do not give a **** about sim players and their games are becoming glorified gambling simulators with gameplay being an afterthought.


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Old 10-02-2021, 01:27 PM   #18
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by youvalss
As a general rule, the more casual of a player you are (and I've become more and more casual), the less issues you will notice. I suggest you ignore all the bugs/complaint threads and focus on Q&A and control threads, or tips for you favorite modes.

For me as a casual offline old-school gamer, I know after a few games if I like a new game or not by the feeling/fun of the game - regardless of if OS praise it or consider it a piece of junk. I usually read some impressions here and there and ask some questions, but never even bother with the issues because I am usually not even aware of 98% of them.
This comment pretty much sums it up. I know and play enough basketball in real life, that I know what I expect from a basketball game. However, I'm not some die-hard fan where I'm going to notice the nose hairs are wrong on a particular player, or the playbooks are incorrect for a particular team. Reflecting on it, I would consider myself a skilled casual player.
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Old 10-03-2021, 01:13 AM   #19
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by Armor and Sword
Honestly it is up in the air…I need a lot more time with the game. A lot has changed (and for the better) since 2K18!


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That's great news man! Glad to see good changes in life.

I'm putting some time into mycareer at the moment and it's insanely hard. To the point where it's borderline not enjoyable due to how hard it is. You can't make any mistakes or you are punished.
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Old 10-03-2021, 02:17 AM   #20
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by tarek
That's great news man! Glad to see good changes in life.

I'm putting some time into mycareer at the moment and it's insanely hard. To the point where it's borderline not enjoyable due to how hard it is. You can't make any mistakes or you are punished.

Don't judge 2K gameplay by your MC experience, it's designed to be trash unless you put in money.
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Old 10-03-2021, 04:22 AM   #21
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

I just made an updated post on here about the sliders I am using. I am still testing a few things but getting pretty good results. I am not seeing the so called broken defense that some people are saying is happing now after last update seems the same to me. My only real issue besides lack of turnovers and foul shots 2 problems that are like just 2k problems for years is that right now my 3pt % is to high both me and cpu. Going to try shot coverage impact at 46 down from 47 may try 45 too. For turnovers I am going to try ball handling much lower than 40 that I had been trying going to try 25 may even try 0 to see if it increase the amount of times that players just simple miss handle the ball, and like have the ball go out of bounds. Right now I am not seeing a lot of those type of turnovers.

Hopefully I will be ready to start a MYNBA with my lakers in a week or so. I plain to stream my games in MYNBA like I have been doing while testing sliders. Hopefully 2k patches the MYNBA issues I have been hearing a lot about by the time regular season starts in about 2 and a half weeks.

Last edited by Smallville102001; 10-03-2021 at 04:25 AM.
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Old 10-03-2021, 07:54 AM   #22
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by Smallville102001
I just made an updated post on here about the sliders I am using. I am still testing a few things but getting pretty good results. I am not seeing the so called broken defense that some people are saying is happing now after last update seems the same to me. My only real issue besides lack of turnovers and foul shots 2 problems that are like just 2k problems for years is that right now my 3pt % is to high both me and cpu. Going to try shot coverage impact at 46 down from 47 may try 45 too. For turnovers I am going to try ball handling much lower than 40 that I had been trying going to try 25 may even try 0 to see if it increase the amount of times that players just simple miss handle the ball, and like have the ball go out of bounds. Right now I am not seeing a lot of those type of turnovers.

Hopefully I will be ready to start a MYNBA with my lakers in a week or so. I plain to stream my games in MYNBA like I have been doing while testing sliders. Hopefully 2k patches the MYNBA issues I have been hearing a lot about by the time regular season starts in about 2 and a half weeks.
Wouldn’t lowering shot coverage impact make more shots go in?
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Old 10-03-2021, 08:08 AM   #23
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by Smallville102001
I just made an updated post on here about the sliders I am using. I am still testing a few things but getting pretty good results. I am not seeing the so called broken defense that some people are saying is happing now after last update seems the same to me. My only real issue besides lack of turnovers and foul shots 2 problems that are like just 2k problems for years is that right now my 3pt % is to high both me and cpu. Going to try shot coverage impact at 46 down from 47 may try 45 too. For turnovers I am going to try ball handling much lower than 40 that I had been trying going to try 25 may even try 0 to see if it increase the amount of times that players just simple miss handle the ball, and like have the ball go out of bounds. Right now I am not seeing a lot of those type of turnovers.

Hopefully I will be ready to start a MYNBA with my lakers in a week or so. I plain to stream my games in MYNBA like I have been doing while testing sliders. Hopefully 2k patches the MYNBA issues I have been hearing a lot about by the time regular season starts in about 2 and a half weeks.
Same. I don’t see a difference in the D including help defense. Seems the same to me(at least when I have the ball). My only problems are like you… lack of turnovers and fouls. The three point pct for me is ok now. It’s weird, it’s like someone flipped a switch on my game with the threes. Just played a quarter on default All Star and both me and cpu shot about 25-30% in threes. Paint points were absurd in this game from the cpu tho, 18 out of their 19 points were in the paint.

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Old 10-03-2021, 11:15 AM   #24
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Re: This forum makes it confusing on whether NBA 2K22 is good for an average joe game

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Originally Posted by AIRJ23
Wouldn’t lowering shot coverage impact make more shots go in?
That is what I thought at first but I think there are a few sliders that work backwards/different then you would expect. Shot contest I think is backwards. I played a game with it at 0 and CPU was contesting like everything and blocks where up and saw the only foul on a 3 that I have ever seen in a game this year. Shot coverage impact I think is like that to. I played a few games with all sliders the same other than shot coverage impact being at 35 and then at 65. So 15 from default and at 65 I was making more shots.

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Originally Posted by NYJin2011tm
Same. I don’t see a difference in the D including help defense. Seems the same to me(at least when I have the ball). My only problems are like you… lack of turnovers and fouls. The three point pct for me is ok now. It’s weird, it’s like someone flipped a switch on my game with the threes. Just played a quarter on default All Star and both me and cpu shot about 25-30% in threes. Paint points were absurd in this game from the cpu tho, 18 out of their 19 points were in the paint.
It's never been has extrem for me has it has been for some people. Like I have not seen 60% plus on 3s all the time like other people say but to many games are at 40-50 and not enough at like 30-39 and below 30 almost never. NBA average is about 35. I have my 3 point shooting at 51 and cpu at 52 because CPU seems to be worse when it comes to 3 point shooting then user. Some things I notice with equal settings that the CPU is worse at and some they are better at. Rebounding is another one that cpu is worse at. Steals CPU is better at. PIP are a little higher than I would like but not crazy high but part of that is because there are not enough fouls
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