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RED MC [NBA 2K14 edition]

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Old 12-12-2013, 12:03 AM   #89
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Re: RED MC [NBA 2K14 edition]

Quote:
Originally Posted by NINJAK2
New at this and my thanks to vlad. Question - if I just wanted to give a player a different cyberface for example give Chandler Parsons evangelos mantzaris in game cyberface which category(s) do I need to edit. Sorry for dumb question guys
Under the players tab the category is CF. Just give Parsons the same CF ID number as Mantzaris.
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Old 12-12-2013, 12:07 AM   #90
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Re: RED MC [NBA 2K14 edition]

thank you sellaz
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Old 12-12-2013, 02:20 AM   #91
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Re: RED MC [NBA 2K14 edition]

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Originally Posted by eittocs
I dont want to beat a dead drum, but where can I find what is hidden like arenas, uniforms, and players?
I am working on that. There's not really anything hidden though, the took almost everything out, so far at least. Even some of the things they assigned to teams aren't in the game. Like Alcatraz for example. It's an arena in the game, but yet it's a black abyss.
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Old 12-12-2013, 05:14 AM   #92
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Re: RED MC [NBA 2K14 edition]

So i'm guessing players like Lawrence Funderburke etc from last year are gone and if not, I'm assuming they are all blacked arms?
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Old 12-12-2013, 01:48 PM   #93
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Re: RED MC [NBA 2K14 edition]

I personally dont care about the black arms, I just wanted the missing players.
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Old 12-13-2013, 12:22 AM   #94
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Re: RED MC [NBA 2K14 edition]

Where in the REDitor can we change shoe colors and which is which for MAIN, BASE etc...?
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Old 12-13-2013, 04:34 AM   #95
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Re: RED MC [NBA 2K14 edition]

Quote:
Originally Posted by jd@os
Vlad,

I received a forwarded email from you with my NBA 2K14 key, and I received two more emails with what looks to be the same key (I haven't purchased another key). If I put those keys into the new key dialog box to be on the safe side, nothing wrong will happen right? Like I said, it looks like it's the same key from a previous email. I can give you my email address again if you need it.

Thanks.
Shouldn't be any issues. But if it is the same key, you can just ignore the other 2 e-mails. Maybe mailing servers were processing them slowly, so the forwarded message got there first.

Quote:
Originally Posted by mauricer.saunders
Is there a discount if you bought the other two versions?
Not sure, what 2 versions you're talking about.
All the discounts are mentioned here: http://redmc.red-mods.com/HowToBuy.html
Note, that if you buy the same game for several platforms, all should be in a single order to get the 30% discount.

Quote:
Originally Posted by Tomba
http://www.operationsports.com/Tomba/blog/28034-hex-editing-and-how-its-ruined-next-gen-so-far/
Why did you post that here? It's no good having any holy-war-like discussion in this thread.
And the article is not correct at even its basic points. I'll explain a little bit.

First, by hex-editing save files we do NOT touch the game code (which is prohibited to be disassambled or reverse engineered in any other way by the License Agreement); these save files are just non-executable files like all those MS Excel and .txt documents stored on your PC (they can also be hex-edited just fine, btw).

Second, cloud-storage becomes more and more popular these days, it is not a surprise, they use it as one of the major features on next-gen consoles. The technology is just found to be very convinient by many people nowadays. They also announced, that there will be patches later, which will allow to use usb sticks and other external devices.

Third, and the most important. This is NOT 2K, but Sony and MS, who chose to use clouds as a major storage device. Do you really think, their decision could be affected by, ok, let it be 20k NBA 2K gamers with hex-edited rosters?

Please, forgive me, if this sounds offensive, but since you posted the link in this thread, i couldn't pass it by; and the article is basically incorrect.
Your (and many others) problem is cloud-storage, but the background of the problem is definitely NOT hex-editing of sport sims save files.

Quote:
Originally Posted by MarvinOida
I respect you Tomba, but I don't really think that's really correct because first off, hex editing IMO, made the game MORE popular. Why? Because of all these mods. Aka, 2K12 PC with UBR and the FIBA mods being showcased by YouTubers were parts of reasons of us getting Euroleague for 2K14 and Team USA for 2K13. And more legends could be because of our editing of players. Editing has evolved, from DIY, to a group with a copy of the game taking turns, to now groups of people over the internet.
Agree.

Quote:
Originally Posted by eittocs
I dont want to beat a dead drum, but where can I find what is hidden like arenas, uniforms, and players?
Rondo is GOD should finish with them in a little while.

Quote:
Where in the REDitor can we change shoe colors and which is which for MAIN, BASE etc...?
This is not possible, since they changed the whole shoe system. You can only assign a particular shoe to a particular player in NBA 2K14.

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Sorry, guys, the new Demo isn't finished yet. Have been outside for nearly the whole yesterday, dealing with different RL things.
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Old 12-13-2013, 07:03 AM   #96
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Re: RED MC [NBA 2K14 edition]

Can we copy created players from NBA2k12 unto 2k14 as well? Also I purchased my REDitor without the Headshape ID and I would like it added on, how would I go by adding it Vlad?
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